neoaez
May 26th, 2019, 02:01
Please take a look and, if you like it, vote for the idea I've added to the wish list here: Player and Host theme separation (https://fg2app.idea.informer.com/proj/fg2app?ia=126263)
I'll repeat the info I put on the wish list here:
I understand from reading this forum post (https://www.fantasygrounds.com/forums/showthread.php?27080-Host-Theme), why it would be difficult to let players load a different "theme" extension. I'd like to propose a solution that keeps the existing structure for theme extensions and all the flexibility they provide, while still providing a way for players to have more options divorced from the specific "look" of GM's extension of choice. This should allow for players with certain challenges like color blindness, or sight impairment to choose a "theme" that enables rather than hinders their ability to play. It would be difficult for a single theme to cover every possible potential need.
My proposed solution is to add a new "theme" folder and category. These are simple graphics and/or font substitutions that are loaded last and override those items defined in any rulesets or extensions. These themes would still need to conform to the dimensions of the graphics they are replacing and would only load XML tags used for defining a font or graphic.
I'm sure there are some pitfalls and complications I am not immediately seeing, but I'd really like to see a push in this direction to include and assist those in the community who have challenges that are not met with the current UI setup like in this forum post (https://www.fantasygrounds.com/forums/showthread.php?44593-Is-there-any-way-to-override-the-theme-set-by-the-DM).
I'll repeat the info I put on the wish list here:
I understand from reading this forum post (https://www.fantasygrounds.com/forums/showthread.php?27080-Host-Theme), why it would be difficult to let players load a different "theme" extension. I'd like to propose a solution that keeps the existing structure for theme extensions and all the flexibility they provide, while still providing a way for players to have more options divorced from the specific "look" of GM's extension of choice. This should allow for players with certain challenges like color blindness, or sight impairment to choose a "theme" that enables rather than hinders their ability to play. It would be difficult for a single theme to cover every possible potential need.
My proposed solution is to add a new "theme" folder and category. These are simple graphics and/or font substitutions that are loaded last and override those items defined in any rulesets or extensions. These themes would still need to conform to the dimensions of the graphics they are replacing and would only load XML tags used for defining a font or graphic.
I'm sure there are some pitfalls and complications I am not immediately seeing, but I'd really like to see a push in this direction to include and assist those in the community who have challenges that are not met with the current UI setup like in this forum post (https://www.fantasygrounds.com/forums/showthread.php?44593-Is-there-any-way-to-override-the-theme-set-by-the-DM).