celestian
April 18th, 2019, 21:29
If you're looking for extensions or modules that work with the 2E ruleset they'll be listed here.
Official Extensions and Modules:
TBD
Unofficial Extensions and Modules:
AD&D 1E Extension (https://www.fantasygrounds.com/forums/showthread.php?37986-AD-amp-D-Core-1e-Extention), Tweaks some behaviors (ability bonuses, initiative dice, attack matrix to hits) for AD&D 1E style.
Disable SingleWindow feature Extension (https://www.fantasygrounds.com/forums/showthread.php?37777-Project-AD-amp-D-Core-Ruleset&p=432555&viewfull=1#post432555) (only used for Window7 and earlier systems with problems using navigation arrows in ref-manuals.).
Franky's NPC Generator (https://www.fantasygrounds.com/forums/showthread.php?49906-AD-amp-D-2E-NPC-Generation-Module) - AD&D 2E NPC Generator
Frank's Pre-generated Characters (https://www.fantasygrounds.com/forums/showthread.php?50765-AD-amp-D-2E-1st-Level-Pre-Generated-Characters)
OSRIC Classes Part 2 (https://www.fantasygrounds.com/forums/showthread.php?48988-OSRIC-Classes-part-2)
Tomb of the Serpent Kings (https://www.fantasygrounds.com/forums/showthread.php?49322-Free-Module-Tomb-of-the-Serpent-Kings) - Adventure Module
Generic CoreRPG Modules (https://www.fantasygrounds.com/forums/showthread.php?47518-Generic-(CoreRPG-compatible)-community-modules) - Community Modules
CoreRPG (https://www.fantasygrounds.com/forums/showthread.php?20320-CoreRPG-Community-Extensions) - Community Extensions
Sterno's Player’s Option crits, weapon vs armor to-hit automation, and more! (https://www.fantasygrounds.com/forums/showthread.php?59690-Player-s-Option-crits-additional-automation-and-Hackmaster-style-house-rules)
Sterno's OSRIC - Races, Classes, non-Magic Weapons/Armor, Spells and Monsters (https://www.fantasygrounds.com/forums/showthread.php?60442-OSRIC-conversion-for-2E)
AlterZwerd's OSRIC - Magic Items (https://www.fantasygrounds.com/forums/showthread.php?61083-OSRIC-Magic-Items)
Official Extensions and Modules:
TBD
Unofficial Extensions and Modules:
AD&D 1E Extension (https://www.fantasygrounds.com/forums/showthread.php?37986-AD-amp-D-Core-1e-Extention), Tweaks some behaviors (ability bonuses, initiative dice, attack matrix to hits) for AD&D 1E style.
Disable SingleWindow feature Extension (https://www.fantasygrounds.com/forums/showthread.php?37777-Project-AD-amp-D-Core-Ruleset&p=432555&viewfull=1#post432555) (only used for Window7 and earlier systems with problems using navigation arrows in ref-manuals.).
Franky's NPC Generator (https://www.fantasygrounds.com/forums/showthread.php?49906-AD-amp-D-2E-NPC-Generation-Module) - AD&D 2E NPC Generator
Frank's Pre-generated Characters (https://www.fantasygrounds.com/forums/showthread.php?50765-AD-amp-D-2E-1st-Level-Pre-Generated-Characters)
OSRIC Classes Part 2 (https://www.fantasygrounds.com/forums/showthread.php?48988-OSRIC-Classes-part-2)
Tomb of the Serpent Kings (https://www.fantasygrounds.com/forums/showthread.php?49322-Free-Module-Tomb-of-the-Serpent-Kings) - Adventure Module
Generic CoreRPG Modules (https://www.fantasygrounds.com/forums/showthread.php?47518-Generic-(CoreRPG-compatible)-community-modules) - Community Modules
CoreRPG (https://www.fantasygrounds.com/forums/showthread.php?20320-CoreRPG-Community-Extensions) - Community Extensions
Sterno's Player’s Option crits, weapon vs armor to-hit automation, and more! (https://www.fantasygrounds.com/forums/showthread.php?59690-Player-s-Option-crits-additional-automation-and-Hackmaster-style-house-rules)
Sterno's OSRIC - Races, Classes, non-Magic Weapons/Armor, Spells and Monsters (https://www.fantasygrounds.com/forums/showthread.php?60442-OSRIC-conversion-for-2E)
AlterZwerd's OSRIC - Magic Items (https://www.fantasygrounds.com/forums/showthread.php?61083-OSRIC-Magic-Items)