View Full Version : Is there a Generic Dialogbox (toolkit)?
Nose66
July 11th, 2019, 07:05
I have need to pop up a dialog box to the GM so that they can select a few checkboxes or a radio button, and get the result.
Is there something like this already built? I looked at the "manualrolls" dialog, and that seems like a huge amount of work. Does FG support the concept of a "dialogbox" (where the processing is halted until the window is answered)?
Moon Wizard
July 11th, 2019, 07:14
No, there is not a modal dialog box. All boxes that ask a user for input are regular windows that maintain information on what data to update once the user selects. There's a generic "selection" type dialog that's part of the CoreRPG layer, but used by 3.5E and 5E to allow users to select X number from a list of Y items. Look for "select_dialog" window class in CoreRPG, and examples of use in 5E.
Regards,
JPG
dulux-oz
July 11th, 2019, 07:16
There's somethig like that in the DORCore - and in the DOEBase (from memory). Have a llok-see and I give you permission to use it if iots what you're after (with appropriate acknowledgments, of course) :)
Bidmaron
July 12th, 2019, 21:53
That is very gentlemanly if you, Dulux. Thank you, sir.
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