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Fishypeanuts
June 27th, 2019, 06:07
I have been trying to figure out how to add the sneak attack function under Abilities for rogues/ninja.

Any guidance would be appreciated. In addition, if anyone has a current version xml of this implemented in an importable character that would be valuable.

Thanks in advance

LordEntrails
June 27th, 2019, 06:09
Is this any different than the question and answer you got here?
https://www.fantasygrounds.com/forums/showthread.php?46172-Sneak-Attack

Blahness98
June 27th, 2019, 14:09
Even more specific... https://www.fantasygrounds.com/forums/showthread.php?46172-Sneak-Attack&p=442420&viewfull=1#post442420

Blahness98
June 27th, 2019, 14:11
If you need step by step instructions, let me know. I can post those if you need them.

Fishypeanuts
June 27th, 2019, 14:37
I certainly don’t know how to create a spell class or an effect from scratch. I have been trying to search for that but haven’t struck gold yet. I see the screenshot I just don’t know how to do that.

The 5e sneak attack was pretty different and not working the same as the pathfinder one we need for our game.

In short I would really appreciate instructions.

Trenloe
June 27th, 2019, 14:48
See add a spell class and add a spell in the Wiki User Guide here: https://www.fantasygrounds.com/wiki/index.php/3.5E_Character_Sheet#Add_Spell_Class

These aren't actually spells (so don't get hung up on the naming), but will be used for abilities.

Once you've created a "spell" for your sneak attack (it's actually just the title for the placeholder - that's the "Sneak attack/flanking" header shown in Blahness98's screeenshot), then you can right-click on it and add actions - damage, effects, etc. as shown in the screenshot.

As an FYI - please try and keep your questions to one relevant thread. There are now three threads with you asking the same questions (one in the 5E thread that essentially wasted everyone's time as it's the wrong RPG system). So please try to keep to one place for questions that are related. If you have a completely new question, then please start a new thread - don't attack to an unrelated thread. Thanks.

Blahness98
June 27th, 2019, 16:56
Ok. Here is your step by step to getting Sneak Attack built.

Start on your actions tab. Right click in the blank space and select "Add Spell Class". Name the spell class whatever you want. If this is for abilities and feats, just name it "Abilities/Feats".

There will be a level 0 box, put some number in there, it doesn't really matter. Right click the Level 0 line that just appeared and select "Add Spell."

In the first box, type in "Sneak Attack". Right click the Sneak Attack Box, click on the "Add Spell Action" button and then click on "Add Effect". This line is what you will type the sneak attack effect into.

If you just want the generic rogue sneak attack, on this line you will type, "Sneak Attack; DMG: 1d6 precision" without the quotes.

Once that is typed in, click on the magnifying glass for the effect. This will pop up another window.

On the bottom of this window, there will be a targeting/expenditure section. Click the "Targeting" box to have it show "Self" and the "Expend?" box to show "On next roll". This will have the effect target your character and the effect will remove itself after you roll damage.

Now all you will need to do is to click this effect whenever you want to roll your sneak attack damage and FG will add the sneak attack damage when you roll damage. Granted, you do not have to have the effect expire as you can turn it on and off on the combat tracker, but I personally try to keep the tracker clear of effects that aren't in use. See the GIF below for an in FG example.

https://hosting.photobucket.com/images/v247/blahness98/0/2dc7bfd1-fea0-410f-b63c-84b654b065b8-original.gif?width=1920&height=1080&fit=bounds (https://beta.photobucket.com/u/blahness98/p/2dc7bfd1-fea0-410f-b63c-84b654b065b8)

If you are using Unchained Rogue, the debilitating attacks can be set up in the same way, but the effects are a little more in depth.

Fishypeanuts
June 27th, 2019, 17:01
This is great stuff and just in time because we are trying it out later today. I got it going. I was hung up on the “spell” naming versus “power” as it is implemented in 5e.

Thank you all so much for the support!

Apologies for posting in the wrong place.

Blahness98
June 27th, 2019, 17:09
If you need any other help with effects for rogue, or effects in general, let me know.

swbuza
July 6th, 2019, 09:53
Why can't you just create two weapons for the character: one with backstab damage and the other without?

Blahness98
July 6th, 2019, 13:40
That is another way of doing it. OP was asking about effects otherwise I would have tossed that option out there.

Fishypeanuts
July 6th, 2019, 20:33
Why can't you just create two weapons for the character: one with backstab damage and the other without?

It’s an option but fails to scale as different effects become available at higher level. There are modifiers that are situational and different types of weapons.

As an FYI, this is handled nicely in Hero Labs. Just no VTT.

Thanks again all for the help.

Trenloe
July 7th, 2019, 18:58
As an FYI, this is handled nicely in Hero Labs. Just no VTT.
It's a lot easier in HeroLab because it doesn't actually know about the opposition - which FG (and most other VTTs) take into account for more automation. If you just want the same functionality that you get in HL you can do that easily in FG with effects - just ask the GM if your sneak attack is appropriate and apply the effects as needed before rolling the attack and/or damage - Blahness98 shows you how to do the damage in post #7.

dellanx
July 14th, 2019, 18:46
Why can't you just create two weapons for the character: one with backstab damage and the other without?

Much easier to make an effect like - Sneak Attack; DMG: 1d6 precision, melee

swbuza
July 15th, 2019, 00:41
I don't find that easier at all. You gotta drag the effect on the character before they can make use of it each time. It's way simpler to press F1 for regular damage and Shift-F1 for sneak attack damage.

Blahness98
July 15th, 2019, 01:15
To each their own. Either way works fine. It is just a matter of personal preference. Some like clicking the effect (also able to be placed in a hotbar), some like rolling weapon damage. Just getting options out there so anyone can try.

dellanx
July 17th, 2019, 12:26
I don't find that easier at all. You gotta drag the effect on the character before they can make use of it each time. It's way simpler to press F1 for regular damage and Shift-F1 for sneak attack damage.

If an NPC is immune to precision all they need is an effect "IMMUNE: precision" which may be edited into the stat block on import. It is not a big deal to turn off the effect when not appropriate. Recently I have been playing on Roll 20, where the GM keeps track of all this stuff in his head. It is really a question of preference. I like the idea of as much automation as possible because for me it is not an easy task to keep it all straight.