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celestian
April 16th, 2019, 22:29
Today marks the day that AD&D 2E is officially released for use in FantasyGrounds.

The ruleset is a standard built-in ruleset and is available to all levels of FG - including those without a license (free/demo). Just make sure you are updated and it will show up as "2E".

The first 4 releases on the store are:


The Player's Handbook (https://www.fantasygrounds.com/store/product.php?id=WOTC2EPHB)
Dungeon Master Guide (https://www.fantasygrounds.com/store/product.php?id=WOTC2EDMG)
Monstrous Manual (https://www.fantasygrounds.com/store/product.php?id=WOTC2EMM)
Adventure, N1: Cult of the Reptile God (https://www.fantasygrounds.com/store/product.php?id=WOTC2EN1)


I will create a thread for each product and the ruleset for feedback and details.


AD&D 2E Ruleset Information, Feedback and Bug report thread. (https://www.fantasygrounds.com/forums/showthread.php?48925-AD-amp-D-2E-Ruleset-Feedback-Information-Thread)
AD&D 2E Player's Handbook Information, Feedback and Bug report thread. ( AD&D 2E Ruleset Information, Feedback and Bug report thread.)
AD&D 2E Dungeon Master Guide Information, Feedback and Bug report thread. (https://www.fantasygrounds.com/forums/showthread.php?48927-AD-amp-D-2E-Dungeon-Master-Guide-feedback-thread)
AD&D 2E Monstrous Manual Information, Feedback and Bug report thread.
(https://www.fantasygrounds.com/forums/showthread.php?48929-AD-amp-D-2E-Monstrous-Manual-feedback-thread)


You can join the discussions on the Fantasy Grounds discord server in the #advanced-dungeons-and-dragons-2e (https://discord.gg/KgamXS2) channel.

Thanks to those that helped make this possible :o. damned particularly was a voice of great motivation. Doug always responding politely to my requests for updates and John being a great help with code issues that would stymie me.

I'm mostly happy to see this out there so folks won't have to go through all the work I did to get it here.

damned
April 16th, 2019, 22:37
Welll done celestian this is amazing to see!

GunnarGreybeard
April 16th, 2019, 22:43
Holy Smoke! When did all this happen, this awesome.

Trenloe
April 16th, 2019, 22:55
If you have a FantasyGrounds license, you should be able to get the ruleset when you update next. It will show up as "2E".
The ruleset is a standard built-in ruleset and is available to all levels of FG - including those without a license (free/demo). Thus, people new to FG and wanting to see what the ruleset is all about can do so without spending any money, with the usual Free/Demo license limitations...

Zhern
April 16th, 2019, 23:57
This made my day! Thank you!

celestian
April 17th, 2019, 00:24
The ruleset is a standard built-in ruleset and is available to all levels of FG - including those without a license (free/demo). Thus, people new to FG and wanting to see what the ruleset is all about can do so without spending any money, with the usual Free/Demo license limitations...

Good to know, was unaware of these details. I will update.

madman
April 17th, 2019, 00:32
WOW So cool! Good fight pays off. Great job Celestian!
and Damned...

Rook
April 17th, 2019, 00:41
Amazing.

Celestian, you're Amazing.

And a greatful shout-out to Wizards of the Coast!

ddavison
April 17th, 2019, 01:31
Celestian and damned deserve a huge credit for making this all possible. We are super happy to be working with Celestian on this. Our contacts at Wizards of the Coast, specifically Chris Lindsay, Liz Schuh and Nathan Stewart, have always been fantastic champions for us and our fanbase.

GunbunnyFuFu
April 17th, 2019, 02:47
Excellent! Looking forward to some 2e fun now!

GBFF

Varsuuk
April 17th, 2019, 03:25
Congratulations again!

I went to the main licensed page to bask in AD&D logo and I was HORRIFIED! The new DCC thing is there, but NO AD&D??
27064

Cos, I'm gonna plop the full $70 in appreciation of this AD&D license and future products. We be licensed for more right? ;)

Varsuuk
April 17th, 2019, 03:26
Beautiful reskin / graphic work - was that some new inspiration of Celestian or did the pros at SW help a brother out?

EDIT: I just bought at store and saw this: 27066 ...I am verklempt to see this!

LordEntrails
April 17th, 2019, 04:24
I assume all the artwork is from the 2013 reprint. I assume that's because the right rights for much of the original artwork was probably questionable or no longer available.

celestian
April 17th, 2019, 04:29
Beautiful reskin / graphic work - was that some new inspiration of Celestian or did the pros at SW help a brother out?



