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View Full Version : Release Updates for June 25th, 2019



lokiare
June 25th, 2019, 17:22
Please remember not to update right before a game starts.

In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the book for the updated module and select "revert changes". Be warned, any edits you've made will be lost.

The following products have been updated:

D&D Monster Pack - Constructs & Elementals

[Added] Variants for Quaggoth, Drider, Thri-Kreen and Ettercap
Missing sidebar text for all dragons (except teeny wee ones) and Genies


[U]D&D Monster Pack - Humanoids

[Added] Variants for Quaggoth, Drider, Thri-Kreen and Ettercap
Missing sidebar text for all dragons (except teeny wee ones) and Genies


[U]D&D Monster Pack - Dragons

[Added] Variants for Quaggoth, Drider, Thri-Kreen and Ettercap
Missing sidebar text for all dragons (except teeny wee ones) and Genies


[U]D&D Monster Pack - Monstrosities

[Added] Variants for Quaggoth, Drider, Thri-Kreen and Ettercap
Missing sidebar text for all dragons (except teeny wee ones) and Genies


[U]D&D Monster Manual

[Added] Variants for Quaggoth, Drider, Thri-Kreen and Ettercap
Missing sidebar text for all dragons (except teeny wee ones) and Genies


[U]D&D Unearthed Arcana

[Fixed] Missing bits from the Artificer


D&D Classics: Monstrous Manual

Cleaned up various nodes within the monster records that were no longer necessary.
[Added] Additional decal


[U]D&D Classics: Dungeon Master Guide

[Added] Additional decal


D&D Classics: Player's Handbook

Added random table for Table 36: Secondary skills
[Added] Added additional decal


[U]2E Ruleset

[Fixed] Attack Damage string wasn't showing strength bonuses in the combat tracker
[Fixed] Token Targeted indicator would sometimes not show in edge cases
[Fixed] modifier damage "Max" was missing text on button
[Fixed] When rotating through initiative if a token was NOT on the map an error could show up on the console window
[Fixed] When deleting an item from character sheet inventory the weight was not immediately removed
[Fixed] When asking for skill selection (class or kit) skill was not found when it existed
[Fixed] When asking for skill selection (class or kit) skill added did not get description
Statblock npc import to recognize more format styles of ability score lists


[U]5E SRD Bestiary

[Added] Insect Variants
[Fixed] Typo in Devils description


D&D Mordenkainen's Tome of Foes

[Fixed] Various tables with incorrect dice
Fixed] Griffon missing a token


D&D Monster Pack - Oozes, Plants & Swarms

[Added] Insect Variants
[Fixed] Typo in Devils description


D&D Monster Manual

[Added] Insect Variants
[Fixed] Typo in Devils description


D&D Guidlmaster’s Guide to Ravnica

[Fixed] Typos
[Fixed] Simic with merged traits
[Fixed] Anarch appearing as type Or in NPC list


D&D Storm Kings Thunder

[Fixed] Typos


D&D Tales from the Yawning Portal
White Plume Mountain

[Fixed] Incorrectly named maps
[Added] A wall on a players map
[Fixed] Typos
[Fixed] Sir Bluto doing too much damage
[Fixed] Missing Tokens

Sunless Citadel

[Fixed] Boxed text not behaving
[Fixed] Incorrect parcel contents


Midgard Heroes Handbook

[Fixed] Can now select class archetypes


Castles and Crusades: C1 The Mortality of Green

[Added] Library section
[Fixed] Moved credits and OGL out of Story to library pages
[Fixed] Locked story and item records


Pathfinder Flip-Mat: Asylum

[Fixed] Minor bugs


Pathfinder RPG - Naval Extension

[Fixed] Issue for immunity for weapon damage with multi-damage types (now won't resist if not immune to both types)


Savage Worlds Adventure Edition

[Fixed] Hex-grid distance wasn't calculated correctly
[Fixed] Pointers didn't work in desktop image mode


Savage Worlds Deluxe Edition

[Fixed] Hex-grid distance wasn't calculated correctly
[Fixed] Pointers didn't work in desktop image mode


Adventure Deck

SWADE Adventure Deck image quality improved


[U]D&D Classics: C2 The Ghost Tower of Inverness

[Fixed] Updating to most recent version of module


Pathfinder Campaign Setting: Sandpoint, Light of the Lost Coast

[Fixed] Ready-only map locking
[Fixed] Map grids