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Willot
July 11th, 2019, 22:53
Been looking into Starfinder and thinking about how to represent starship combat

Been toying with this setup....

Alot has to been doing manually (maybe able to put effects upon the actions to apply? still messing about) but this setup may help keep track?
see attachments

Opinions?

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msbranin
July 11th, 2019, 23:02
Question .. Alot of the DCs for those actions are based on the players skills and the ships tier ect. Will there be a place to enter all of that for each role?

msbranin
July 11th, 2019, 23:08
Also, how do you see ships damage/weapon tracking ect happening?

Willot
July 11th, 2019, 23:57
Also, how do you see ships damage/weapon tracking ect happening?

The ships would have to have a NPC dummy in the CT with Hits etc but still the current CT just isnt built for this.

Willot
July 12th, 2019, 00:00
Question .. Alot of the DCs for those actions are based on the players skills and the ships tier ect. Will there be a place to enter all of that for each role?

Yes, a problem there isn't really a way for doing this. You can have the resultant effects ready to be placed on the player (players would have to be in combat tracker too but this is ok).
However the ONLY way I can see that ship combat can be done right is to have an entire NEW and separate combat tracker written to run congruently with the original one.

This method is more of a way for the DM/Players to keep track easier

This may happen once FG unity comes out

PS It occurs to me you could use the party sheet to determine outcomes but still would have to be manually put in

Octavious
July 12th, 2019, 07:15
Hey Willot ,

Looks like you put a lot of time into that ,, looks great ..

msbranin
July 12th, 2019, 18:05
Even if what you have created had a spot for us to self enter the DCs for each action in advance of the combat Most players know in advance what stations their players will be in. We can fill in the DCs based on their ships tiers or their ranks in a set skill. Maybe have a small version of the starship sheet with this stuff and the vitals filled in so we can track vitals on it and not in the tracker itself. Kinda like a small version of the PC sheet that we can drag attacks from to the chat window and we can track lose of shields hull points ect.

Samarex
July 14th, 2019, 13:37
I am currentally working on the starship combat system.
My concept is to add a Ship combat tab on the PC character sheet, this will be used for the Ship Roles Actions, I think that would make tying them to PC skills and such easier.
As far as the actual CT its possable to use the same CT and adjust the NPC display to the NPC ship setup.
I did this with the Naval Combat ext for Pathfinder.

With this I believe the shipsheet would be used only for design and record keeping. As the actual combat would be from PC sheets. Im working on the actual PC ship to get the bug worked out of it, then I can work on combat.
Combat order would consist of running thru the turns as it does now but add the Phases at the top and the turn counter would only increase one after the last actor on tbe last phase.
PC ship would be in there for targeting and status control. Hp Sp Speed ect.....

This is whats running thru my mind.

Samarex

Octavious
July 15th, 2019, 18:39
I am currentally working on the starship combat system.
My concept is to add a Ship combat tab on the PC character sheet, this will be used for the Ship Roles Actions, I think that would make tying them to PC skills and such easier.
As far as the actual CT its possable to use the same CT and adjust the NPC display to the NPC ship setup.
I did this with the Naval Combat ext for Pathfinder.

With this I believe the shipsheet would be used only for design and record keeping. As the actual combat would be from PC sheets. Im working on the actual PC ship to get the bug worked out of it, then I can work on combat.
Combat order would consist of running thru the turns as it does now but add the Phases at the top and the turn counter would only increase one after the last actor on tbe last phase.
PC ship would be in there for targeting and status control. Hp Sp Speed ect.....

This is whats running thru my mind.

Samarex

That is actually a very good idea .I am doing something similar for a computer run tracker for table top. Once the ship and pc/npc are entered they can be added to any combination of ships and sent out on combat patrol ..each ship/ pc/load out/weapons etc. are encapsulated in individual small dialogs which keeps track of targeting, and distance etc. from each other. Once combat begins only the info for that phase is available on the ship/pc dialog.. ex. during gunner phase only the gunner systems are shown etc.. combat can be run in full automatic, semi automatic, and manual ( rolls entered manually etc...) In full automatic alls you have to do is move ,set the target , target distance and arc press a button and its done.. hope to have this done in a month.. 2 at the most.

But your idea is a good one and probably best as you can use the existing CT ..So in your tab maybe all you have to do is drag the ship they all use into each players tab and select a role choice on that tab. But each PC tab would have to communicate with each other pc tab for targeting, distancing, and damage keeping.. to keep each tab the same . NPC may have to have different approach IDK.. but good job ..

