Kallussed
July 15th, 2019, 10:44
*** SOLVED ***
In the stat block there is an editor icon. Set the appropriate value there. See this screenshot:
https://www.dropbox.com/s/cuqpgc6tl38vfzd/starfiner-stat-editor-resolve.png?dl=0
*** EDIT ***
I found that this is a known issue here: https://www.fantasygrounds.com/forums/showthread.php?42165-Starfinder-Ruleset-Official-Products-bug-Reports&p=444104&viewfull=1#post444104
A long rest did not fix my party of new characters, so I'm guessing the patch is still incoming. It doesn't appear that I can delete this post, so please ignore or delete. Sorry!
=== ORIGINAL ===
Hey All,
I want to run a Starfinder game, and I've been reading the rules for a while. So, today I decided to build seven characters (using all core races and classes) to wrap my head around character creation and the rules.
Everything went pretty well, but I have one issue with the max resolve that keeps bothering me.
Six out of seven characters are not calculating max resolve points correctly. They are all sitting at 1 max resolve except the Soldier (which is the only one you need to make a choice for).
I don't seem to be able to edit this field. I can give it a bonus, but that seems to be it.
Here's what I have:
Envoy - CHA 18 - 1 Max Resolve (Should be 5, 1 LVL, 4 CHA)
Mechanic - INT 18 - 1 Max Resolve (Should be 5, 1 LVL, 4 INT)
Mystic - WIS 18 - 1 Max Resolve (Should be 5, 1 LVL, 4 WIS)
Operative - DEX 18 - 1 Max Resolve (Should be 5, 1 LVL, 4 DEX)
Technomancer - INT 18 - 1 Max Resolve (Should be 5, 1 LVL, 4 INT)
Solarian - CHA 10 - 1 Max Resolve (Should be 1, 1 LVL, 0 CHA) ***this looks right, but when testing the value doesn't go up if CHA is permanently increased to 18
Soldier - DEX 16 - 4 Max Resolve
I've attached a screenshot, but I've checked all the characters and the proper stat is showing up on the "class & level" sheet. I can't see a difference except Soldier prompted me to pick DEX or STR as my primary, where the others are hard coded.
Modules:
I started with all core + an adventure (Against the Aeon Throne Pt. 1). I reduced it down to Core Players Guide, restarted, and it's no different.
Extensions:
I stated with Window saver. Now it's none. No difference.
Sorry if this isn't the right place. I guessed that ruleset issues go here, but if it needs to be moved let me know.
In the stat block there is an editor icon. Set the appropriate value there. See this screenshot:
https://www.dropbox.com/s/cuqpgc6tl38vfzd/starfiner-stat-editor-resolve.png?dl=0
*** EDIT ***
I found that this is a known issue here: https://www.fantasygrounds.com/forums/showthread.php?42165-Starfinder-Ruleset-Official-Products-bug-Reports&p=444104&viewfull=1#post444104
A long rest did not fix my party of new characters, so I'm guessing the patch is still incoming. It doesn't appear that I can delete this post, so please ignore or delete. Sorry!
=== ORIGINAL ===
Hey All,
I want to run a Starfinder game, and I've been reading the rules for a while. So, today I decided to build seven characters (using all core races and classes) to wrap my head around character creation and the rules.
Everything went pretty well, but I have one issue with the max resolve that keeps bothering me.
Six out of seven characters are not calculating max resolve points correctly. They are all sitting at 1 max resolve except the Soldier (which is the only one you need to make a choice for).
I don't seem to be able to edit this field. I can give it a bonus, but that seems to be it.
Here's what I have:
Envoy - CHA 18 - 1 Max Resolve (Should be 5, 1 LVL, 4 CHA)
Mechanic - INT 18 - 1 Max Resolve (Should be 5, 1 LVL, 4 INT)
Mystic - WIS 18 - 1 Max Resolve (Should be 5, 1 LVL, 4 WIS)
Operative - DEX 18 - 1 Max Resolve (Should be 5, 1 LVL, 4 DEX)
Technomancer - INT 18 - 1 Max Resolve (Should be 5, 1 LVL, 4 INT)
Solarian - CHA 10 - 1 Max Resolve (Should be 1, 1 LVL, 0 CHA) ***this looks right, but when testing the value doesn't go up if CHA is permanently increased to 18
Soldier - DEX 16 - 4 Max Resolve
I've attached a screenshot, but I've checked all the characters and the proper stat is showing up on the "class & level" sheet. I can't see a difference except Soldier prompted me to pick DEX or STR as my primary, where the others are hard coded.
Modules:
I started with all core + an adventure (Against the Aeon Throne Pt. 1). I reduced it down to Core Players Guide, restarted, and it's no different.
Extensions:
I stated with Window saver. Now it's none. No difference.
Sorry if this isn't the right place. I guessed that ruleset issues go here, but if it needs to be moved let me know.