davywsr
June 21st, 2019, 17:08
TL;DR: Will there be Unicode support, or at least some support for CJK characters (https://en.wikipedia.org/wiki/CJK_characters) in FGU? I'm not asking about UI or rulesets translations, just allowing us typing in these languages is enough at the moment.
"Unicode support" was added to the feature request list (https://fg2app.idea.informer.com/proj/?ia=40992) in 2012, and have been in "under consideration" state for a long time.
I have searched this topic in the forum but found nearly nothing useful in those old posts. Most of the posts are ambiguous things like "possibly in the future", "not yet", "are considering". Even the kickstarter page has said nothing about "Unicode" or "non-English language support".
The only relevant post I find is this (https://www.fantasygrounds.com/forums/showthread.php?22089-Fantasy-Grounds-Unity-engine&p=388455&viewfull=1#post388455). But this "non-English languages" expressions... Well please allow me to divert this topic to another old post first.
I have found this post (https://www.fantasygrounds.com/forums/showthread.php?27628-Unicode-format-and-other-language-support&p=358896&viewfull=1#post358896) and tried his tutorial even though he has said that there might be some problems about Chinese and Japanese. And I did fail. Having looked at his ext list in signature, I deduce that his approach is more like some universal solutions to Indo-European languages (https://en.wikipedia.org/wiki/Indo-European_languages) rather than Unicode.
And judging from the fact that these languages' problems can be easily solved with merely an community-made extension and without a major charset change in the FG application itself, together with the previously mentioned post's words in the parentheses ("I'll stop short of saying Unicode. There are currently 136,000 characters in Unicode."), I highly doubt that the "non-English languages support" would be something like Indo-European languages since they are easier to implement, and most importantly, doesn't have as mach glyphs as CJK does.
I understand your developing team size is limited and don't mean to put pressure on you, but... Please understand me, as a Chinese TRPG gamer who really wants to share the convenience and joy of using FG with fellow players bad at English, I'm just worried about never be able to see this language support in practice.
As they have said in the feature request post, "Once you make this move to utf8, should be the last charset issue you (and us) will ever have". I feel like I cannot agree more, really hope that your developing team could kindly consider Unicode support, thank you very much.
"Unicode support" was added to the feature request list (https://fg2app.idea.informer.com/proj/?ia=40992) in 2012, and have been in "under consideration" state for a long time.
I have searched this topic in the forum but found nearly nothing useful in those old posts. Most of the posts are ambiguous things like "possibly in the future", "not yet", "are considering". Even the kickstarter page has said nothing about "Unicode" or "non-English language support".
The only relevant post I find is this (https://www.fantasygrounds.com/forums/showthread.php?22089-Fantasy-Grounds-Unity-engine&p=388455&viewfull=1#post388455). But this "non-English languages" expressions... Well please allow me to divert this topic to another old post first.
I have found this post (https://www.fantasygrounds.com/forums/showthread.php?27628-Unicode-format-and-other-language-support&p=358896&viewfull=1#post358896) and tried his tutorial even though he has said that there might be some problems about Chinese and Japanese. And I did fail. Having looked at his ext list in signature, I deduce that his approach is more like some universal solutions to Indo-European languages (https://en.wikipedia.org/wiki/Indo-European_languages) rather than Unicode.
And judging from the fact that these languages' problems can be easily solved with merely an community-made extension and without a major charset change in the FG application itself, together with the previously mentioned post's words in the parentheses ("I'll stop short of saying Unicode. There are currently 136,000 characters in Unicode."), I highly doubt that the "non-English languages support" would be something like Indo-European languages since they are easier to implement, and most importantly, doesn't have as mach glyphs as CJK does.
I understand your developing team size is limited and don't mean to put pressure on you, but... Please understand me, as a Chinese TRPG gamer who really wants to share the convenience and joy of using FG with fellow players bad at English, I'm just worried about never be able to see this language support in practice.
As they have said in the feature request post, "Once you make this move to utf8, should be the last charset issue you (and us) will ever have". I feel like I cannot agree more, really hope that your developing team could kindly consider Unicode support, thank you very much.