SailorLovins
July 7th, 2019, 03:01
Original facebook post by Jeremy Forbing.
At long last, a Fantasy Grounds conversion of the Mithril-bestselling Elminster's Guide to Magic, by myself, Jeremy Forbing (https://www.facebook.com/jeremy.forbing?__tn__=%2CdK-R-R&eid=ARDR_NUdSeBdLM53rKvMZ4p_cbYZs5hOuplzeJJCTnDrTP RqXvkk4PrRjR9gUZPIGYAEbiCmZa0AN0tM&fref=mentions), M.T. Black (https://www.facebook.com/profile.php?id=100013672782426&__tn__=%2CdK-R-R&eid=ARCapkRdID0gRcHCSFAC3sd7egCQCiFIwSbTCDR6AwJIwg BmMrzsKcG2KpBbhqKwsgbEKeYXKc0-aiNZ&fref=mentions), and Heath Harris (https://www.facebook.com/heath.harris.984?__tn__=%2CdK-R-R&eid=ARBwdgDlcB6wZs6mwuUphjSeS60Vyuks8ObMMMPupZiBxq dH4GAxLG9x3eNBeKq8NHldZp9rqZaF5It_&fref=mentions), with its 350+ new spells, 8 new subclasses, 50 magic items, and various guides and lore chapters-- including guides for young wizards, details on schools of magic, descriptions of magic-related factions, and more-- is available, thanks to the hard work of devoted converter Jeffrey Lovins Jr. (https://www.facebook.com/profile.php?id=100010067569617&__tn__=%2CdK-R-R&eid=ARC0owrM_5b9GvGkMOipUtvx9-KJIFGMpdcur7q2GCxJdKsUzVVAvIdg73sef3ER-1ORkrtECoi2C50L&fref=mentions). The Fantasy Grounds module version converts the original PDF book into a fully featured reference manual for virtual tabletop use. It contains everything the original PDF contains, and most of the 350 new spells parse with the 5th Edition Dungeons and Dragons ruleset in FG for easy use. 8 new class archetypes are ready to apply and play with your Fantasy Grounds D&D character, conveniently integrating with the VTT via automation features. To get your hands on this long-awaited Virtual Tabletop module, go here (edited). https://www.dmsguild.com/product/282033/Elminsters-Guide-to-Magic-Fantasy-Grounds?src=newest_community&filters=45469_0_0_0_0_0_0_0
At long last, a Fantasy Grounds conversion of the Mithril-bestselling Elminster's Guide to Magic, by myself, Jeremy Forbing (https://www.facebook.com/jeremy.forbing?__tn__=%2CdK-R-R&eid=ARDR_NUdSeBdLM53rKvMZ4p_cbYZs5hOuplzeJJCTnDrTP RqXvkk4PrRjR9gUZPIGYAEbiCmZa0AN0tM&fref=mentions), M.T. Black (https://www.facebook.com/profile.php?id=100013672782426&__tn__=%2CdK-R-R&eid=ARCapkRdID0gRcHCSFAC3sd7egCQCiFIwSbTCDR6AwJIwg BmMrzsKcG2KpBbhqKwsgbEKeYXKc0-aiNZ&fref=mentions), and Heath Harris (https://www.facebook.com/heath.harris.984?__tn__=%2CdK-R-R&eid=ARBwdgDlcB6wZs6mwuUphjSeS60Vyuks8ObMMMPupZiBxq dH4GAxLG9x3eNBeKq8NHldZp9rqZaF5It_&fref=mentions), with its 350+ new spells, 8 new subclasses, 50 magic items, and various guides and lore chapters-- including guides for young wizards, details on schools of magic, descriptions of magic-related factions, and more-- is available, thanks to the hard work of devoted converter Jeffrey Lovins Jr. (https://www.facebook.com/profile.php?id=100010067569617&__tn__=%2CdK-R-R&eid=ARC0owrM_5b9GvGkMOipUtvx9-KJIFGMpdcur7q2GCxJdKsUzVVAvIdg73sef3ER-1ORkrtECoi2C50L&fref=mentions). The Fantasy Grounds module version converts the original PDF book into a fully featured reference manual for virtual tabletop use. It contains everything the original PDF contains, and most of the 350 new spells parse with the 5th Edition Dungeons and Dragons ruleset in FG for easy use. 8 new class archetypes are ready to apply and play with your Fantasy Grounds D&D character, conveniently integrating with the VTT via automation features. To get your hands on this long-awaited Virtual Tabletop module, go here (edited). https://www.dmsguild.com/product/282033/Elminsters-Guide-to-Magic-Fantasy-Grounds?src=newest_community&filters=45469_0_0_0_0_0_0_0