lokiare
April 30th, 2019, 16:35
Please remember not to update right before a game starts.
In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the book for the updated module and select "revert changes". Be warned, any edits you've made will be lost.
The following products have been updated:
Midgard Heroes
[Fixed] Dragonkin racial abilities
Castles & Crusades: Deities of the Highlands
To reference manual format
[Added] Image list to library links
[Updated] Refimages folder to images folder to ensure continuity across ruleset and to ensure the image list works correctly
[U]D&D Classics: Dungeon Masters Guide
[Fixed] Removed XP column from random item generation table 90 (caused bad output)
[Fixed] Random Set table 93 DM choice to re-roll table.
D&D Classics: Player's Handbook (2E)
[Added] "Animal" items for pricing
[Added] "Transport" items for pricing
[Added] "Tack and Harness" items
[Fixed] Removed save from melfs acid arrow, added ranged attack
[Fixed] Various items costs spacing corrected
[Fixed] Table 12: mis-aligned title Fixed issue #
[Fixed] Fixed cost of backpack, 2 gp, not 2
[Added] missing weapons (various polearms, blowgun and Arquebus)
2E Ruleset
[Added] Item import. One item per line.'NAME(space space)COST(space space)WEIGHT'
Added Story nav button overrides of CoreRPG to correct issues with Windows7 users and the Unique window manager
[Fixed] Cleaned level up output so that matrix updates do not show in 2e version
[Fixed] Dropped specializations details from class records. This method unused in 2E
[U]Creature Codex
[Fixed] NPC damage text
Dungeon Crawl Classics Ruleset
Ruleset
[Fixed] The lucky roll subwindow was making the top part of the edit and roll buttons on the Main tab un-clickable
Core Rules and Adventure modules
[Fixed] Typos
[Fixed] Sizes for NPCs
[Added] 7th Printing adventure "Yddgrrl's Maze"
Symbaroum Ruleset
[Fixed] Rageor now correctly wields his dagger in the offhand.
[Fixed] Default-characters are now back, they were removed in a bad text-merge.
[Fixed] Man at arms Adept should now correctly block any negative defense modifying values from equipment.
D&D Unearthed Arcana
[Fixed] Tools of the Trade not working correctly in subclasses
[Added] Arcane Weapon spell moved to Players Module
In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the book for the updated module and select "revert changes". Be warned, any edits you've made will be lost.
The following products have been updated:
Midgard Heroes
[Fixed] Dragonkin racial abilities
Castles & Crusades: Deities of the Highlands
To reference manual format
[Added] Image list to library links
[Updated] Refimages folder to images folder to ensure continuity across ruleset and to ensure the image list works correctly
[U]D&D Classics: Dungeon Masters Guide
[Fixed] Removed XP column from random item generation table 90 (caused bad output)
[Fixed] Random Set table 93 DM choice to re-roll table.
D&D Classics: Player's Handbook (2E)
[Added] "Animal" items for pricing
[Added] "Transport" items for pricing
[Added] "Tack and Harness" items
[Fixed] Removed save from melfs acid arrow, added ranged attack
[Fixed] Various items costs spacing corrected
[Fixed] Table 12: mis-aligned title Fixed issue #
[Fixed] Fixed cost of backpack, 2 gp, not 2
[Added] missing weapons (various polearms, blowgun and Arquebus)
2E Ruleset
[Added] Item import. One item per line.'NAME(space space)COST(space space)WEIGHT'
Added Story nav button overrides of CoreRPG to correct issues with Windows7 users and the Unique window manager
[Fixed] Cleaned level up output so that matrix updates do not show in 2e version
[Fixed] Dropped specializations details from class records. This method unused in 2E
[U]Creature Codex
[Fixed] NPC damage text
Dungeon Crawl Classics Ruleset
Ruleset
[Fixed] The lucky roll subwindow was making the top part of the edit and roll buttons on the Main tab un-clickable
Core Rules and Adventure modules
[Fixed] Typos
[Fixed] Sizes for NPCs
[Added] 7th Printing adventure "Yddgrrl's Maze"
Symbaroum Ruleset
[Fixed] Rageor now correctly wields his dagger in the offhand.
[Fixed] Default-characters are now back, they were removed in a bad text-merge.
[Fixed] Man at arms Adept should now correctly block any negative defense modifying values from equipment.
D&D Unearthed Arcana
[Fixed] Tools of the Trade not working correctly in subclasses
[Added] Arcane Weapon spell moved to Players Module