View Full Version : Frustrated
graz
April 26th, 2019, 18:38
I feel like I bought half a product.
Why am I restricted to producing PCs from the party screen?
How do you record attacks for NPCs?
Is there any automation for combat?
Extras in at least 1 power are missing from the "Extras drag and drop" screenn.
Everything seems to be the start of a good idea until (whoever) burned out.
Halfront
April 26th, 2019, 18:46
Graz,
What ruleset are you using as that will steer the direction first.
graz
April 26th, 2019, 18:47
Mutants and Masterminds....
Halfront
April 26th, 2019, 18:59
Mutants and Masterminds....
Ah, I don't know that ruleset unfortunately, but be patient as someone more knowledgeable than I should be able to help.
By the by...welcome to the forums
DrakosDJ
April 27th, 2019, 06:27
I feel like I bought half a product.
How do you record attacks for NPCs?
Is there any automation for combat?
Everything seems to be the start of a good idea until (whoever) burned out.
I can understand your frustration. I can at least help with one of your questions about entering NPC powers. This thread here (https://www.fantasygrounds.com/forums/showthread.php?17003-A-few-observations-and-suggestions-about-the-Ruleset&p=128953&viewfull=1#post128953) give a decent amount of information on how to structure NPC powers.
The linked thread is quite old but the ruleset hasn't been changed since that time so it should still be relevant. The thread also has discussions about the ruleset you might find helpful.
There are some automated features for combat, for example it does roll attacks and the appropriate saves for them but only for normal attacks. It doesn't inherently handle area effect attacks where there is no attack roll but two saves are needed (one to half the DC of the second save). It also applies damage effects, based on the degree of failure but not things like affliction. It doesn't support a wide array of condition formatting, for example it is missing the ability to have an effect persist until a save is made.
All-in-all this was a decent first wack at supporting M&M 3E, but the developer didn't support it past the initial development and release.
viresanimi
April 27th, 2019, 09:43
There is nothing wrong with the ruleset, which works fine. Smiteworks has been very supportive for keeping it working in spite of the author's lack of support. I wish they would put text formatting into the power category on npc's so you could link things, but otherwise it quite ok.
As for NPC attacks, I got you covered:
Attack +0 (+15/20-20);
Attack +0 Ranged (+15/20-20);
Attack +0 (+15/20-20 vs fortitude);
Attack +0 (+15/20-20 vs will);
Attack +0 Ranged (+15/20-20 vs fortitude);
Attack +0 Ranged (+15/20-20 vs will);
This should cover all possible NPC attacks. Let me break the code down, but pardon me, if I get something wrong. It's been a while! (Remember to end all sentences in the "offence category" with an ; to make a solid break from the next item on the list).
Attack +x. X is the "to hit" number.
The effect number is the +15. Add the effect number to 15. This must balance out the to hit number.
20-20 is the crit range. If you have a crit range lower than 20, change the first number in the syntax (ie. 18-20 etc).
Attacks normally compare to Parry, but the "ranged" suffix will make the attack hit Dodge instead.
"vs fortitude" / vs will" obviously targets Fortitude / Will instead of Parry / Dodge.
And just to make it easy for you, here's the entire list of skills you can put into NPC sheets:
Acrobatics (Agi) +0,
Athletics (Str) +0,
Close Combat (Fgt) +0,
Deception (Pre) +0,
Expertise (Int) +0,
Insight (Awe) +0,
Intimidation (Pre) +0,
Investigation (Int) +0,
Perception (Awe) +0,
Persuasion (Pre) +0,
Ranged Combat (Dex) +0,
Sleight of Hand (Dex) +0,
Stealth (Agi) +0,
Technology (Int) +0,
Treatment (Int) +0,
Vehicles (Dex) +0,
Remember that you can create an npc template with all those attacks and skill pasted into it. Then drag / drop that template npc within the npc list to make a copy, saving you a lot of time creating npc's.
Attacks can be drag / dropped on combat tracker or on tokens on a battlemap, just like any other FG ruleset. This is true for both characters and npc's. Is that the automation you're looking for?
If you have problems with any of the above, feel free to drop me a line on Discord. I am viresanimi there too.
I hope this helps you. I really like how this system lets you create just the superhero you want and balance it nicely. Don't be discouraged just because it is an old ruleset. I've had a ton of fun with M&M and I am sure you can too.
Vires Animi
graz
April 27th, 2019, 12:50
(exhale) - Thank you both for the crucial information.
The ruleset may "work" but if no one knows how to use it (dot dot dot).
At the LEAST they should email out your message(s) if they are charging money for it, right?
Something other than "thanks for the 20 bucks....good luck figuring it out."
Talyn
April 27th, 2019, 13:57
Also keep in mind there's a 30 day money back guarantee, no questions asked (if you have not exceeded that already) if you email support. People use M&M just fine, but if your first impression was 5E, Savage Worlds, etc. that are newer and have lots of fancy features, these older rulesets are a lot more "back to basics" feature-wise.
M&M (and all the other retail rulesets in the store) are not SmiteWorks products (the ones they built, you get for free) so they're dependent on community developers to create and maintain DLC. Sometimes people move on, then eventually someone else takes their place.
viresanimi
April 27th, 2019, 15:53
Something other than "thanks for the 20 bucks....good luck figuring it out."
That's how every single ruleset works here. You need to put some time into learning the programme. But its very doable and before you get stressed, just know that this is the friendliest corner of the internet. People here are always helpful with questions.
Happy gaming
Vires Animi
DrakosDJ
April 28th, 2019, 06:00
At the LEAST they should email out your message(s) if they are charging money for it, right?
Something other than "thanks for the 20 bucks....good luck figuring it out."
Yeah, that was one of my critiques in the thread I linked to. However once you get the hang of it it is quite handy for running an M&M 3E game.
graz
April 28th, 2019, 13:04
I did run a session last night and aside from the Player's Handbook disappearing from certain players for no reason - it seemed to go ok.
is there a way for players to share their sheets with each other?
damned
April 28th, 2019, 13:48
I did run a session last night and aside from the Player's Handbook disappearing from certain players for no reason - it seemed to go ok.
is there a way for players to share their sheets with each other?
I dont believe any ruleset allows that graz
Oberoten
April 28th, 2019, 23:35
Ars Magica (my version) lets the players share their own but not edit eachother's charactersheets.
jmucchiello
April 30th, 2019, 03:29
I dont believe any ruleset allows that graz
You can drag a character sheet into the chat and then the other players can open it.
ProfDogg
June 30th, 2019, 15:57
Did the Portrait option break? I decided to go back and see if I could get the ruleset up and running (again) but I can't load a portrait into a character sheet by either clicking or drop-and-drag...
Trenloe
June 30th, 2019, 18:23
Did the Portrait option break? I decided to go back and see if I could get the ruleset up and running (again) but I can't load a portrait into a character sheet by either clicking or drop-and-drag...
M&M is an older, pre v3.0, ruleset - GMs can't assign portraits to a PC, a player needs to do that - only a player has the portrait button in the top right of the desktop. Players assign a portrait by activating a character, click the portrait button in the top right of the desktop to open the portrait selection window and then double-click on the portrait they wish to assign.
The flavour image on the PC sheet, which is different from the FG portrait functionality, are assigned via tokens - drag/drop a token to the flavour image section in the bottom right of the PC sheet "Main" tab. The GM will probably have access to more tokens than the players.
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