If you mean the theme used within the ruleset that was all Damned. I am no artist. He did a wonderful job with it.

IF you mean the covers on the PHB/DMG/MM those are the covers from the reprints some few years ago by WoTC. They also did new covers for the 1e book reprints.

ddavison
April 17th, 2019, 04:49
Congratulations again!

I went to the main licensed page to bask in AD&D logo and I was HORRIFIED! The new DCC thing is there, but NO AD&D??
27064

Cos, I'm gonna plop the full $70 in appreciation of this AD&D license and future products. We be licensed for more right? ;)

We are waiting on a new D&D Classics logo we can use. WOTC doesn’t want to use the AD&D logo.

benjihad
April 17th, 2019, 08:14
We are waiting on a new D&D Classics logo we can use. WOTC doesn’t want to use the AD&D logo.

I think we've reached the land of milk and honey finally. Thanks to all involved on the project, and thanks to WotC for listening!
Fancy. A new logo?! Intriguing. I'm excited to see what that looks like.

Would love to help get some content converted over if the need is there.

Hlynrian
April 17th, 2019, 11:17
And across the land, thousands of Dungeon Master's clicked New Campaign, and named it Dark Sun.

Varsuuk
April 17th, 2019, 14:47
DD: OK, I can get that due to the horrible rights mess that happened way back.

Celestial: Yup, I meant the prettification of the UI - great job Damned. (I too have little to no visual skills)

(OK, “Celestial” was a typo, but I am KEEPING it due to the whole manna from heavens thing of prior post)



We are waiting on a new D&D Classics logo we can use. WOTC doesn’t want to use the AD&D logo.

Niles
April 17th, 2019, 15:06
Today marks the day that AD&D 2E is officially released for use in FantasyGrounds.

The ruleset is a standard built-in ruleset and is available to all levels of FG - including those without a license (free/demo). Just make sure you are updated and it will show up as "2E".

The first 4 releases on the store are:


The Player's Handbook (https://www.fantasygrounds.com/store/product.php?id=WOTC2EPHB)
Dungeon Master Guide (https://www.fantasygrounds.com/store/product.php?id=WOTC2EDMG)
Monstrous Manual (https://www.fantasygrounds.com/store/product.php?id=WOTC2EMM)
Adventure, N1: Cult of the Reptile God (https://www.fantasygrounds.com/store/product.php?id=WOTC2EN1)


I will create a thread for each product and the ruleset for feedback and details.


AD&D 2E Ruleset Information, Feedback and Bug report thread. (https://www.fantasygrounds.com/forums/showthread.php?48925-AD-amp-D-2E-Ruleset-Feedback-Information-Thread)
AD&D 2E Player's Handbook Information, Feedback and Bug report thread. ( AD&D 2E Ruleset Information, Feedback and Bug report thread.)
AD&D 2E Dungeon Master Guide Information, Feedback and Bug report thread. (https://www.fantasygrounds.com/forums/showthread.php?48927-AD-amp-D-2E-Dungeon-Master-Guide-feedback-thread)
AD&D 2E Monstrous Manual Information, Feedback and Bug report thread.
(https://www.fantasygrounds.com/forums/showthread.php?48929-AD-amp-D-2E-Monstrous-Manual-feedback-thread)


You can join the discussions on the Fantasy Grounds discord server in the #advanced-dungeons-and-dragons-2e (https://discord.gg/KgamXS2) channel.

Thanks to those that helped make this possible :o. damned particularly was a voice of great motivation. Doug always responding politely to my requests for updates and John being a great help with code issues that would stymie me.

I'm mostly happy to see this out there so folks won't have to go through all the work I did to get it here.


When I logged in to the 2e ruleset, it was full of script errors, and the combat tracker was already populated with things that I couldn't delete. I don't have any extensions activated either. Any suggestions? Thank you!

ddavison
April 17th, 2019, 15:09
When I logged in to the 2e ruleset, it was full of script errors, and the combat tracker was already populated with things that I couldn't delete. I don't have any extensions activated either. Any suggestions? Thank you!

It sounds like you are using an older campaign -- possibly that used an earlier edition of the community ruleset. Unless you want to keep two versions, please delete any 2E.pak file or folder from your ruleset folder and delete any older campaigns based on those. Run an Update to bring down the latest official version and then go to Create New Campaign, choose 2E and then go. Please don't use & or other special characters in the campaign name. That can conflict with the operating system, depending on which OS and version you are using.

