GM BK
July 8th, 2019, 19:51
What exactly does the setting "CT: Group Members Inherit Leader's Values" control?
My apologies for asking, but I've looked through the wiki, searched these forums and google, but to no avail.
What values is it referring to, and what does turning it on and off do?
Also, another question concerning he combat tracker... Is there a way to set it up so when I add an encounter to the combat tracker it doesn't lump all creatures of the same type under the same initiative card? I know that's the way Savage Worlds does it, but it does it for convenience. With the combat tracker doing everything for me, the inconvenience of having to track multiple enemies really isn't an issue anymore and I would much prefer they each went on their own initiative. Is there a setting in the options that will allow me to handle initiative that way?
Thanks in advance! :)
My apologies for asking, but I've looked through the wiki, searched these forums and google, but to no avail.
What values is it referring to, and what does turning it on and off do?
Also, another question concerning he combat tracker... Is there a way to set it up so when I add an encounter to the combat tracker it doesn't lump all creatures of the same type under the same initiative card? I know that's the way Savage Worlds does it, but it does it for convenience. With the combat tracker doing everything for me, the inconvenience of having to track multiple enemies really isn't an issue anymore and I would much prefer they each went on their own initiative. Is there a setting in the options that will allow me to handle initiative that way?
Thanks in advance! :)