Samarex
July 17th, 2019, 06:18
Working on the Starship Combat. (Getting things put in place.)
Think I almost got Combat order tracking figured out.
See image

Octavious
July 17th, 2019, 06:25
looks great!

msbranin
July 17th, 2019, 15:29
I like that.. so will there be some kind of checkbox to determine whether it is normal combat or starship combat?

Samarex
July 17th, 2019, 15:57
I like that.. so will there be some kind of checkbox to determine whether it is normal combat or starship combat?

Yes thats the button next to the set visable. I need a better icon.

Sgtsplat
August 16th, 2019, 02:30
Hi, been searching for information on whether Space Combat is or will be implemented for FG, looks like it, but haven't seen any videos or anything under a year old. I just started running a Starfinder game and really hope you get the combat system put in. If already up, great, if not do you know when it will be up and running? Thanks.

Samarex
August 16th, 2019, 04:50
Hi, been searching for information on whether Space Combat is or will be implemented for FG, looks like it, but haven't seen any videos or anything under a year old. I just started running a Starfinder game and really hope you get the combat system put in. If already up, great, if not do you know when it will be up and running? Thanks.

I will start working on this shortlly.
Working on a change to PC actions now.
Then Im going to convert Alien Archive 3.
Following that will be Starship Combat system.

Serv
August 16th, 2019, 08:13
This is great. Thank you for posting updates. It is very reassuring to know it is on the radar.

Transbot9
August 22nd, 2019, 19:06
Ooo...to derail, what's the mod to mount the sidebar buttons on the chat window?

Trenloe
August 22nd, 2019, 21:20
Ooo...to derail, what's the mod to mount the sidebar buttons on the chat window?
https://www.fantasygrounds.com/forums/showthread.php?43491-Starfinder-Community-Extensions

Samarex
August 22nd, 2019, 22:28
This is great. Thank you for posting updates. It is very reassuring to know it is on the radar.

Yep,
Almost got Actions Tab done, just a few bugs to get out and it will be done
-Spells have been moved to a Spells Tab
-Replaced Spells Group with a Abiliry Group on Actions Tab. Works like spells do but modified for Abilitys.
--- Abilities from Class Features can drag and drop.
---Skills can be selected for bonus
--- Rolls can go against a configuable DC
---RP is spent automaticlly for those that use it.
Just to name a few.

Samarex
August 22nd, 2019, 22:49
Yes, a problem there isn't really a way for doing this. You can have the resultant effects ready to be placed on the player (players would have to be in combat tracker too but this is ok).
However the ONLY way I can see that ship combat can be done right is to have an entire NEW and separate combat tracker written to run congruently with the original one.

This method is more of a way for the DM/Players to keep track easier

This may happen once FG unity comes out

PS It occurs to me you could use the party sheet to determine outcomes but still would have to be manually put in

I have a ship button place on the CT, the plan is when this button is selected it will switch the CT to a Ship format, changing what data is displayed and how the turns are tracked.
This should work as I did something along the same lines in the PF Naval Combat ext.

DDM869
August 24th, 2019, 19:43
Re-posting in this thread for Starship specific bugs:

My players and I have run into an issue with adding Drift Engines to ship frames. The issue appears to be with the maximum allowed Frame Size for each engine.

An example would be adding a Signal Booster drift engine to a Small Frame ship. FG won't allow you to do this and will throw up; WARNING: adding 'Signal Booster' to 'SHIP NAME' - starship size is not supported.
The Signal Booster engine should be allowed to be mounted on any frame size below Gargantuan (Tiny-Huge).

We tested further and found that you can mount a Signal Ultra drift engine to ship frames above Medium; which shouldn't work.

Sgtsplat
September 1st, 2019, 17:43
Hate to ask, but how is starship combat coming?

madman
September 1st, 2019, 20:57
Soon™

DarkGalaxiesGaming
October 15th, 2019, 20:23
Any chance we will see Starship Combat in the very near future? Got some space combat coming up for my stream...but might stall the players a bit if it's coming relatively soon!

Samarex
October 15th, 2019, 22:56
Any chance we will see Starship Combat in the very near future? Got some space combat coming up for my stream...but might stall the players a bit if it's coming relatively soon!

Not real soon, but it is being worked.

Marswipp
October 19th, 2019, 18:37
Edit: Wrong section.

Bloodright
January 28th, 2020, 00:30
Could we get instructions for using this new extension.. i am not seeing how my players use weapons or other rolls on the Starship combat tracker.. or is there somewhere else they should be looking?

