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View Full Version : Anyone figure out how to do a virtual hand raise in FG?



davann
July 13th, 2019, 23:32
So FG is awesome in a lot of ways. One thing I've noticed that is missing though is the visual cues that is inherent in tabletop.

What I've noticed is some players avoid interacting in fear of cross talking over another player. So my question is, has anyone come up with a creative way for players to do a virtual hand raise sort of thing for when they want to add input? Some sort of easy cue.

I was thinking assigning short text to a specific sound that can be used in the chat box using syrinscape. Maybe replacing the default "burp" sound with a short but fairly loud "beep/horn".

Anyone have any better ideas? Maybe something already exists natively I am just unaware.

Andraax
July 13th, 2019, 23:52
I just have my players say something like "hey guys, shutup for a sec." :-)

Willot
July 14th, 2019, 00:04
Make a NOTE that has written on it in capitals SHUT THE F*CK UP!!!!!!! (profanity optional) then share it with everyone and the note will "POP uP" at their end in from of them

If ya want to be REALLY creative share this image

27926

LordEntrails
July 14th, 2019, 00:09
Or have the player put a text string or emote in one of the hot keys.

damned
July 14th, 2019, 02:31
You could write an extension that borrows from Hero Points
You would change the diamond to a hand or exclamation or similar and change the Hero Points field from a number input field to a checkbox
Of course there would be a little more code involved
That would then add an icon - similar to inspiration - on their portraits when they have the checkbox ticked

Oberoten
July 14th, 2019, 02:52
In my Ars Magica set I simply added a /next command that shows a exclamationmark icon and the players/characters name in the chatwindow.

davann
July 14th, 2019, 15:31
Thanks damned. I will absolutely look into this.

@Oberoton. I'm a little confused. Where did you add a /next command?

Xemit
July 14th, 2019, 18:01
Chat window. Maybe even set that to a hot key so that it fires off with a single keystroke.

This would only work if you also created and enabled an extension as suggested by @Oberton.

Trenloe
July 14th, 2019, 18:02
Where did you add a /next command?
Writing an extension to do a chat slashhandler I'd imagine.

EDIT: Here's an example extension that uses a slashhandler: https://www.fantasygrounds.com/forums/showthread.php?23095-7th-Sea-Roll-amp-Keep&p=199129&viewfull=1#post199129

Oberoten
July 14th, 2019, 19:52
Exactly. I could pull it out of my ruleset and make an extension out of it. With a bit of work I imagine you could make a kind of tracker for it if you wanted.