Niles
April 17th, 2019, 15:14
It sounds like you are using an older campaign -- possibly that used an earlier edition of the community ruleset. Unless you want to keep two versions, please delete any 2E.pak file or folder from your ruleset folder and delete any older campaigns based on those. Run an Update to bring down the latest official version and then go to Create New Campaign, choose 2E and then go. Please don't use & or other special characters in the campaign name. That can conflict with the operating system, depending on which OS and version you are using.

Thank you for your quick reply, Doug. But I've never loaded a 2e community ruleset. Any other suggestions? Again, thanks!

Niles
April 17th, 2019, 15:22
Disregard my last reply. It works now. I did have other community items in my software, just not 2e stuff. Works like a charm now. Thank you!

Trenloe
April 17th, 2019, 15:22
Thank you for your quick reply, Doug. But I've never loaded a 2e community ruleset. Any other suggestions? Again, thanks!
Please create a brand new 2E campaign and then, if you still have issues, provide a screenshot of the chat window when you first load the 2E campaign - showing all versions etc.. Also please provide details of the errors received.

EDIT: Not needed now.

Grizz
April 17th, 2019, 15:41
Curiosity goads me...
Will this be a newly supported platform, with other 2e products being made available? Or is this basically a one off for the core materials? Such as Fiend Folio or the Forgotten Relams settings books and boxes?

ddavison
April 17th, 2019, 15:43
It will be a whole new line. We have a lot of other official products in the queue for 2E.

ddavison
April 17th, 2019, 15:46
Congratulations again!

I went to the main licensed page to bask in AD&D logo and I was HORRIFIED! The new DCC thing is there, but NO AD&D??
27064

Cos, I'm gonna plop the full $70 in appreciation of this AD&D license and future products. We be licensed for more right? ;)

The new logo is now in place.

Grizz
April 17th, 2019, 16:09
This makes me extraordinarily happy.

JohnD
April 17th, 2019, 16:21
The Canonfire guys seem to be all over this after someone gave them the FYI.

ddavison
April 17th, 2019, 16:28
The Canonfire guys seem to be all over this after someone gave them the FYI.

Link?

JohnD
April 17th, 2019, 16:31
As soon as I get one I'll post it. I don't have Twitter; don't agree with their business practices.

Varsuuk
April 17th, 2019, 17:00
Nice!

(I’m happy for it, but wish they could have been able to use something like “D&D Classic: AD&D” if not AD&D which may imply 5E is “basic D&D” which brings us to another confusion of “Basic” ;) lol )


But I get it, the new line is not precisely 2E anyway. At least not in “pure” (if that exists due to orig books then kits then completes then advanced options etc) sense. I mean the module N1 is for 1E as is the next expected module. So it is probably a better thing to call is “Classic” since it will include converted to 2E (with liberties) 1E work.




The new logo is now in place.

esmdev
April 17th, 2019, 17:36
Nice!

(I’m happy for it, but wish they could have been able to use something like “D&D Classic: AD&D” if not AD&D which may imply 5E is “basic D&D” which brings us to another confusion of “Basic” ;) lol )


But I get it, the new line is not precisely 2E anyway. At least not in “pure” (if that exists due to orig books then kits then completes then advanced options etc) sense. I mean the module N1 is for 1E as is the next expected module. So it is probably a better thing to call is “Classic” since it will include converted to 2E (with liberties) 1E work.

Maybe it was a choice to rename it so as to be generic enough to include Cyclopedia (Basic, Expert, Companion, Master)/Mystara-Hollow World. Who knows what the extent of 'Classic' might entail in their license.

Another question I have is how broad their license is to settings? Birthright, Dark Sun, Dragonlance, Forgotten Realms (Al-Qadim, Kara-Tur, Maztica), Planescape, Ravenloft, Spelljammer?

Varsuuk
April 17th, 2019, 18:33
I hope this blows up and makes SW, FG authors good amount of revenue and inspires WotC to consider there is room for making money off retro as well...

Portanas
April 17th, 2019, 19:58
Thanks to everyone who got this done. I have been waiting for the day when 2E finally gets support digitally. I know there was a lot of fan service to it, but to have it finally supported by the powers that be....great job everyone!

HolyOutlaw
April 17th, 2019, 20:43
Will there be a bundle option for purchasing these?

ddavison
April 17th, 2019, 21:17
Not for a little while. Once we start getting up to around 10 items, we will probably see if we can bundle them in a complete the set sort of way.

LordGosumba
April 18th, 2019, 00:08
Hey all! I do not think I have ever posted on here, but I wanted to say FANTASTIC job for getting this approved! A lot of you (Celestian in particular) know me as an Old School 1E/2E Greyhawk live streamer on Twitch. We do mostly Tabletop/Minis style. I have stayed away from FG and other software programs in the past, because we greatly value the "In Person" playstyle with my group, and we had no real access to our base rulesets in the programs. However, this may truly lead to some new doors opening up for my group, and including others in our play.

