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skj310
April 29th, 2019, 01:49
Hey there all you very intelligent and wonderful extension making people.

I had a thought as I was driving to work this morning and am wondering if anyone has put thought into an extension that has a configurable option menu item that allows a GM, via the calendar dialogue, choose whether or not rations and water is automatically consumed as the GM changes the date?

I hope that's enough information for a quick answer and perhaps a link. If not I've a lot more thoughts on this and am happy to fill this post in with more of those potential extension creation ideas, but before i do that i just wanna reach out and see if anyone has gone down this road already?

JohnD
April 29th, 2019, 02:02
Good idea.

damned
April 29th, 2019, 02:28
that could be done more easily if you had only one type of each...
not standard and iron rations for example.

LordEntrails
April 29th, 2019, 03:09
To answer your question, no, no one has yet gone down that road and their is no such extension that has been posted or talked about.

skj310
April 29th, 2019, 04:17
I hear your point @damned and it's understandable. As always there are caveats when coding and I suspect this would be the case here as well. I of course am only thinking of D&D5e ruleset and their standard name for rations. I suppose this could be better handled if foods had a type associated with them, and therefore the code could be more generic.

My reasoning for this is that no one likes to track inventory and as a GM, I hardly ever remember to make points to the players regarding their rations or water. Its just too much to handle and doesn't add to the immersion.

So why make a point of this now? Because FG can do all the hard work! And if a player receives a popup saying they have only a day of rations left, or their waterskin is empty ... i think this MIGHT add to the immersion. But only if its automated and a player doesn't have to do anything other than react to a warning (i.e. IRL thirst or hunger pangs)

Nowdays I love to use the variant weight rule because FG automates the tracking of weight (note: there is a coin weight extension which also automates the addition of coins and gems into the total weight). The players don't need to do anything other than be aware of what the total is. The result is that now i see a lot more of "I drop my backpack" before engaging in battle, which in turn gives me the opportunity (with intelligent mobs) to try and steal the backpack mid-battle. Which of course means tactics change for me as well as the players. I make this point because i've played with variant encumbrance for last couple yrs in FG, in addition to that coin weight extension and it's worked swimmingly well.

So this morning as I drove to work, the thought of tying rations and water to the changing of dates within a calendar, would be cool. So long as its automated.

In West Marches I don't normally use the calendar as I work with many GMs in Sleeper Island, and that is too complex to track time. But in a regular campaign I think this really could work and add a new dynamic to the texture of the immersion. Would be interesting to see ...

Anyway those are my thoughts :) Cheers!

LordEntrails
April 29th, 2019, 04:38
Or if the party shares rations, you could just put an entry on the calendar with the last day they have rations and water for. "Food runs out today" and then everyone can see it coming and you don't have to track it etc.

grimm182
April 29th, 2019, 05:36
Not that anyone asked me, but I always wanted a new tab on the Party sheet called Shared Resources. Rations & Waterskins is fine but why limit the tracking to just that. :)

Targas
April 29th, 2019, 09:33
One more factor to consider: Usually consumption is tight to a long rest. However, when taking a rest at an inn, rations and waterskin supply shouldn‘t be deducted. And some parties survive by using Goodberries produced by druids..

wrandalljr4
May 2nd, 2019, 07:04
Good Idea Targas, tie it to short and long rest GM button instead of the calendar if that would make it earlier. Although anything can be code if you know what you are doing, which I do not. LoL

DrakePD
May 2nd, 2019, 13:42
I wonder if it would work if you made rations and water into a currency. So instead of GP, you put Rations. The DM could then make a negative parcel -1 Ration and it would deduct? I am away from a FG table or I would try this.

Zacchaeus
May 2nd, 2019, 13:54
I wonder if it would work if you made rations and water into a currency. So instead of GP, you put Rations. The DM could then make a negative parcel -1 Ration and it would deduct? I am away from a FG table or I would try this.

You can do this since you can now specify currencies for your campaign. Staying with the parcel idea if you share the parcel with the players when they drag it onto their inventory it will deduct the rations from that.

paladiusdarkhelm
May 3rd, 2019, 22:14
We set them up as Ammo so they can tick them off on the actions tab. Maybe that is easier to do and automate if necessary?

MarianDz
May 28th, 2019, 21:39
I prepared tutorial how to do them as Ammo if somebody want know how to do it look here (https://www.fantasygrounds.com/forums/entry.php?349-How-to-quot-Tracking-FOOD-and-DRINKs-quot-easily).

