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Hello one of my players in my homebrew games chose this a sa talent and i am wondering if there is a way to code this
Deadly Sneak Attack
Your Sneak Attacks are more accurate compared to others.
Prerequisite:
Rogue level 3, Deft Sneak Attack.Benefit:
When you roll for Sneak attack damage, every die roll of 1 or 2 is treated as a 3.
LordEntrails
June 14th, 2019, 05:48
Not that I know of. You can add a "reroll 2" but that will reroll the die, not set the value to 3.
Have you tried dragging the ability to the action tab? A lot of the 5E abilities have special parsing into actions that is done automagically when dragged to the actions tab :)
yep tried that so far i have tried doing this but does seem to work
Deadly Sneak Attack; When you roll for Sneak attack damage, every die roll of 1 or 2 is treated as a 3.
GavinRuneblade
June 14th, 2019, 06:41
yep tried that so far i have tried doing this but does seem to work
Deadly Sneak Attack; When you roll for Sneak attack damage, every die roll of 1 or 2 is treated as a 3.
You can almost use 1d4+2 for your sneak attack dice instead of 1d6, though This gives 3, 4, 5, 6 instead of 3, 3, 3, 4, 5, 6 like your talent version.
I'd like it to be an effect that recognizes sneak attack and makes rolls 1 and 2 be 3
Zacchaeus
June 14th, 2019, 08:51
There is no such effect that will do this kind of thing.
GavinRuneblade
June 14th, 2019, 09:21
I'd like it to be an effect that recognizes sneak attack and makes rolls 1 and 2 be 3
You just replace the sneak attack d6 with a d4+2 and it works exactly the same. Only problem is, as I said, 3,4,5,6 so you end up with higher damage than your 3,3,3,4,5,6.
But as noted, nothing can do it exactly the way you want. Might be able to do 1d5+1. Not sure though. But if it does work it would be a lot closer.
lostsanityreturned
June 24th, 2019, 08:36
As said above 1d4+2 will probably be your best bet. It only increases the average damage by 0.5, I don't think it matters too much that the rogue will be doing an extra 5 average by the time they get to 10d6.
The homebrew increasing the minimum damage so much has a large impact tbh, so I wouldn't sweat it too much.
However if you want to keep the average the same and go with a happy middle ground. 1d5+1 works well, you retain the average damage of 4 per die, drop the minimum a little but retain the roof of 6.
So
1d6 min 3 = min 3, ave 4, max 6
1d4+2 = min 3, ave 4.5, max 6
1d5+1 = min 2, ave 4, max 6
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