The true irony is I am playing in my first ever 5E game a week from Saturday night, with a great friend of mine DMing (SublimeBW) a Greyhawk 5E One Shot on my channel. This is using Fantasy Grounds; so if you have interest, let me know!

I wanted to say congratulations once again! I hope this continues to allow more and more DMs and players to find their way back to the game!

Stormhound
April 18th, 2019, 00:53
I have many fond memories of 1e/2e, it's going to be very tempting to pick this up just to play with it.

gqwebb
April 18th, 2019, 01:55
2e was a cool surprise but I dont understand alot of the conversation as calling this ad&d. And why the module N1 was released as 1e not 2e? Cannot get 1e due to licensing or Mark Wilson only likes 2e? Any other effert on making 1e? Or is this 2e going to be the foundation level because game mechanics?

celestian
April 18th, 2019, 02:09
2e was a cool surprise but I dont understand alot of the conversation as calling this ad&d. And why the module N1 was released as 1e not 2e? Cannot get 1e due to licensing or Mark Wilson only likes 2e? Any other effert on making 1e? Or is this 2e going to be the foundation level because game mechanics?

There are certainly some items picked because of my preferences. That said there are good products under both 1e and 2e. We've got a long list of items and there are many from both versions. One of the benefits of AD&D is that the systems were compatible. Even Basic adventures were commonly used in AD&D 1e and 2e games... such as B2, Keep on the Borderlands.

When converting the modules into FG I stick with the system it was intended for insofar as npcs. This ensures the adventure plays out as originally designed. An example is the dragons/demons in 2E are far more powerful... and using those creatures in say, Temple of Elemental Evil would drastically change how things turn out (the dragons would be far more powerful than the big baddie!). So, using the stats from the module the creatures will be as they were intended. Mind you, that's for items I work on.

gqwebb
April 18th, 2019, 02:51
Thank you so it is just personnel prefs then. I missed the whole 2e as I was in the Army 86 - 98. I shall give it a run through and thanks for the hard work. I am so excited about my favorite mod U1 coming out on 5e. But a 2e version could be more true to form.

Stormhound
April 18th, 2019, 04:21
Oh, my. I just made the "mistake" of digging through some old storage boxes, and uncovering mounds of old AD&D material, including lots of 2e. Birthright? Al'Qadim? More Forgotten Realms stuff than I could think of? Battlesystem?

Pardon me, I think I just had a nostalgiagasm.

A 1995 DMG. A 1989 PHB (very worn, and with my signature inside the front cover because I was constantly having to hand books around to people who couldn't afford a copy). A couple of volumes of Monstrous Compendium.

And I haven't even gone through all the boxes...

Anybody know a good support group for gamer nostalgia? ;)

celestian
April 18th, 2019, 04:33
Oh, my. I just made the "mistake" of digging through some old storage boxes, and uncovering mounds of old AD&D material, including lots of 2e. Birthright? Al'Qadim? More Forgotten Realms stuff than I could think of? Battlesystem?

Pardon me, I think I just had a nostalgiagasm.

A 1995 DMG. A 1989 PHB (very worn, and with my signature inside the front cover because I was constantly having to hand books around to people who couldn't afford a copy). A couple of volumes of Monstrous Compendium.

And I haven't even gone through all the boxes...

Anybody know a good support group for gamer nostalgia? ;)

Welp, you're in a good place now ! There is also dragonsfoot.org for AD&D 1 and 2 discussions where we endlessly talk about the merits of Alignment ;)

damned
April 18th, 2019, 05:40
Thank you so it is just personnel prefs then. I missed the whole 2e as I was in the Army 86 - 98. I shall give it a run through and thanks for the hard work. I am so excited about my favorite mod U1 coming out on 5e. But a 2e version could be more true to form.

U1 will hopefully be available very soon.

LordEntrails
April 18th, 2019, 06:32
Hey all! I do not think I have ever posted on here, but I wanted to say FANTASTIC job for getting this approved! ...

I wanted to say congratulations once again! I hope this continues to allow more and more DMs and players to find their way back to the game!
Welcome to the forums :)

Stuart
April 18th, 2019, 16:42
Awesome job! More excited about this than any other ruleset; so many happy memories and so many pdfs that I can sit down and convert.

Xemit
April 18th, 2019, 16:50
Just last week I was going through some boxes in storage doing some re-organizing and came upon my old 1E and 2E books. Played as a PC back then, so only have the PHB and all the class supplements. Still takes up over a foot of shelf space...

