gamerhawaii
April 20th, 2019, 02:22
I play in person and the players roll their own to-hit and damage rolls. I want to be able to quickly and easily handle area effect spells. I can figure out the Action text to make, but have no way to apply it. That is, for Modifiers and Effects, there are windows you can open and then drag & drop the modifier or effect onto PCs or NPCs. I do not see an equivalent for Actions.
As an example, if there were the equivalent window for Actions, I could have the following readied for fireball:
[SAVEVS: dexterity 15 (H) (magic)][DMG: 19 fire]
I would just change the 19 to whatever damage the player rolled and then drag & drop on each NPC as needed. Super-fast and super-easy. Then hopefully I could also do the same thing with area effect spells that apply effects, not just damage.
Seems like there is probably a quick and easy way to do this that I am missing. Any ideas?
The option to create a fake NPC on the combat tracker does not seem quick and easy because finding the action will be a pain and the Actions do not seem editable once on the combat tracker and I need the damage editable. Also, creating a fake PC with the spell is not quick and easy to me. Then I have to go to the PC, edit the spell for the damage, reparse the spell, etc.
I also tried just having a custom NPC that was not on the combat tracker with the right wording as an action (that is, not the Action text as above but the text that normally is in a spell description that FG automatically searches for keywords.) That almost worked. I could drag & drop the save (with the right DC) and drag & drop the (easily editable) damage, but the damage was not halved when the save was made. Same with effects (that is, I can apply the effect but it does not know about the save just rolled.)
I see a similar question here but it was specific to adding actions to the PCs in the combat tracker. That would work (though it is not currently implemented) if the actions were also editable.
https://www.fantasygrounds.com/forums/showthread.php?47921
As an example, if there were the equivalent window for Actions, I could have the following readied for fireball:
[SAVEVS: dexterity 15 (H) (magic)][DMG: 19 fire]
I would just change the 19 to whatever damage the player rolled and then drag & drop on each NPC as needed. Super-fast and super-easy. Then hopefully I could also do the same thing with area effect spells that apply effects, not just damage.
Seems like there is probably a quick and easy way to do this that I am missing. Any ideas?
The option to create a fake NPC on the combat tracker does not seem quick and easy because finding the action will be a pain and the Actions do not seem editable once on the combat tracker and I need the damage editable. Also, creating a fake PC with the spell is not quick and easy to me. Then I have to go to the PC, edit the spell for the damage, reparse the spell, etc.
I also tried just having a custom NPC that was not on the combat tracker with the right wording as an action (that is, not the Action text as above but the text that normally is in a spell description that FG automatically searches for keywords.) That almost worked. I could drag & drop the save (with the right DC) and drag & drop the (easily editable) damage, but the damage was not halved when the save was made. Same with effects (that is, I can apply the effect but it does not know about the save just rolled.)
I see a similar question here but it was specific to adding actions to the PCs in the combat tracker. That would work (though it is not currently implemented) if the actions were also editable.
https://www.fantasygrounds.com/forums/showthread.php?47921