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celestian
June 29th, 2019, 08:54
I've got a large collection of tokens. Many I made, a lot more I purchased. It's ... a lot and im embarrassed to say how many. But what I'd like to do is make a module to contain them so I can use them easily instead of stuffing them into the data/tokens folder and slowing load down by... a lot.

Whats the recommended number of tokens in a single module? I know the recommended "size" requirements for tokens but I'm not sure if there is a limit for the count of them in the module.

I've got a bundle for the DM and one for the PCs I plan to create, so at least 2 modules tho I suspect I'll split out top-down from pogs.

LordEntrails
June 29th, 2019, 17:14
My understanding is that token modules do not have the same memory issues that the token folders do. But I wouldn't think you would want one module for them all. I would think you would want a module for each category so that you can more easily browse them.

Will be interesting to hear if I'm correct about the token module memory behavior.

Zacchaeus
June 29th, 2019, 17:36
Having all your tokens in one big module will be the same as having them all in the tokens/host folder once the module is opened (I think).

My recommendation is to have smaller more compact modules. I split mine into PC tokens and then I have half a dozen or so smaller modules for beasties. I used the same split (roughly) that the 5e MM Packs did, Dragons, Humanoids, Ooozes, Celestials and Fey, Giants, Constructs and just beasties.

seycyrus
June 29th, 2019, 18:20
I too now have way too many tokens! What a coincidence! :)

I'd be interested in hearing about everyone's attempts at making sense of everything, especially in terms of FG resource optimization results.

Dark_Soul
June 30th, 2019, 16:46
I blame Devin Night for a lot of the token issues people are having recently; I know that's where mine comes from. :D

I plan on breaking mine up into modules based on creature type. Devin's have 20-40 each in them, so I'm probably going to aim for about 30 in a pack at the most. I haven't started unpacking any of them yet, that's going to be a bit of an undertaking for, as far as I can tell, 100+ token packs.

Trenloe
June 30th, 2019, 18:13
Putting tokens in a module primarily allows you to control which tokens are available in a campaign. If you put all your current tokens into a single module and load that module then you're not getting any efficiency improvement. Put them into categories and only activate the category you need, when you need it.

Another tip, related to this: if a token from a module is already assigned (linked) to an NPC or an encounter, you no longer need the token module open. FG treats links to token modules as a kind-of file system, as along as the module is installed, you don't need the token module open to utilise an already linked token.

Kyler
June 30th, 2019, 19:12
Any word on whether or not the Darkwoulfe token packs that were made available through the Kickstarter will be unencrypted and put into modules rather than .dat files alone. It would make life much easier on many of us. In addition, they are already made available as image files through other sites after purchase. Thumbs up to the advice provided by Trenloe and Zacchaeus. Makes a world of difference. It also makes it easier to organize campaigns. You can organize tokens by encounter, by chapter, or by random encounter. Ability to do so makes life wonderful. :)

seycyrus
June 30th, 2019, 20:57
So, you guys are planning on unpacking all the modules and then sifting through the tokens visually to place them in appropriate categories? And then zipping them back up again? Won't we end up with just as many token modules? I guess they might be grouped in lots that make more sense?

Trenloe
June 30th, 2019, 21:08
So, you guys are planning on unpacking all the modules and then sifting through the tokens visually to place them in appropriate categories? And then zipping them back up again? Won't we end up with just as many token modules? I guess they might be grouped in lots that make more sense?
I don't think anyone's considering unpacking modules and then re-packing them - but, hey, someone might have too much time on their hands. The OP was asking about tokens they have outside of modules, in the <FG app data>\tokens directory. The recommendation is to put those into various modules with appropriate categories - I imagine they're at least using a few different directories already, these can be taken as a starting point.

Andraax
June 30th, 2019, 21:24
This is how I work.

I have only commonly used tokens (markers, indicators, flags, etc) in my global tokens folder.

All of my other tokens are organized in a folder outside of the FG area.

When I am setting up an adventure, I create a campaign, and within that campaign I create a tokens folder. Within that campaign, I copy whatever creatures I'm going to need, and apply tokens to those copies as required. When I have finished prep for the adventure, I create a module from that campaign. Tokens needed are automatically copied from the campaign folder into the module.

When I'm ready to play, I open the module - this loads the tokens that are in the module into the system. When I'm done with that adventure, I close the module and the tokens associated with it are automatically removed from the system.

Using this process, I *never* have too many tokens, I only have what I need at that time.

Zacchaeus
June 30th, 2019, 21:56
Any word on whether or not the Darkwoulfe token packs that were made available through the Kickstarter will be unencrypted and put into modules rather than .dat files alone. It would make life much easier on many of us. In addition, they are already made available as image files through other sites after purchase. Thumbs up to the advice provided by Trenloe and Zacchaeus. Makes a world of difference. It also makes it easier to organize campaigns. You can organize tokens by encounter, by chapter, or by random encounter. Ability to do so makes life wonderful. :)

The Darkwoulf token modules are encrypted.

Kyler
June 30th, 2019, 22:04
Yes, I know this. I was wondering if anyone knew if they would be unencrypted.. The fact that they are encrypted makes life more difficult.. I understand the reason. However, considering they are not encrypted on other sites makes me wonder why they would be encrypted here. The fact is that dealing with multiple token packs and assigning tokens to NPCs and characters is a pain the *** when you have a lot of token modules. Being able to organize them in a way that meets your needs is much easier. In fact, the tokens are not even organized in any logical manner. Assuming one has 100 of them, you spend half your life trying to find what you need. And no, I do not have to much time on my hands to do that. I do have time to organize them for any given campaign 1 time. My campaigns are long term not one shots.

Kyler
June 30th, 2019, 22:15
After purchasing the add-ons, I realized how much of a pain in the *** it is.

Kyler
June 30th, 2019, 22:21
On that note, opening, reviewing, and organizing the tokens you need within a file system is exponentially easier than opening, reviewing, and organizing them in Fantasy Grounds.

Kyler
June 30th, 2019, 22:24
The naming conventions are terrible.

Kyler
June 30th, 2019, 22:32
ljasdl;jkas;ldkjfl;aksjdfl;kjaslk

Trenloe
July 1st, 2019, 02:17
This isn't a chat room, no need to do one line posts every couple of minutes. People subscribed to a thread could get multiple email alerts saying there's been a new post. Please try to keep to single posts, if you need to add more details within a short period of time of previously posting, just edit your previous post please. Thanks.

davann
July 13th, 2019, 17:03
I heard rumors there was a "trick" that can be done with tokens. I'm thinking available player tokens in this case, since giving players lots of options is fun. If I am remembering correctly the trick involved zipping the token folder? If anyone has a clue what I am partially remembering and could fill in the details or advice on this idea I'd greatly appreciate it.

On a slightly related note. If both DM and players have the same token mods would it bog down the system still?

Trenloe
July 13th, 2019, 17:26
Players can’t access token modules. They can only access the tokens in the GMs shared directory or those tokens that have been attached to PCs or NPCs that have been visible on a map.

I can’t recall any trick regarding Zipping up tokens, other than making a module for the GM to access. And, as has been mentioned above, this isn’t an efficiency improvement in itself.