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View Full Version : Release Updates for July 2nd, 2019



lokiare
July 2nd, 2019, 19:54
13th Age Bestiary

[Fixed] Typos


Pathfinder RPG - Skull & Shackles AP 3: Tempest Rising

[Fixed] Naval Extension


Pathfinder RPG - Skull & Shackles AP 2: Raiders of the Fever Sea

[Fixed] Naval Extension


Pathfinder RPG - Skull & Shackles AP 1: The Wormwood Mutiny

[Fixed] Naval Extension


D&D Classics: Monstrous Manual

Ghoul portrait image link fixed (was ghost)


[U]Deadlands Noir
GM Guide

[Added] Archetypes (also available as NPCs)
[Added] Portrait Pack and Tokens for archetypes
DLN Archetypes PDF download link in reference manual


[U]D&D Classics: G1 Steading of the Hill Giant Chief

[Added] Pre-Gens
[Fixed] Spelling errors and missing encounters
Maps now fit grids better


[U]D&D Classics: C2 The Ghost Tower of Inverness (1E)

[Added] Pre-Gens
[Fixed] Spelling errors and missing encounters
Maps now fit grids better


[U]Dungeon Crawl Classics Ruleset

[Fixed] In The Portal Under the Stars, two of the player map pins were linked to the wrong rooms


Starfinder RPG - Armory

[Fixed] Paizo misspelling


D&D Classics: I1 Dwellers of the Forbidden City

The WOTC/Smiteworks licence information
[Fixed] Recreated some of the maps
[Removed] The story reference and deleted the contents of the NPC's inventory


[U]D&D Classics: C2 Ghost Tower of Inverness

[Fixed] Maps
[Fixed] Story entries and reference manual


Lankhmar: City of Thieves
Extension

[Added] All-new power sheet to handle the Casting Modifier

Player Guide

[Fixed] Existing Player Guide now only visible in the SWD ruleset
[Added] Added brand-new SWADE Player Guide

GM Guide SWD

[Fixed] all NPCs with the Streetwise skill have that skill back rather than the SWADE Streetwise Edge
[Fixed] NPCs with certain edges/hindrances prettified
[Fixed] Savage Tales NPCs moved out of reference path so they are editable

GM Guide SWADE

[Fixed] all-new SWADE edition of the GM Guide! All NPCs rebuilt to comply with the SWADE conversion document
[Fixed] NPCs with certain edges/hindrances prettified
[Fixed] Savage Tales NPCs moved out of reference path so they are editable


SFRPG Ruleset
Rev 1.13

[Fixed] Update Suggested Books List in the Starting setup
[Fixed] Weapons with Multi Damage Types- Damage is now handled correct with a damage type I.E- P & C
[Fixed] Immune/Vuln/Resist/ and DR section works correct with Multi Damage types
[Fixed] Primary Stat disappears off Class Editor when you Level up
[Fixed] Class Skills for Multi Class incorrect, Class skills now mark correct for Multi Class
[Fixed] Operative Free Skill system now works correct (seperate box for Free Skill)
[Fixed] BAB for Multi Class is working correct
[Added] Added Ability modifier to the editor (Shows what the Bonus will be on the Editor window)
[Fixed] ATK and SAVEs effects no longer get added when NPC is dropped in CT (These are already included as part of the NPC Stats)


D&D Classics: G1 Steading of the Hill Giant Chief

[Fixed] Corrected some spelling mistakes
[Fixed] Reformatted the reference module and re-did the links on the player's maps


Symbaroum Ruleset
1.08 release

[Added] Support for having actions that remove effects
[Added] Pain threshold modifier is now supported
[Added] Traits have their own displayclass, and all traits have been modified to suit this purpose.
[Added] Mystical powers now have their own displayclass, and all mystical powers have been updated to suit this.
[Added] Armor Piercing is now an active action for marksman (master) & two-handed force (master).
[Added] New button for races
[Added] New button for NPCs
[Added] New button for traits
[Added] NPC weapon damage override (when making your own npc's)
[Added] NPC's can now have ability/traits/items dropped anywhere and they are placed in the correct list.
[Added] Improved behavior of inventory editable behavior.
[Added] Tables are now listed under the global table library.
[Added] Eye drops are now implemented
[Added] Purple sap is now implemented and heals temporary corruption
[Added] The "ablaze" weapon modifier (+1d4 damage)
[Added] A Health display option for the clients has been added
[Fixed] Ability name does not intrude upon the link button for none-ranked traits.
[Fixed] Better handling of determining which type an ability/trait/mystical power is in the sheets.
[Fixed] Cleaned up some minor issues regarding visualization of actions
[Fixed] Corrected contested behavior for a lot of mystical powers (and their effects).
[Fixed] Correctly implemented maltransformation's master level action.
[Fixed] Correctly implemented embrace's adept level action.
[Fixed] Item name for buckler (was flail).
[Fixed] Robust now correctly applies extra damage as well.
[Fixed] Improved functionality for editing equipments for NPC's
[Fixed] Equipment can now be deleted when editing NPC's
[Fixed] Equipment is now correctly modifiable when dropped into an editable equipment list
[Fixed] NPC weapon damage mismatch between sheet / CT
[Fixed] NPC traits/abilities should now have the correct color display and name display.
[Fixed] Typo on Prio's Burning Glass fixed
[Fixed] Renamed "Cultural" traits to "General"
[Fixed] Added filtering for traits
[Fixed] Removed initiative visualization for clients
[Fixed] Fixed bug for failed links for traits/abilities making it into a static node which then never copied their data.
[Fixed] Corrected the module-category for the Symbaroum Core Rulebook