Arion
May 28th, 2019, 13:44
I have been trying to put together a SIFRPG character sheet for more core and wanted to make use of the Formula box. The basic mechanic is that you have some base dice (say in the Fighting Attribute) that you roll to attempt an action. If you have Bonus Dice (say in Swords) they are rolled as well, but you only total a number of dice equal to the Base Dice number. So a character with Fightinf 4 and Swords 2 would roll 6D6 to try and hit someone and total the best four dice.
So far in the forumla I have :
/rolld (p3)d6x(p2)-(a)-(b)
The /rolld drops the lowest dice
(p1) Base Dice
(p2) Bonus Dice
(p3) Total Dice
(a) Armour penalty (in combat stats box)
(b) Injuries (in combat stats box)
This should roll a number of dice equal to the total dice, drop a number of the lowest dice equal to the bonus dice value and then deduct 1 per armour penalty and 1 per injury.
The /rolld works a treat, but for some reason the -(a)-(b) bit does not. It would be a bit of a pain to apply the modifier every time, so I was wondering if anyone else can replicate this and if so what the reason for it not working might be?
If I can get that working, i can put together a functional and useable character sheet I think.
So far in the forumla I have :
/rolld (p3)d6x(p2)-(a)-(b)
The /rolld drops the lowest dice
(p1) Base Dice
(p2) Bonus Dice
(p3) Total Dice
(a) Armour penalty (in combat stats box)
(b) Injuries (in combat stats box)
This should roll a number of dice equal to the total dice, drop a number of the lowest dice equal to the bonus dice value and then deduct 1 per armour penalty and 1 per injury.
The /rolld works a treat, but for some reason the -(a)-(b) bit does not. It would be a bit of a pain to apply the modifier every time, so I was wondering if anyone else can replicate this and if so what the reason for it not working might be?
If I can get that working, i can put together a functional and useable character sheet I think.