Even found the old campaign maps (I was always the cartographer) and character sheets. And also the box of minis we used for our PCs (I made them for all PCs). Those were the days...

We were all just past high school and some were part way through university. My mother even used to play along with us! Dad was convinced we'd all start living in the sewers and become serial killers... B^}

GunnarGreybeard
April 18th, 2019, 17:02
My kids have had my 1e books for the last 14+ years (since they were old enough to read). Time to go into their rooms and reclaim what is mine. :bandit:

Stuart
April 18th, 2019, 17:24
27100

Asterionaisien
April 18th, 2019, 21:03
I would thank you , celestian, for your hard work. I'm extremely happy now, and my mind wanders the astral plane.. so many worlds to create and discover.. I'd like to say that now I really doubt i'll buy something related to 5ed . Thank you again , you really made my day..and many other to come!

Kelrugem
April 18th, 2019, 21:25
I am also really happy and congratulations :) I am also looking forward to it, especially for source content :)

But how does the license now work when it seemingly changed recently? :) I mean can users now also upload their own modules of AD&D content? :) (as I wrote you once Celestian, I have some module with all alcohols of Aurora's whole Realm Catalogue which I could upload here for example; but in 3.5, I could try to convert it) But, when I remember correctly, you wrote there is no SRD, so I guess the answer is "no" :) But I rather ask again :)

EDIT: I can at least offer to send that module to you, Celestian; just in case whenever you need it, then it's a little bit less work :)

Trenloe
April 18th, 2019, 22:09
But how does the license now work when it seemingly changed recently? :) I mean can users now also upload their own modules of AD&D content? :) (as I wrote you once Celestian, I have some module with all alcohols of Aurora's whole Realm Catalogue which I could upload here for example; but in 3.5, I could try to convert it) But, when I remember correctly, you wrote there is no SRD, so I guess the answer is "no" :) But I rather ask again :)
Whatever you publicly share you need to have permission from the copyright owner, or the material needs to be covered by an OGL, Community Commons license, DMs Guild license, or similar. Original AD&D 1E and 2E products were not released under the OGL (as it didn't exist back then) and is covered by copyright. So, unless the specific product has any license that allows changing and public sharing of the material, then you won't be able to publicly share an FG module containing that material.

Kelrugem
April 18th, 2019, 22:11
Whatever you publicly share you need to have permission from the copyright owner, or the material needs to be covered by an OGL, Community Commons license, DMs Guild license, or similar. Original AD&D 1E and 2E products were not released under the OGL (as it didn't exist back then) and is covered by copyright. So, unless the specific product has any license that allows changing and public sharing of the material, then you won't be able to publicly share an FG module containing that material.

Ah thank you for the confirmation :) I already assumed that but wanted to be assured (due to some changes seemingly) :) Thanks :)

damned
April 18th, 2019, 23:06
Ah thank you for the confirmation :) I already assumed that but wanted to be assured (due to some changes seemingly) :) Thanks :)

It means that SmiteWorks have negotiated a license for SmiteWorks to publish some specific 1E/2E titles in Fantasy Grounds.
That license doesnt extend to anyone else at this time.

Kelrugem
April 18th, 2019, 23:10
It means that SmiteWorks have negotiated a license for SmiteWorks to publish some specific 1E/2E titles in Fantasy Grounds.
That license doesnt extend to anyone else at this time.

That is cool :) I welcome that

damned
April 18th, 2019, 23:14
That is cool :) I welcome that

You may be able to contact SmiteWorks with a sample of your work and they might allow you to do a 2E module conversion.

the statement: That license doesnt extend to anyone else at this time.

means that we as individuals cant upload copyright material for 1E/2E - we could do a high quality conversion and submit it to Smiteworks and they may be able to license it and give you commission. However it is always best to talsk to Smiteworks before embarking on a lot of work.

Kelrugem
April 18th, 2019, 23:28
You may be able to contact SmiteWorks with a sample of your work and they might allow you to do a 2E module conversion.

the statement: That license doesnt extend to anyone else at this time.

means that we as individuals cant upload copyright material for 1E/2E - we could do a high quality conversion and submit it to Smiteworks and they may be able to license it and give you commission. However it is always best to talsk to Smiteworks before embarking on a lot of work.

Thanks for that advice :) I converted a lot of source material since AD&D has a lot of nice source material just for flavour such that it can easily be used in other editions. (e.g. items, informations of areas etc. for flavour for players and so on)

I'll think about writing Smiteworks when I got sure that the quality could be good enough :)

JohnD
April 19th, 2019, 01:11
You may be able to contact SmiteWorks with a sample of your work and they might allow you to do a 2E module conversion.

the statement: That license doesnt extend to anyone else at this time.

means that we as individuals cant upload copyright material for 1E/2E - we could do a high quality conversion and submit it to Smiteworks and they may be able to license it and give you commission. However it is always best to talsk to Smiteworks before embarking on a lot of work.