Samarex
January 28th, 2020, 04:20
Could we get instructions for using this new extension.. i am not seeing how my players use weapons or other rolls on the Starship combat tracker.. or is there somewhere else they should be looking?

The extension is no longer required. It has been incorprated into 2.0.0

superteddy57
January 29th, 2020, 01:58
Could we get instructions for using this new extension.. i am not seeing how my players use weapons or other rolls on the Starship combat tracker.. or is there somewhere else they should be looking?

As Samarex has pointed out, the ship combat related code is now integrated into the main code. It's now part of the ruleset.

Instructions
To start, you create your PC ship from the PC ship sidebar.

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Once the ship is completed and ready, you then drag the link from the list of available PC Ships to the Partysheet.

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This will now make it available for PCs to be added to roles on the ship.

Once assigned, the last tab on the character sheet will show what ships that character is assigned to. Select the actions button to display the available actions for that role on that ship. There are two frames, the actions and weapons. They can click on the roll button to roll for the action they are wishing to roll or in the case of weapon attacks choose the weapon and then click the roll.

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The ship combat tracker can be accessed by clicking the ship icon in the combat tracker. This will allow you to drag Starships (NPC ships) and PC Ships to keep track during combat. Same for player's as well. NPC ships will have their attacks and crew actions in the combat tracker for easy availability for dice rolling and performing combat. The players will do their combat and actions from their character sheet. If you are taking actions for NPC members of the crew, you will need to make PC records for them to be added to the ship. But for ease you can open the PC ship and perform their actions from there. Also, combat will require the DM/GM to apply damage to the correct arc the ship is receiving the damage. This will show on the ship on the combat tracker for you to apply. Use the cycler to the arc the damage is being received and then click apply. Ship modifiers, and crit damage is also tracked automatically, but can be removed by the DM/GM on the defense toggle on the ship combat tracker.

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From here the rest will be normal actions you would normally take with actors from the regular combat tracker such as drag n dropping attacks and damage.

This is a bit rushed, but hopefully it explains the process and features available with this new addition. Let us know if you have any further questions.

Bloodright
January 29th, 2020, 17:19
As Samarex has pointed out, the ship combat related code is now integrated into the main code. It's now part of the ruleset.

Instructions
To start, you create your PC ship from the PC ship sidebar.

31362

Once the ship is completed and ready, you then drag the link from the list of available PC Ships to the Partysheet.

31363

This will now make it available for PCs to be added to roles on the ship.

Once assigned, the last tab on the character sheet will show what ships that character is assigned to. Select the actions button to display the available actions for that role on that ship. There are two frames, the actions and weapons. They can click on the roll button to roll for the action they are wishing to roll or in the case of weapon attacks choose the weapon and then click the roll.

31364

The ship combat tracker can be accessed by clicking the ship icon in the combat tracker. This will allow you to drag Starships (NPC ships) and PC Ships to keep track during combat. Same for player's as well. NPC ships will have their attacks and crew actions in the combat tracker for easy availability for dice rolling and performing combat. The players will do their combat and actions from their character sheet. If you are taking actions for NPC members of the crew, you will need to make PC records for them to be added to the ship. But for ease you can open the PC ship and perform their actions from there. Also, combat will require the DM/GM to apply damage to the correct arc the ship is receiving the damage. This will show on the ship on the combat tracker for you to apply. Use the cycler to the arc the damage is being received and then click apply. Ship modifiers, and crit damage is also tracked automatically, but can be removed by the DM/GM on the defense toggle on the ship combat tracker.

31365

From here the rest will be normal actions you would normally take with actors from the regular combat tracker such as drag n dropping attacks and damage.

This is a bit rushed, but hopefully it explains the process and features available with this new addition. Let us know if you have any further questions.

Thank you very much! That was exactly what we needed. next question and hopefully final.. How did you add the mount point to the Sunrise maiden? i am not seeing how it is done to add the Flak Thrower.

superteddy57
January 29th, 2020, 17:36
I had to fiddle with it to add the additional mount point. Basically added a custom item to the mount point. The whole of the PC Ship sheet is on the list of things that requires changing and is being looked into to fix the various issues with it.

Bloodright
January 29th, 2020, 17:43
I had to fiddle with it to add the additional mount point. Basically added a custom item to the mount point. The whole of the PC Ship sheet is on the list of things that requires changing and is being looked into to fix the various issues with it.

gotcha. thanks for the update.. i had manually put it in.. but i saw that yours had the corrected BP for the weapon. appreciate you taking the time to walk this old man through this.

superteddy57
January 29th, 2020, 18:07
Not a problem. Hope this helps with your gameplay and happy gaming!

