Astaroshe
July 3rd, 2019, 23:19
Greetings, I'm quite new to FG and was looking into some Features I'm used to from other Systems.
I'm looking for a small extension that enables the Players and the DM to set up a custom Dice-Configuration. I've seen lots of rulesets like morecore that enable dice with custom systems like wod-dice (Which I'd certainly like to use). But instead of always remebering the coding I'd like to offer me and my players a handy screen like the manual-dice roller, but instead of setting up values it would offer them the config. for their next roll.
Follwing is the full planed idea, but I'm not at all requesting someone to do all of this. I manly want to know if such a thing already exists in some way (preferably with links to it). Or hint's on who this or a part of it can be archived. I'm using CoreRPG as ruleset so most likely this will have to be compiled into a custom extension.
# Nr. of Dice
#Modifier
#DC
5
1
6
[Button] Roll Dice
[Checkbox]Hidden |[Checkbox]GM only | [Checkbox]Proficient
[Button] Roll Initiative
A normal roll in this would roll 5d10, with DC 6 and add +1 Success
A Ini would result in a simple d10 + 1 to the rolled value (not success)
#Nr of Dice determines how many d10's are rolled
#DC determines which dice are counting towards Success, if empty it's DC6 (WoD-System)
#Checkboxes are off by default and enable the following:
->Hidden: Only you+GM see the Result
->GM only:Only GM see's Result
->Proficient: (remaining) 10's count as 2 Success
(remaining means: The official System works as follows: any rolled 1 may cancel out one "Success" the rules as written is a bit ambivalent though, since this can mean 2 things: count all successes - Nr. of 1's, or each 1 cancels out 1 success die. The latter would mean if it has to cancel out a 10 (due to no lower dice to cancel) it actually cancels 2 successes. Still btd. which way I'd actually interpret this)
Buttons: Roll Dice-> roll the current Configuration | In this mode #Modifier adds final Successes after roll
Roll Initiative: Rolls a normal D10 and adds #Modifier to the vale ->Ideally also inserts the value into the combat Tracker Initiative
The Diceroll sould be sorted descending with 10's in highlithed in green (if proficient) and 1's in red(always) all dice lower that the DC greyed out.
After a Roll the Configurator should reset all values it had to default.
I'm looking for a small extension that enables the Players and the DM to set up a custom Dice-Configuration. I've seen lots of rulesets like morecore that enable dice with custom systems like wod-dice (Which I'd certainly like to use). But instead of always remebering the coding I'd like to offer me and my players a handy screen like the manual-dice roller, but instead of setting up values it would offer them the config. for their next roll.
Follwing is the full planed idea, but I'm not at all requesting someone to do all of this. I manly want to know if such a thing already exists in some way (preferably with links to it). Or hint's on who this or a part of it can be archived. I'm using CoreRPG as ruleset so most likely this will have to be compiled into a custom extension.
# Nr. of Dice
#Modifier
#DC
5
1
6
[Button] Roll Dice
[Checkbox]Hidden |[Checkbox]GM only | [Checkbox]Proficient
[Button] Roll Initiative
A normal roll in this would roll 5d10, with DC 6 and add +1 Success
A Ini would result in a simple d10 + 1 to the rolled value (not success)
#Nr of Dice determines how many d10's are rolled
#DC determines which dice are counting towards Success, if empty it's DC6 (WoD-System)
#Checkboxes are off by default and enable the following:
->Hidden: Only you+GM see the Result
->GM only:Only GM see's Result
->Proficient: (remaining) 10's count as 2 Success
(remaining means: The official System works as follows: any rolled 1 may cancel out one "Success" the rules as written is a bit ambivalent though, since this can mean 2 things: count all successes - Nr. of 1's, or each 1 cancels out 1 success die. The latter would mean if it has to cancel out a 10 (due to no lower dice to cancel) it actually cancels 2 successes. Still btd. which way I'd actually interpret this)
Buttons: Roll Dice-> roll the current Configuration | In this mode #Modifier adds final Successes after roll
Roll Initiative: Rolls a normal D10 and adds #Modifier to the vale ->Ideally also inserts the value into the combat Tracker Initiative
The Diceroll sould be sorted descending with 10's in highlithed in green (if proficient) and 1's in red(always) all dice lower that the DC greyed out.
After a Roll the Configurator should reset all values it had to default.