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celestian
April 17th, 2019, 00:37
If you have suggestions, feedback or bug reports for the AD&D 2E Monstrous Manual please post them here.

I'm working on a project site here (https://freedcamp.com/adndmikes_project_tOw/ADD_2E_MM_Ubi/todos). My goal will be to try and translate requests here (Bugs/feedback) to there as I can so folks will be able to see what is being worked on and what is in the queue. I'll do my best to update them in a reasonable timeframe.

So, with that said if you have questions, suggestions, feedback or bugs. Please post them here.

Varsuuk
April 17th, 2019, 03:51
I just glanced at the Reference book, it looks like it lists "monsters" but nothing shows up there, only genral stuff on dragons, elementals, werecreatures and another thing in next section.
Was this oversight or cut due to immense size of the book?

Also, I'd have to go to the basement to check (especially since I never bought the revised book physically - I bought the DMSGuild pdfs though) but I don't recognize any of the art I saw in MM or the one I saw at start of the PHB. Did you guys hire an artist to do them all due to art copyrights? A shame, if so, but one I can live with. I like the idea of it being a true reproduction but hey... :)


EDIT: NOPE, I am an idiot ... ;) I forgot that by the time they got to Monstrous Manual they redid the art of my youth ;) I'd forgotten - I just looked. My bad - too bad we can't ALSO buy the original 1st Edition as well (I'd be buying both!)

celestian
April 17th, 2019, 04:24
I just glanced at the Reference book, it looks like it lists "monsters" but nothing shows up there, only genral stuff on dragons, elementals, werecreatures and another thing in next section.
Was this oversight or cut due to immense size of the book?

Also, I'd have to go to the basement to check (especially since I never bought the revised book physically - I bought the DMSGuild pdfs though) but I don't recognize any of the art I saw in MM or the one I saw at start of the PHB. Did you guys hire an artist to do them all due to art copyrights? A shame, if so, but one I can live with. I like the idea of it being a true reproduction but hey... :)


EDIT: NOPE, I am an idiot ... ;) I forgot that by the time they got to Monstrous Manual they redid the art of my youth ;) I'd forgotten - I just looked. My bad - too bad we can't ALSO buy the original 1st Edition as well (I'd be buying both!)

The monsters are as NPC records. The documentation that was un-related to the specific creatures (like dragon, lycanthropes and golems general information) is in the reference manual. It's the same style used for the 5E MM so the style I went with to keep within the norms.

Varsuuk
April 17th, 2019, 05:43
Works for me. Just checking. It is redundant and I never page through reference manuals when I have the pdf or physical book

Eru the One
April 19th, 2019, 04:36
Ogre & Ogre, Merrow both have an Ability called spell Attack #1 that I can't find what it is supposed to do.
Ogre, Ogre Mage is there supposed to be a darkness Ability with the rest of their spells/abilities?

I have a question about monster xp. I've checked several entries (goblin, ogre, etc.) and the base xp is not used, instead the chief (goblin) or leader (ogre) is used instead.
I know making multiple xp entries would be inefficient, but could the base xp be used on the sheet and the chief, leader, or others be added to the details tab so I don't have to have my PDF open when making encounters?

celestian
April 19th, 2019, 05:24
Ogre & Ogre, Merrow both have an Ability called spell Attack #1 that I can't find what it is supposed to do.
Ogre, Ogre Mage is there supposed to be a darkness Ability with the rest of their spells/abilities?

I have a question about monster xp. I've checked several entries (goblin, ogre, etc.) and the base xp is not used, instead the chief (goblin) or leader (ogre) is used instead.
I know making multiple xp entries would be inefficient, but could the base xp be used on the sheet and the chief, leader, or others be added to the details tab so I don't have to have my PDF open when making encounters?

Both of these items are the remaining bits from the bulk importing I did. I've cleaned up the spell/poison/wand/death Attack #1, there shouldn't be anymore of those.

The exp items I walked through the npcs several times and fixed this on almost all of these I thought but it seems the easiest ones I missed. I've corrected this for those you've listed. You are right, unless I specifically had multiple HD types (like I do for the dragons, elementals/etc) it should have the XP of the basic type.