Nerdsnight
March 20th, 2020, 03:45
Hi, when I build a starship I follow the steps in order but my ship always has zero HP. Have tried different frames, but zero HP every time. If I manually enter in HP in the Current HP field in the build sheet, it still shows zero. Am I doing something wrong?

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megfrank
March 25th, 2020, 17:39
I'm having trouble with HP as well. Tried to rebuild the sunrise maiden at tier 6 instead of 3, can't figure out how to give her an extra 10 HP.

Also, I am having trouble with the guns. Planning to just rebuild the ship, but I've removed all guns from current build in order to upgrade to better ones and it won't allow me or the GM add new guns. Says there are already guns in place.

superteddy57
March 25th, 2020, 17:58
@ Nerdsnight I have built three various framed ships and the HP displays properly on step one of adding the frame to the PC Ship. I might need some more information on how you are building ships. The steps displayed when first making a PC ship is in transition as my ship combat system did not fix the issues with PC ships themselves.

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@megfrank The old underlying code auto calculates the HP based on the equipment and stats the ship has in other locations. Adding extra HP doesn't appear to be available under the current version.

superteddy57
April 10th, 2020, 10:29
Verified and pushed fixes for HP not showing up on PC ship sheets and the inability of the ship to be dropped onto the Partysheet in Unity. I also fixed the missing HP label on the PC ship sheet as well. I have disabled the dialog pop up for PC ship creation as the steps are not correct and need to be redefined.

deer_buster
April 10th, 2020, 13:53
Honestly, I've never had any problems building out the starship following the popup instructions.

FullmetalSerenity
April 11th, 2020, 22:44
Hi, when I build a starship I follow the steps in order but my ship always has zero HP. Have tried different frames, but zero HP every time. If I manually enter in HP in the Current HP field in the build sheet, it still shows zero. Am I doing something wrong?

32308

I'm having this exact issue as well. Unity updated this afternoon and I am still seeing this.

superteddy57
April 12th, 2020, 00:55
I pushed fixes, but I believe this update was to fix a class issue.

FullmetalSerenity
April 12th, 2020, 01:18
Ah ok. I'll keep an eye out for later updates then.

whoom
April 16th, 2020, 04:39
Hi, love the current implementation of the starships, but I have found a few things that seem like they should work, but (at least) I cannot figure out how to get them to work:

1. Dragging items into the cargo hold. Neither the myself (GM) nor the players can get this to work.
2. Players adding items into the hold
3. Players editing notes. If this is an ownership thing, I cannot see any way to give ownership of the item to the players.

Other things that would be really awesome:
1. Allowing linking to an image/map of the ship right from the screen
2. Double clicking from the party screen on the ship to popup the ship window.

Thanks for all your hard work!!

Ulric
April 17th, 2020, 13:07
I've talked to some of the Devs and the Starship sheet will need to be redone once Smiteworks decides to assign the task to a new developer. The original dev did not do a very good job so they need to redo from scratch.

superteddy57
April 17th, 2020, 14:39
We currently have a community dev supporting Starfinder. It just may take some time for those improvements to make it into the ruleset.

Ulric
April 17th, 2020, 15:12
We currently have a community dev supporting Starfinder. It just may take some time for those improvements to make it into the ruleset.

It's good to know someone is actively developing the Starfinder ruleset for FGs!!

Samarex
April 17th, 2020, 23:05
Yes, Im still doing the work on the rule set, Its just been a little slow. COVID 19 has made things kinda crazy around here and has interupted, my schedule but Im still going to being around.

Griffonbait
April 19th, 2020, 13:45
Here are my latest bugs for Starship-based stuff.

No need to respond to this post, unless you want to - I haven't checked if any of these are already reported.

Let me just say first up that I do like how the ship has been incorporated into the CT. Other than a link or two directly to the Party Sheet - Ship section + Ship Sheet, and options for window docking (with multiple tabs in a window) - FGU design issue, at this stage I don't want for anything other than bug fixes. Well done Russell and other devs.

The issues found during today's play session in FGU:

Ship Combat Tracker
- SD tooltip should be Shield Damage, not Wounds

Starship combat
not calculating/incorporating distance in attack roll or any rolls dependent on distance
not including ship's Gunnery bonus in attack rolls

Party Sheet -> Ship Tab: ALL Skills for PCs are not indicating correct DCs

Not sure if this is the right section so I will add it here and into the Starfinder bug report; Starship Space Map indicates feet not hexes in Against the Aeon Throne - The Reach of Empire (first ship encounter). It would be nice if distance was indicated by line from hex centre to hex centre.

