View Full Version : AD&D 2E NPC Generation Module

July 7th, 2019, 22:54
AD&D 2E NPC Generator

Good afternoon all. Thanks to the recent changes to the AD&D 2E Ruleset I have included several new options and features to this Mod.

A quick disclaimer: I have not tested any of this with FG Unity. Until FG Unity is out of Beta I won't be converting this for use on that platform. Updates are too frequent so I'd rather just wait until it's a finished product. I will make sure this module works once I make the move to FGU as well.

Generate a Random NPC Statblock

Roll a random NPC of any level or race to include a random name, Class, Alignment, Damage, and spells if applicable
Roll for a specific Class by Race. This can be done for levels 1-20 or there are options for increments of 4 levels. (1-4, 5-8, 9-12, etc...)
Spells Require the Players Handbook.
Equipment generator tables require players handbook and Dungeon Master Guide for Magic items.

Generate a Random Townsfolk NPC
I also included an option to generate a non-stat block Non-hero NPC. Intended for making random townsfolk.
It will generate the following:

Ability Scores
Occupation/Social Rank
Hiring Cost if any
Personality Traits

Generate Gear Based on Class
I have added the option of rolling for Combat Gear and some coinage. The results will generate a treasure parcel. Weapons can be dragged from the Parcel to the NPC for use on the actions tab.

Reference Manual
A REF Manual was added with several improvements for searching for the desired Race/Class to be generated.

Known Bugs:
Sometimes an error occurs when mages and clerics are rolled as they roll lots of tables. Simply click the generate button again.
Some spells will not load either because they have a "," or a "/" in the description. These cause issues with the stat block import and thus are ignored.

Cleric and Druids will get all of the spells from the PHB according to their spheres. This causes them to be quite large imports sometimes. Its recommended the DM deletes spells not commonly used and only keeping those the cleric usually memorizes and a few extras.

Unknown Bugs:
There are a ton of tables that went into making this. I'm bound to miss things. I ask that any errors found to be reported here and please ping me in Discord if I fail to notice it quickly. Thank you for your assistance.

UPDATES 8/18/2020

Basic Weapon & Armor Generators Broken due to PHB changing to Read Only (Fixed)
Spell search broken, Added a ";" to the end of statblock generators (Fixed)
Various Typos (Fixed)

How To Use the Generator
Click on the Templates button in the story section of FG.
Click the Dropdown menus to navigate to any particular generator you want to use. Or look through them all!!
Statblocks can be imported as NPC's by using the 2E Import Statblock feature. Simply copy and paste the stat block.
Fix up any mundane stuff like AC, Weapons, Spell Memorization, actual xps, etc... and your NPC is ready to go.

July 8th, 2019, 17:40
Nice, thank you!

July 9th, 2019, 16:49
This is very useful! The more fleshed out the better (Weapons, Powers/Spells, etc)


July 9th, 2019, 23:22
So I can't really add weapons, I can, however, add damage. Something I'm kicking around is taking the Damage variables from the various weapons that classes are allowed, and making it roll randomly. Maybe give each class a number of rolls equal to their weapon proficiencies.

Some caveats to this include: Attacks will just say Attack #1, #2, etc..., also all attacks will be slashing so that will have to be edited manually.

There will always be some editing required obviously I can't make tables think of every eventuality especially with something like 2E. The intent of this Mod is to fill out the mundane stuff and give an xps base for goons. I wouldn't use it for notable NPC's like major party villans.

July 19th, 2019, 05:04
New Module Upload
Tons of New Features!
Roll By Race/Level Range
Create Townsfolk
Name Generator
Spells Generator
Lots more.

July 19th, 2019, 05:12
Nice. Downloaded!

July 19th, 2019, 09:52
I should note I'm not opposed to giving out the xml file for this if someone wants it. It's pretty crazy and unless you understand my mind it probably won't be much help. But little things like adding more names wouldn't be too difficult.

July 19th, 2019, 12:25
The XML is in the .mod, it's already shared. :)

July 19th, 2019, 18:11
You're right. Brain not working very well at 1:52 in the AM.

October 26th, 2019, 04:49
Major updates to this Module:
References Manual Added.
Several "Bugs" Fixed.
Equipment Generator by Class/Level Added.
over 100+ Given Names added for both Male and Female Humans.

November 1st, 2019, 15:18
Excuse my noob question, but how do I install this? just copy to the modules folder? cant get it to work this way

EDIT: Done... forgot to load the module *facepalm

April 13th, 2020, 16:28

Hello! Just downloaded and used this very useful tool, but it seems there are some problems...

What could it be?


April 13th, 2020, 23:29

Hello! Just downloaded and used this very useful tool, but it seems there are some problems...

What could it be?


Are you using FG Unity by chance?

April 14th, 2020, 00:19
Some things I would try.

o Ensure you are using FG Classic.
o Turn off any themes you are using.
o Make sure you have the Players Handbook and Dungeon Masters Guide (If using the equipment generator) Modules Loaded

April 14th, 2020, 10:36
Hi, I'm using unity version, actually.

April 15th, 2020, 00:10
I would try classic. I won't be troubleshooting unity issues till it goes live.

April 15th, 2020, 01:00
Ok, understood. Thanks!

August 21st, 2020, 02:27

August 21st, 2020, 03:18

Thank you!

August 21st, 2020, 09:31

voice command does not seem to work or it s not recognising my accent. Can you look into that?:D

August 22nd, 2020, 12:00
brilliant Mod, thanks a lot!!