What is the email address for this? Support?

LordEntrails
April 19th, 2019, 01:33
What is the email address for this? Support?
Yes. There is also more information in this thread; https://www.fantasygrounds.com/forums/showthread.php?11156-Want-to-produce-official-FG-products-adventures-rulesets

hawkwind
April 19th, 2019, 17:08
I notice the OSRIC modules still work with the 2e ruleset, could you produce material that references the OSRIC srd?

Trenloe
April 19th, 2019, 18:34
... could you produce material that references the OSRIC srd?
Yes, because that material is covered by the OGL. See the details I provide in post #52 above.

celestian
April 19th, 2019, 21:42
I notice the OSRIC modules still work with the 2e ruleset, could you produce material that references the OSRIC srd?

I would be happy to work with someone that is developing that content to make sure they are aware of all the features and how to make them function. Any of the previous items I've done myself are up for re-use for whomever.

gqwebb
April 20th, 2019, 03:08
Ahh.. it is all clear now. Its all Ad&d as you said.

from 2e player handbook

Before we even start, I want to make sure everyone understands one very
important fact:
This is not AD&D 3rd Edition!
There, everyone can breathe again.
Rest assured that this is still the same version of the AD&D game that your
friends, classmates, and business partners have been playing for years.
Yes, there are some small and subtle changes in the rules, but you would
have to read the whole book very carefully, and have a tremendous memory, to
find them. (The changes are the sorts of minor corrections and clarifications we
make every time we reprint, and we’ve reprinted both the Player’s Handbook®
and D M 
Guide™ more than 10 times since 1989!)

Steffen_de_Wolff
April 20th, 2019, 06:26
This is Awesome !!!! now for more content bringing back the classics

Merell
April 21st, 2019, 11:30
It will be a whole new line. We have a lot of other official products in the queue for 2E.

Doug any list, hint of a list or at least number of "other official products" that will be released? I would love to see one or more of the worlds to come out, Greyhawk, Forgotten realms, etc.. Thanks in advance for any info you are able / willing to share.

celestian I very much want to thank you especially for your time and effort to make the rule set on FG and available to all of us. I played D&D / AD&D from the release of the Red box Basic to 2e until 1999 when EQ was released. Coming back to D&D recently in the digital age I found 5e to be ok but for me not as much fun as 2e was. Again thank you for your efforts.

As to Doug, FG, Celestian and the many others, including myslef, thank you for getting WoTC to allow a licence of this wonderful product. This will greatly reduce my conversion process I started!

Hope to see many of you in FG 2e sometime in the near future.

GunnarGreybeard
April 21st, 2019, 12:16
Finally! This new ruleset and the 1e extension will allow us to play the classics as they were designed (and not conversion to other editions or systems).

I can't wait to get started!

NPettinato14
April 24th, 2019, 05:47
I would be quite interested in having the Player's Option series of books added, as I'm a weirdo who feels the Character Point system was just awesome. :)

(a) Any plans currently in the works for this?
(b) What kind of work does it take to add something this complex?
(c) Could anything facilitate this? i.e.: additional coders, $$$, etc.?
(d) Is this content able to be legally added re.: license from WotC?

celestian
April 24th, 2019, 06:26
I would be quite interested in having the Player's Option series of books added, as I'm a weirdo who feels the Character Point system was just awesome. :)

(a) Any plans currently in the works for this?
(b) What kind of work does it take to add something this complex?
(c) Could anything facilitate this? i.e.: additional coders, $$$, etc.?
(d) Is this content able to be legally added re.: license from WotC?

All I can really answer is A and B.

Not right now. The complexity that it would add is very dramatic and it also changes the system from what the majority of AD&D tables would be familiar with. There are options that might work to allow some changes, like a different character sheet and keep all the other functionality the same... but, right now, today... there is a schedule of products to work on that is quiet long. FGU is also looming on the horizon now. I expect I will be very busy. It's something I'll keep in the back of my mind (on how to implement) but I would not wait for it at this time.

NPettinato14
April 24th, 2019, 06:53
Is Fantasy Grounds modular enough to somehow fudge the data so that it can be played using those rules, but without altering the program? i.e.: manually entering the purchased abilities into a character sheet.