If you notice anymore of these let me know and I'll correct.

hawkwind
April 25th, 2019, 07:53
Should an ogre be getting 18/00 strength , i was rather surprised when this happens27155

also is there a way to be turn off the optional rule of PC's dying at -10 HP?

Full Bleed
April 25th, 2019, 08:23
Should an ogre be getting 18/00 strength , i was rather surprised when this happens27155
That's how strong ogres are. They even have an iconic item named for it: Gauntlets of Ogre Power that imparts 18/00 to the wearer.

The other benchmark strength creatures are the giants: Hill (19), Stone (20), Frost (21), Fire (22), Cloud (23), and Storm (24).


also is there a way to be turn off the optional rule of PC's dying at -10 HP?
While not related to the Monster Manual, being able to houre rule the death threshold more easily would be a nice feature. I always used a house rule where a player could be reduced to -10 + 1/2 their level before dying (with 1/2 their level being a no bleed zone.) The static -10 just doesn't suit the higher level game as well as it does the lower level game.

hawkwind
April 25th, 2019, 08:55
i appreciate that but the stat block on the MM is a straight 1d10 dnd 2e creatures don't get effected by stats, i don't remember coming across DM's back in the day adding strength damage to monsters

JohnD
April 25th, 2019, 11:45
i appreciate that but the stat block on the MM is a straight 1d10 dnd 2e creatures don't get effected by stats, i don't remember coming across DM's back in the day adding strength damage to monsters

For something like an ogre I personally always did.

hawkwind
April 25th, 2019, 11:48
For something like an ogre I personally always did.
you are a hard DM :)

celestian
April 25th, 2019, 16:35
Should an ogre be getting 18/00 strength , i was rather surprised when this happens27155

also is there a way to be turn off the optional rule of PC's dying at -10 HP?

I will add an "Attack/Fist" that is unarmed that does 1-10 w/o strength bonus. The current entry is with a weapon and they get strength bonuses with weapons as do all giants.

If your group chooses to not use the -10 rule you can ignore the chat output. It's only text output and does not actually change any game mechanic. The issue with adding a toggle for every optional rule is then there would be a very large page of those options. JPG has warned me against such things so I am following his advice.


i appreciate that but the stat block on the MM is a straight 1d10 dnd 2e creatures don't get effected by stats, i don't remember coming across DM's back in the day adding strength damage to monsters

From the MM entry:

DAMAGE/ATTACK: 1-10 or by weapon +6

Ogres wielding weapons get a Strength bonus of +2 to hit; leaders have +3, chieftains have +4.

yeknom
May 3rd, 2019, 14:05
Great work as always Celestian. I was wondering if there was a reason the default initiative modifier for all the monsters was 1. This would not accurately represent initiative by size. I am happy to go back and manually adjust them but was wondering if there was a fix for this incoming before I did.

celestian
May 3rd, 2019, 15:24
Great work as always Celestian. I was wondering if there was a reason the default initiative modifier for all the monsters was 1. This would not accurately represent initiative by size. I am happy to go back and manually adjust them but was wondering if there was a fix for this incoming before I did.

The default is based on size and initiative modifier values on that. If you drag/drop a giant you'll see what I mean. You can set the initiative in the combat details and it will use that instead (look at zombie for an example).

Kanaric
May 11th, 2019, 00:50
Is it right that we don't have many devils and demons? Like for Tanar'ri we have only two true, slaads, and imps. No creatures like Vrocks for example. I thought Vrocks were in the updated monster manual but maybe i'm wrong.

If not count me in as someone who will buy more MM content.

celestian
May 11th, 2019, 00:58
Is it right that we don't have many devils and demons? Like for Tanar'ri we have only two true, slaads, and imps. No creatures like Vrocks for example. I thought Vrocks were in the updated monster manual but maybe i'm wrong.

If not count me in as someone who will buy more MM content.

All of the demons/devils from the Monstrous Manual are in the FG module.

https://i.imgur.com/ZLyt7NX.png

https://i.imgur.com/IWo0kZu.png

Those are the only ones in the MM (imps/etc also). The other types appeared in various other products. I'm hoping we see the Monstrous Annuals Vol 1-4 someday ;)

hawkwind
May 12th, 2019, 07:44
Also versions of Vrocks and other demons and devil's are in the OSRIC NPC module

Kanaric
May 16th, 2019, 01:03
Also versions of Vrocks and other demons and devil's are in the OSRIC NPC module

Ah ok, thanks.

