Frankison
July 7th, 2019, 22:54
AD&D 2E NPC Generator
Good afternoon all. Thanks to the recent changes to the AD&D 2E Ruleset I have included several new options and features to this Mod.
A quick disclaimer: I have not tested any of this with FG Unity. Until FG Unity is out of Beta I won't be converting this for use on that platform. Updates are too frequent so I'd rather just wait until it's a finished product. I will make sure this module works once I make the move to FGU as well.
Generate a Random NPC Statblock
Roll a random NPC of any level or race to include a random name, Class, Alignment, Damage, and spells if applicable
Roll for a specific Class by Race. This can be done for levels 1-20 or there are options for increments of 4 levels. (1-4, 5-8, 9-12, etc...)
Spells Require the Players Handbook.
Equipment generator tables require players handbook and Dungeon Master Guide for Magic items.
Generate a Random Townsfolk NPC
I also included an option to generate a non-stat block Non-hero NPC. Intended for making random townsfolk.
It will generate the following:
Name
Sex
Race
Ability Scores
Occupation/Social Rank
Hiring Cost if any
Personality Traits
Generate Gear Based on Class
I have added the option of rolling for Combat Gear and some coinage. The results will generate a treasure parcel. Weapons can be dragged from the Parcel to the NPC for use on the actions tab.
Reference Manual
A REF Manual was added with several improvements for searching for the desired Race/Class to be generated.
Known Bugs:
Sometimes an error occurs when mages and clerics are rolled as they roll lots of tables. Simply click the generate button again.
Some spells will not load either because they have a "," or a "/" in the description. These cause issues with the stat block import and thus are ignored.
Recommendations:
Cleric and Druids will get all of the spells from the PHB according to their spheres. This causes them to be quite large imports sometimes. Its recommended the DM deletes spells not commonly used and only keeping those the cleric usually memorizes and a few extras.
Unknown Bugs:
There are a ton of tables that went into making this. I'm bound to miss things. I ask that any errors found to be reported here and please ping me in Discord if I fail to notice it quickly. Thank you for your assistance.
UPDATES 8/18/2020
Basic Weapon & Armor Generators Broken due to PHB changing to Read Only (Fixed)
Spell search broken, Added a ";" to the end of statblock generators (Fixed)
Various Typos (Fixed)
How To Use the Generator
Click on the Templates button in the story section of FG.
Click the Dropdown menus to navigate to any particular generator you want to use. Or look through them all!!
Statblocks can be imported as NPC's by using the 2E Import Statblock feature. Simply copy and paste the stat block.
Fix up any mundane stuff like AC, Weapons, Spell Memorization, actual xps, etc... and your NPC is ready to go.
Good afternoon all. Thanks to the recent changes to the AD&D 2E Ruleset I have included several new options and features to this Mod.
A quick disclaimer: I have not tested any of this with FG Unity. Until FG Unity is out of Beta I won't be converting this for use on that platform. Updates are too frequent so I'd rather just wait until it's a finished product. I will make sure this module works once I make the move to FGU as well.
Generate a Random NPC Statblock
Roll a random NPC of any level or race to include a random name, Class, Alignment, Damage, and spells if applicable
Roll for a specific Class by Race. This can be done for levels 1-20 or there are options for increments of 4 levels. (1-4, 5-8, 9-12, etc...)
Spells Require the Players Handbook.
Equipment generator tables require players handbook and Dungeon Master Guide for Magic items.
Generate a Random Townsfolk NPC
I also included an option to generate a non-stat block Non-hero NPC. Intended for making random townsfolk.
It will generate the following:
Name
Sex
Race
Ability Scores
Occupation/Social Rank
Hiring Cost if any
Personality Traits
Generate Gear Based on Class
I have added the option of rolling for Combat Gear and some coinage. The results will generate a treasure parcel. Weapons can be dragged from the Parcel to the NPC for use on the actions tab.
Reference Manual
A REF Manual was added with several improvements for searching for the desired Race/Class to be generated.
Known Bugs:
Sometimes an error occurs when mages and clerics are rolled as they roll lots of tables. Simply click the generate button again.
Some spells will not load either because they have a "," or a "/" in the description. These cause issues with the stat block import and thus are ignored.
Recommendations:
Cleric and Druids will get all of the spells from the PHB according to their spheres. This causes them to be quite large imports sometimes. Its recommended the DM deletes spells not commonly used and only keeping those the cleric usually memorizes and a few extras.
Unknown Bugs:
There are a ton of tables that went into making this. I'm bound to miss things. I ask that any errors found to be reported here and please ping me in Discord if I fail to notice it quickly. Thank you for your assistance.
UPDATES 8/18/2020
Basic Weapon & Armor Generators Broken due to PHB changing to Read Only (Fixed)
Spell search broken, Added a ";" to the end of statblock generators (Fixed)
Various Typos (Fixed)
How To Use the Generator
Click on the Templates button in the story section of FG.
Click the Dropdown menus to navigate to any particular generator you want to use. Or look through them all!!
Statblocks can be imported as NPC's by using the 2E Import Statblock feature. Simply copy and paste the stat block.
Fix up any mundane stuff like AC, Weapons, Spell Memorization, actual xps, etc... and your NPC is ready to go.