colonelsavage
July 1st, 2019, 10:40
Hi there, we have a new slot open in our fledgling Netherese empire game. Updated details below (make note of race and class restrictions). Below that, original campaign background. SEND ME A PM with your RL name, experience with 5e and character concept if you would like to be considered. Thanks!
FG License: DM has Ultimate - players don't need license
Game System: D&D 5e
Time Zone: Mountain
Day of week and time: Monday evenings, 5:30PM MTN start time.
If new game, planned start date: First session JULY 29/2019
Planned Duration & Frequency: 3-4 hours weekly
Term: Long term, open ended campaign
Text or Voice: Must use voice
Voice software used: Discord
Will this be recorded and/or live streamed? No
Roleplay & Combat mix: More roleplay than combat (good mix of both though)
Number of Players in game & needed: 4 in game, need 1 more
Character starting level & equipment: 1st level, standard equipment
Character restrictions: Humans only (Variant allowed). Classes: Barbarian, Ranger, or (possibly) Cleric. Cleric gods subject to approval (due to timeline, some do not exist yet). Archetypes subject to approval.
Current party - Druid, Fighter, Sorcerer, Rogue (Dwarf).
Original details below
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Details of scenario:
Our campaign begins over five millennia in the past, at the cusp of the Founding Time. This era signals the rise of all the humanoid civilizations, in a time when the many dragons and giants were long overthrown and the elf wars no longer loomed over everyone as a threat. The elf realms of Evereska and Evermeet grow by colonization along with other realms, from the human Unther and Coramshan to the dwarf realms of High Shanatar and Oghrann.
More specifically, we start at what will be known as the First Age of the Netheril civilization. Menzoberra the Kinless has just founded the city of Menzoberranzan, the dwarf realm of Delzoun has just been established, and the Eaerlanni elves have yet to introduce The Art to humans.
I've always been fascinated by the Netherese empire. I feel like Netherese history is robust, but has always regretfully been on the peripheral of my Forgotten Realms knowledge. During previous campaigns I've run, I have been prompted to fill in my gaps of lore as necessary when adventurers inevitably explore a long-forgotten tomb, or someone asks, "Where do Ioun stones come from?", or "Why does the Anauroch Desert exist?", or "Why do spell levels stop at 9th?".
So, this epic campaign is really my convenient excuse to discover the Netherese empire and devour its secrets! We will explore its humble beginnings as a unification of fishing villages along the Narrow Sea, to the literal height of its arcane decadency within the mythallar-fueled floating cities, to their inevitable collapse as the empire buckles under the weight of its own hubris and ambition.
Yes, the history of the Netherese is rich and lengthy. How will we carry a party through millennia of story? I don't know exactly...yet. What I do know is that the process will be fun, epic, and, will take methodical, story-rich baby steps. So, for now, your journey begins here...
...the year is -3858 DR, but your tribe has no use for such measurements. You were born to a clan of the Gers tribe, in largest of a cluster of small fishing villages that hug cold waters of the abundant Narrow Sea. Nether, a powerful, young and charismatic shaman has just risen to power and claimed Gers as his ward. He is justifiably uncontested, but his ambitions for dominance will not stop at the pallisades of Gers. Orcs and goblins often flood down from the icy mountains in the north to pillaging the villages. For decades, they have been minimally successful; however, recently, ogres have joined their raids and have tilted the balance in their favor. Recent battles are hard-won, leaving some of the villages crippled and vulnerable. Nether is determined to unite the villages, but the some of the other leaders chafe under his authority. Heeding the pleas of the villages of Nauseef and Janick, Nether assembles a group of Gers warriors to relieve their neighbors against the orcish onslaught.
FG License: DM has Ultimate - players don't need license
Game System: D&D 5e
Time Zone: Mountain
Day of week and time: Monday evenings, 5:30PM MTN start time.
If new game, planned start date: First session JULY 29/2019
Planned Duration & Frequency: 3-4 hours weekly
Term: Long term, open ended campaign
Text or Voice: Must use voice
Voice software used: Discord
Will this be recorded and/or live streamed? No
Roleplay & Combat mix: More roleplay than combat (good mix of both though)
Number of Players in game & needed: 4 in game, need 1 more
Character starting level & equipment: 1st level, standard equipment
Character restrictions: Humans only (Variant allowed). Classes: Barbarian, Ranger, or (possibly) Cleric. Cleric gods subject to approval (due to timeline, some do not exist yet). Archetypes subject to approval.
Current party - Druid, Fighter, Sorcerer, Rogue (Dwarf).
Original details below
---------------------------------
Details of scenario:
Our campaign begins over five millennia in the past, at the cusp of the Founding Time. This era signals the rise of all the humanoid civilizations, in a time when the many dragons and giants were long overthrown and the elf wars no longer loomed over everyone as a threat. The elf realms of Evereska and Evermeet grow by colonization along with other realms, from the human Unther and Coramshan to the dwarf realms of High Shanatar and Oghrann.
More specifically, we start at what will be known as the First Age of the Netheril civilization. Menzoberra the Kinless has just founded the city of Menzoberranzan, the dwarf realm of Delzoun has just been established, and the Eaerlanni elves have yet to introduce The Art to humans.
I've always been fascinated by the Netherese empire. I feel like Netherese history is robust, but has always regretfully been on the peripheral of my Forgotten Realms knowledge. During previous campaigns I've run, I have been prompted to fill in my gaps of lore as necessary when adventurers inevitably explore a long-forgotten tomb, or someone asks, "Where do Ioun stones come from?", or "Why does the Anauroch Desert exist?", or "Why do spell levels stop at 9th?".
So, this epic campaign is really my convenient excuse to discover the Netherese empire and devour its secrets! We will explore its humble beginnings as a unification of fishing villages along the Narrow Sea, to the literal height of its arcane decadency within the mythallar-fueled floating cities, to their inevitable collapse as the empire buckles under the weight of its own hubris and ambition.
Yes, the history of the Netherese is rich and lengthy. How will we carry a party through millennia of story? I don't know exactly...yet. What I do know is that the process will be fun, epic, and, will take methodical, story-rich baby steps. So, for now, your journey begins here...
...the year is -3858 DR, but your tribe has no use for such measurements. You were born to a clan of the Gers tribe, in largest of a cluster of small fishing villages that hug cold waters of the abundant Narrow Sea. Nether, a powerful, young and charismatic shaman has just risen to power and claimed Gers as his ward. He is justifiably uncontested, but his ambitions for dominance will not stop at the pallisades of Gers. Orcs and goblins often flood down from the icy mountains in the north to pillaging the villages. For decades, they have been minimally successful; however, recently, ogres have joined their raids and have tilted the balance in their favor. Recent battles are hard-won, leaving some of the villages crippled and vulnerable. Nether is determined to unite the villages, but the some of the other leaders chafe under his authority. Heeding the pleas of the villages of Nauseef and Janick, Nether assembles a group of Gers warriors to relieve their neighbors against the orcish onslaught.