Hope this helps.

Daso
April 23rd, 2020, 15:53
Using FGU 2020-04-17 with Starfinder CRB and Dead Suns AP3.

I'm trying to use the engineer's divert action to increase shields and can't seem to figure out how to use. While clicking the ? icon next to the divert action to see if that helps, I get a popup that mentions I don't have the Character Ops Manual module loaded. I don't own that one. I think there's a bug in the internal link.

Also, is the divert action supposed to have extra popups? I don't see any way of adjusting shield values from the player's view even if I'm successful in my role. If I have to do it from the GM side, I'll do it for now, but I was expecting more automation to help the players out.

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Transbot9
April 23rd, 2020, 20:50
Dunno about the (?) link, but there's a lot of automation that hasn't been implemented yet. Last night running Starfinder our group just clicked the d20 for the Divert DC and then manually raised the shield points by 5% of the ship's PCU. Ship combat may be a bit rough right now (partially due to it being an awkward sub-system in the core rules), but it's improved quite a bit from what we had.

superteddy57
April 23rd, 2020, 21:01
The actions themselves have no automation. Unless you are doing a check or attack. The ? links to the reference manual for the action in case you had questions or needed further information. You will have to do some manual changes like if you were at the table. In your example, the changing of the shields for divert action. This is a base system to allow the ability to have functional combat.

superteddy57
April 24th, 2020, 17:27
Being pushed with Tuesday's update will be adding a button to the sidebar near the combat tracker for the ship combat tracker. This should make it easier to find and access.

Detroitus
April 24th, 2020, 17:30
Problems with ship UI I've been seeing.

So I know that some other users have been seeing this as well (I'm using FGU), but my ship builds will not populate with HP. I've tried multiple different approaches and cannot get that field to populate no matter what (See capture1). The "Crew" tab also has an unusual feature where the officer roles and actions are obscured by large black boxes (Capture2). This also happens on the "Ships" tab of the character sheet (capture4).

There are also some strange formatting issues on the "Weapons" tab (Capture3) and I've seen the same issues with not being able to remove weapons and add new ones. Pretty much ANY changes made to a built starship result in the need to rebuild it from scratch.

Just wanted to bring these issues to someone's attention if they haven't been already.
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superteddy57
April 24th, 2020, 17:34
We are aware of these frame issues you are seeing. As for the frame not populating the HP, that is incoming to Tuesday's update.

Detroitus
April 24th, 2020, 17:37
Awesome. Thanks for that. I just wanted to make sure it was on the radar.

JustMark
April 29th, 2020, 14:54
We are aware of these frame issues you are seeing. As for the frame not populating the HP, that is incoming to Tuesday's update.

Hi,

Thanks - I can confirm that the frame is now populating the HP correctly after yesterdays update.

Arachnidious
May 7th, 2020, 16:16
Maybe, I have a common problem, but my ship has no correct hull points. I cannot change them myself, but it looks like programm does not count HP increement on 4, 8, 12 etc. tiers. It uses only started HP for each frame. So, for now I create EXPLORER 8+ frame with 75 HP.

superteddy57
May 7th, 2020, 16:53
Well frames are records and you can create a new frame with the proper HP allotment that your looking to have for the ship. Copy the frame record and then increase the HP of it. I was able to create a new frame very quickly and drag it onto the PC Ship sheet.

Ulric
May 7th, 2020, 20:10
Maybe, I have a common problem, but my ship has no correct hull points. I cannot change them myself, but it looks like programm does not count HP increement on 4, 8, 12 etc. tiers. It uses only started HP for each frame. So, for now I create EXPLORER 8+ frame with 75 HP.

Here is a photo of How I do my Frames. 35004

slayertat2666
May 20th, 2020, 03:30
for some reason I cannot populate the pc ship creation with the frames, for example I am running dead suns ep 1 and cannot get the hippocampus or the sunrise maiden to transfer to the pc ship page. I'm at a loss and don't understand it all to be honest but when I try to transfer it over I get a message saying this will be in a future update...yet I see people everywhere with the sunrise maiden as a pc ship?? is there a fix to this or do I actually have to put everything in manually step by step?

stephan_
May 20th, 2020, 06:10
You'll have to re-create it as a PC ship (dropping the relevant parts in). It usually shouldn't take too long though.