BTW Thanks for the reply.

esmdev
April 24th, 2019, 13:30
Is Fantasy Grounds modular enough to somehow fudge the data so that it can be played using those rules, but without altering the program? i.e.: manually entering the purchased abilities into a character sheet.

BTW Thanks for the reply.

For the most part you can make a character on paper and then enter the data into the character sheet in the appropriate locations. You can use the effects system pretty well to customize many of the extras. Where you might find the biggest difficulty is with the newer ability score setup. That would require an extension to modify the character sheet to handle 18 abilities instead of 6.

While it would be interesting to see all of those rules implemented, it might be better done as an extension or separate ruleset so as to keep the versions separate. Either method would require a whole bunch of coding and lots of time.

Note it has been years since I last read the options book so I might be missing some specifics that might need additional character sheet mods. I do remember thinking that the Combat & Tactics book seemed like it would work nicely with computerized assistance, so maybe FG is the way to go for that.

NPettinato14
April 24th, 2019, 14:06
For the most part you can make a character on paper and then enter the data into the character sheet in the appropriate locations. You can use the effects system pretty well to customize many of the extras. Where you might find the biggest difficulty is with the newer ability score setup. That would require an extension to modify the character sheet to handle 18 abilities instead of 6.

While it would be interesting to see all of those rules implemented, it might be better done as an extension or separate ruleset so as to keep the versions separate. Either method would require a whole bunch of coding and lots of time.

Note it has been years since I last read the options book so I might be missing some specifics that might need additional character sheet mods. I do remember thinking that the Combat & Tactics book seemed like it would work nicely with computerized assistance, so maybe FG is the way to go for that.

That's exactly what I was looking to do (re.: character sheet). I've not used the subability scores after first employing them, so their inclusion wouldn't be an issue. But something like a wizard with armor or thief skills would be. Sounds like that can be manually entered, though.

esmdev
April 24th, 2019, 15:09
That's exactly what I was looking to do (re.: character sheet). I've not used the subability scores after first employing them, so their inclusion wouldn't be an issue. But something like a wizard with armor or thief skills would be. Sounds like that can be manually entered, though.

I found that the sub-abilities were an unnecessary move towards complexity, I had the same reaction after my first use.

As for the rest, there isn't anything in the ruleset that precludes a wizard wearing armor. I believe that is something that is simply expected people will know and avoid. That being the case, you could put a wizard in plate mail and it wouldn't be a problem for the system. Since the thief skills can be added like a non-weapon proficiency, this would also be something easy to add to a wizard.

Most of what you're looking for would be pretty easy to do if you don't mind doing it manually. The automation is predominately aimed at drag and drop races, classes and later kits. So if you and your players are willing, it shouldn't be too much trouble. It's probably about the same as just filling out a character sheet with pencil. The advantage of course is that you can code in effects to do some of the automation during play. :)

celestian
April 24th, 2019, 15:12
For the most part you can make a character on paper and then enter the data into the character sheet in the appropriate locations. You can use the effects system pretty well to customize many of the extras. Where you might find the biggest difficulty is with the newer ability score setup. That would require an extension to modify the character sheet to handle 18 abilities instead of 6.




That's exactly what I was looking to do (re.: character sheet). I've not used the subability scores after first employing them, so their inclusion wouldn't be an issue. But something like a wizard with armor or thief skills would be. Sounds like that can be manually entered, though.

esmdev is correct. You can manually enter in the data with the one caveat he pointed out for variant ability scores.

Since you're making a entirely new class you would probably want to create the class record in FG so that you could drag/drop it upon leveling. The class records have a lot of options that can deal with most of the PO class features.

It's possible, if you're willing to do a little bit of manual entry I believe.

esmdev
April 24th, 2019, 15:14
So, I just finished adding the basic Gladiator class to my long list of things I want to add. I'd like to say well done on the experience advancement setup for the classes. That was awesome. When I first looked at it, my initial reaction was this is crazy and seems complicated, however once I actually used it it was fabulous. Great job on that.

One thing that I was thinking would be useful would be the ability to clone and experience chart. For instance, the Gladiator uses the same experience, hit die, THAC0, saving throw tables as Ranger/Paladin. So if it would be possible to clone the existing table and then edit what needs to be edited, it would make adding character classes go a lot faster. It took me about an hour to do the data entry, but admittedly some of that was figuring out how it all worked.

celestian
April 24th, 2019, 16:17
So, I just finished adding the basic Gladiator class to my long list of things I want to add. I'd like to say well done on the experience advancement setup for the classes. That was awesome. When I first looked at it, my initial reaction was this is crazy and seems complicated, however once I actually used it it was fabulous. Great job on that.