Darce
May 29th, 2019, 00:01
Thanks for work on the how too. like what you're doing!:D

paladiusdarkhelm
May 29th, 2019, 01:33
@MarianDz, Did you mean for the Waterskins and Rations to be set as "Daily" in your tutorial? I think if you set them like that, whenever you select a long Rest in Fantasy Grounds, they sorta recharge because it thins it is a new day after that. I set mine as "Once" and players only get to increase them if they restock somehow.

MarianDz
May 29th, 2019, 07:27
You have right "paladiusdarkhelm", once is better for them, let rest automatically not restock them. Thank you for correction :o
I upload new image v. 1.2 in Blog

seycyrus
June 25th, 2019, 06:12
Greetings,

I’ve been trying to use the “Party Sheet” combined with the “Parcels” to figure out how to deal with rations and waterskins, but am not having much luck. I’d like to summarize my results in case I am missing something. I’m using the Gurps Ruleset.

1) Parcel Coins Method:

Using this method for legitimate parceling of real gems and currency seems to be pretty straightforward. The program will divide up the number of each item by the number of party members and increment each party members currency by that amount throwing away the remainder – integer division.

A) This method can be used to distribute items to the entire party at once, and seems to be promising in terms of using up rations and water. Unfortunately, the program doesn’t seem to like to divide negative numbers. Trying to dock the entire party all at once with a negative amount of food or drink doesn’t even toggle the chat window – as if the distribute button had not been pressed, even if the negative number is evenly divisible by the number of party members.

B) One CAN drag individual parcel that have Parcel Coins of “-1 ration” (etc.) to individual members of the party

2) Parcel Items

A) Cannot distribute among the entire party all at once (leaving the Assignment field blank) like in 1 A, even for positive additions.

B) Strangely, once the “Parcel Items” field in the party sheet is populated, you can drag items one at a time to members of the party, and inventory will be incremented by one.

C) Putting in a negative quantity in 2B, and then dragging the Parcel Item to the character INCREASES the characters inventory by one – no subtraction.

D) Can manually populate the assignment field one member at a time (by typing in the party member names), and then hitting the distribute button. This will add to a characters inventory, but negative numbers will not subtract.


In summary I don’t think either of these methods is very suitable for keeping track of rations and/or water supplies. If Parcel Items” handled negative numbers, then it could be used for resource management, albeit in a limited way.

Thank you for any comments and/or replies.

Govanon
June 27th, 2019, 02:30
I tried creating a currency called "Ration" and I used the Location extension to create a "shop" called "camp" and created the "eating" service at the cost of -1 Ration, dragged the character and it worked. My problem is that I would like to create besides the Ration, the water currency and Healing Kit, but the 5e ruleset only accepts in the inventory tab the maximum of 6 currencies that are already occupied by 5 types of coins. When this limit is extrapolated the record is made into rows (which does not have the property to perform aritimetic operations.

PS. English is not my native language.

LordEntrails
June 27th, 2019, 02:46
The healer's kit is usually added to the actions tab as a power with number of uses or a weapon with a set amount of ammo. Otherwise I suspect you are going to need to write a custom extension. Though maybe someone else has an ingenious idea?

seycyrus
June 27th, 2019, 03:13
Perhaps I'm missing something, but wouldn't it be better if EVERY member in the party was docked a food and/or water all at once?

Govanon
June 27th, 2019, 03:22
The healer's kit is usually added to the actions tab as a power with number of uses or a weapon with a set amount of ammo. Otherwise I suspect you are going to need to write a custom extension. Though maybe someone else has an ingenious idea?

Unfortunately I'm just a beginner in the extensions thing ... Maybe someone is interested in doing it.


The healer's kit is usually added to the actions tab as a power with number of uses or a weapon with a set amount of ammo. Otherwise I suspect you are going to need to write a custom extension. Though maybe someone else has an ingenious idea?

Some groups prefer to carry each their supplies.

LordEntrails
June 27th, 2019, 05:26
Some groups prefer to carry each their supplies.

The "ammo" is accounted for on each character. So isn't that the same as each carrying their own supplies? It might still work with parcels, you would have to make a custom weapon type of ammo though, just like an arrow or bolt.

But, you can also insist on using it like currency, but then you are limited to 6 currency types, which probably mean you have to stop using copper and maybe silver.

Govanon
June 27th, 2019, 05:30
which probably mean you have to stop using copper and maybe silver
Or Electrum...

Ammo idea is good. I think using a customizable power like the Lay of Hands is an elegant solution, but there is no warning that the uses have ended as the case of ammunition.

skj310
August 7th, 2019, 16:08
Just wanted to say that I really liked a lot of the feedback and ideas. Some really awesome efforts by many who also see where I was coming from. :)

Thank you all!

One day a savvy programmer like the mysterious DuluxOz and the magnificent Celestian, will solve this for us, and we'll be like ... dude(tte) you are a hero!