Varsuuk
June 3rd, 2019, 14:48
Celestian, where did you get the data for “Type” filter?

I am setting up NPC filters for my project and I was considering adding such tags but in my game’s Monsters book there are no such classification, as it makes sense, I wanted to see if you got it from some 2E official source or if this was back extrapolated from 5E.

I kind of remember them though from before 5E but maybe was my brief foray into 3.5 and not from my dim later 2E memories?

celestian
June 3rd, 2019, 15:09
Celestian, where did you get the data for “Type” filter?

I am setting up NPC filters for my project and I was considering adding such tags but in my game’s Monsters book there are no such classification, as it makes sense, I wanted to see if you got it from some 2E official source or if this was back extrapolated from 5E.

I kind of remember them though from before 5E but maybe was my brief foray into 3.5 and not from my dim later 2E memories?

I made them up. Dragons are dragons, humanoids are pretty simple (humanoid). I also have types like "Humanoid, Lizardman, Reptile" so if someone is using a weapon that does bonus damage to reptile or lizardman it'll work. Things that had a clear type got one, those that did not are set to "other". Humanoid, Dragon, Animal, Fish, Insect, Undead, Golem... etc.

Varsuuk
June 3rd, 2019, 15:34
Cool, works for me. Actually glad you made them up since there is clearly no such in S&W - so I’ll do the same.

Beerbelly
June 27th, 2019, 21:32
If you have suggestions, feedback or bug reports for the AD&D 2E Monstrous Manual please post them here.

I'm working on a project site here (https://freedcamp.com/adndmikes_project_tOw/ADD_2E_MM_Ubi/todos). My goal will be to try and translate requests here (Bugs/feedback) to there as I can so folks will be able to see what is being worked on and what is in the queue. I'll do my best to update them in a reasonable timeframe.

So, with that said if you have questions, suggestions, feedback or bugs. Please post them here.

I noticed the Ghoul image is linked to the image for Ghosts

celestian
June 27th, 2019, 23:53
I noticed the Ghoul image is linked to the image for Ghosts

Fixed, thanks for the report. Look for it next week. Was Ghoul and Ghast but not Lacedon /boggle.

taoistpunk
June 28th, 2019, 16:09
Wondering what difference/challenges I might face using the 2E MM in my 1E game? Are these creatures hot swappable in my 1E game or will I need to tweak them (is there an overall difference across all creatures, or minor difference among a portion of them)? I'd love to buy this book and make my game prep time a simpler affair.

I never played or ran 2e...I clung to the 1e raft as if my life depended upon it heh

celestian
June 28th, 2019, 16:37
Wondering what difference/challenges I might face using the 2E MM in my 1E game? Are these creatures hot swappable in my 1E game or will I need to tweak them (is there an overall difference across all creatures, or minor difference among a portion of them)? I'd love to buy this book and make my game prep time a simpler affair.

I never played or ran 2e...I clung to the 1e raft as if my life depended upon it heh

Mechanically it's the same pretty much. Dragons, demons/devils and giants are a bit more powerful however. You'll want to review the age category for dragons and reduce them to match what you're wanting. Giants use their strength bonus on damage which 1e didn't do (just flat damage rolls). Demons/devils are a bit more complex. I worked up 1e versions of the type 1-5s for ToEE that are included in that product when it gets released. Same for the dragons present in that. If you'd rather not do it yourself.

There is certainly some more nuanced changes in 2E from 1E but that's the bulk of it.

implord66
June 28th, 2019, 22:08
Quick question, does this product come with tokens for the creatures that have art? I feel like they would be perfect for running isle of dread.

celestian
June 28th, 2019, 22:11
Quick question, does this product come with tokens for the creatures that have art? I feel like they would be perfect for running isle of dread.

Yes, the tokens are created using the images that each creature had in the MM. There are some that do not (like herd animals/etc) have a specific one but where they exist they were used. The portrait is also included in the description to share with your players for a better view of the entire beast.

implord66
June 28th, 2019, 23:56
Yes, the tokens are created using the images that each creature had in the MM. There are some that do not (like herd animals/etc) have a specific one but where they exist they were used. The portrait is also included in the description to share with your players for a better view of the entire beast.

Excellent, thank you!!!!