CommanderSalamander
June 22nd, 2020, 01:06
add characters to roles on ship. I tried dragging PCs from party sheet, tried dragging PCs tokens from their character sheets, and tried dragging PCs from combat tracker. None of these populate the starship roles. This is FGU. Not sure if this is a bug or I am doing something wrong.

superteddy57
June 22nd, 2020, 01:14
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CommanderSalamander
June 29th, 2020, 01:02
Thanks for the helpful video. The missing piece for me at least is you need to drag the PC token to the EXACT CENTER of the bar listing the starship role. If I am too far right or left, it doesn't work. for example, dropping a character token on the word "Pilot" does not result in filling/assigning the role. it has to be in the center of the bar. Now that i know that, passing it along for others who might have had this issue.

dzilla77
July 13th, 2020, 01:43
We just updated our ship to Tier 5 but now it won't show up (nor its weapons). Is this a bug or are we doing something wrong?

superteddy57
July 13th, 2020, 02:21
It won't show up where? Please provide more information and steps you took to get to this point. Also images if possible as they can help fill in the gaps.

dzilla77
July 13th, 2020, 02:29
Here is the combat tracker. Our GM managed to get the ship list there, but our understanding is that the weapons are supposed to show up.

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deer_buster
July 13th, 2020, 03:40
Here is the combat tracker. Our GM managed to get the ship list there, but our understanding is that the weapons are supposed to show up.

37656


I believe it is when you expand it by clicking on it...

superteddy57
July 13th, 2020, 05:50
PC ships don't have attacks on the Ship CT. Those are meant to help GMs run combat with multiple NPC ships. The character sheets are meant for the players to track their actions and perform tasks. Player's can track their ship from the partysheet or on the ship CT, but it's only meant to provide information.

Naimed
July 17th, 2020, 17:41
Edit : double post.

Naimed
July 17th, 2020, 17:42
Hello Everyone! Not sure if it has been reported, but the ship rotation is switched between the two hex tile modes. I mean that the ships rotation behaves as if the other hex tile mode were enabled. On the screenshots I show both modes, and every possible rotation, and how they are.. switched between the two. It's not a specific starships fault, I tried several (as seen on the images). Do any of you experience the same? Am I doing something wrong?

(Red arrows showing the current, wrong orientation, green arrows show how it should be)

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Edit1: I just realized there is a "show facing" option. This works well for one of the hex types.

stephan_
July 17th, 2020, 18:29
I don't think the starship tokens take orientation into consideration, though I haven't tested it out as I use my own.

You could try whether redrawing the hex to have a side (not a corner) on top fixes it.

madman
July 17th, 2020, 18:49
It has to do with the token you are using. The art does not always work with the mechanics.
you can just turn on the option called Facing Indicator.

Naimed
July 17th, 2020, 20:36
Yup, using indicators kinda solves the Issue.

Thanks!

curbry
August 21st, 2020, 14:33
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Hey all! Hoping you can help me with an error. We are playing Dawn of Flame AP, and in the middle of Book 4. I had previously created the Sun Diver for the party's use as a PC ship, and that worked fine. I went in and added a modified frame for Tier 4 to do it, and again- no issues. When we went to change the tier, though, it kept returning a script error. So we decided to try to modify the party's previous starship- and that too returned an error. So I decided I would just recreate the Sun Diver at Tier 7 (per the instructions in the adventure) from scratch. And I continue to get errors. I've included the screen shot so you can see what I'm looking at.

Trying to have this ready by Sunday, so any help would be greatly appreciated. Thanks!

superteddy57
August 21st, 2020, 15:04
I attempted to copy a ship frame and renamed it as you have in the image and didn't receive any errors. If you created it without copying the frame I would try that instead. Another thing to try is a fresh PC ship and try dropping the frame to see if it produces the same result. Oh, and dropping NPC ships from starships that are not frames will not populate and work with the current PC Ship sheet.

deer_buster
August 21st, 2020, 16:02
Also, please provide a shot of your chat window showing the versions and extensions loaded if you continue to have issues.

Samarex
August 29th, 2020, 23:32
I put in a fix for a issue I found while entering ships into a book. Starships attack strings have started including a ; hexe entry in the damage area of the attack string. This was causing the string not to be selectable in the combat tracker.
It has been fixed and now works both ways
Cannon (2d6 ;5 hexes) and Cannon (2d6 5 hexes).
This seemed to be added around the time of Near Space.