One thing that I was thinking would be useful would be the ability to clone and experience chart. For instance, the Gladiator uses the same experience, hit die, THAC0, saving throw tables as Ranger/Paladin. So if it would be possible to clone the existing table and then edit what needs to be edited, it would make adding character classes go a lot faster. It took me about an hour to do the data entry, but admittedly some of that was figuring out how it all worked.

I agree, the advancement is a bit complex but most of that comes from the way AD&D handles classes. Someday I'll revisit the system and see if I can make it a bit more organized.

What you do is just copy the class it matches. As you said just grab the Paladin class, copy that, rename, then you have it's advancement entries. You'd need to remove the spells but otherwise it should do as you liked. I've had to do this myself a lot, priest handbook has TONS of cleric variant classes.

esmdev
April 24th, 2019, 17:10
I agree, the advancement is a bit complex but most of that comes from the way AD&D handles classes. Someday I'll revisit the system and see if I can make it a bit more organized.

What you do is just copy the class it matches. As you said just grab the Paladin class, copy that, rename, then you have it's advancement entries. You'd need to remove the spells but otherwise it should do as you liked. I've had to do this myself a lot, priest handbook has TONS of cleric variant classes.

Oh, Duh.. For some reason I hadn't even thought of doing that. Thanks. :)

Kanaric
April 27th, 2019, 16:49
One of the things i've had a hard time with is sorting the spell library by spheres.

It's good that you can do it individually but can we change it to a checkbox? So like I can show all the druid sphere or cleric spheres etc. Obviously by picking what sphere, not by class, so we can sort the list for specialty priests. I don't care if you don't take major or minor into account because sorting by level can be used to take care of that.

Would be cool if we can sort it by component as well but that is minor for me. This spheres thing would save a lot of time.

mozmonar
May 16th, 2019, 23:41
Is the Complete Bards book and/or the Tome of Magic in the works?

celestian
May 17th, 2019, 01:12
Is the Complete Bards book and/or the Tome of Magic in the works?

Both products are on the list for devs to work on. I've got the bulk of the ref-manual text work done for the Bards handbook but it's not on the immediate horizon. Once the Ranger's handbook is submitted (in a few weeks) I'm going to work on adventures for a while.

mozmonar
May 17th, 2019, 02:50
Good enough. Thanks.

celestian
May 28th, 2019, 20:24
I1 Dwellers of the Forbidden City (https://www.fantasygrounds.com/store/product.php?id=WOTC2EI1)was release today on the FG Store.

Purchased! Excited to see other folks' converted products to FG for the ruleset.

hawkwind
May 28th, 2019, 20:58
I1 Dwellers of the Forbidden City (https://www.fantasygrounds.com/store/product.php?id=WOTC2EI1)was release today on the FG Store.

Purchased! Excited to see other folks' converted products to FG for the ruleset.

And may there be many more!

mozmonar
May 31st, 2019, 02:54
I agree, the advancement is a bit complex but most of that comes from the way AD&D handles classes. Someday I'll revisit the system and see if I can make it a bit more organized.

What you do is just copy the class it matches. As you said just grab the Paladin class, copy that, rename, then you have it's advancement entries. You'd need to remove the spells but otherwise it should do as you liked. I've had to do this myself a lot, priest handbook has TONS of cleric variant classes.
I took this approach when trying to add a Gladiator class. I removed the the paladin stuff from the level advance stuff. However it seems to still add Turning stuff on level up. It also seems to not add the higher number for bonus Hit Points for High CON as if it's not a Warrior class. Guessing I have to dig around in the files to find this stuff.

Another thing, Half-giants roll 2 hit die at each level (prior to adding CON bonus hit points) regardless of class. Is there way to script that to happen when race is Half-giant? I can do it manually I suppose but it doesn't show what was rolled just what the results are (including the CON bonus).

EDIT: HP roll doesn't take into account the minimum HP rolls for high CON either it seems.

Darce
May 31st, 2019, 03:26
Really really wish there was a 2E bundle price! Just joined a game Would be nice to get some of the old Grewhawk mods available too.

JohnD
May 31st, 2019, 04:27
Really really wish there was a 2E bundle price! Just joined a game Would be nice to get some of the old Grewhawk mods available too.

Modules N1 and I1 are already available!

mozmonar
June 1st, 2019, 19:42
I took this approach when trying to add a Gladiator class. I removed the the paladin stuff from the level advance stuff. However it seems to still add Turning stuff on level up. It also seems to not add the higher number for bonus Hit Points for High CON as if it's not a Warrior class. Guessing I have to dig around in the files to find this stuff.

Another thing, Half-giants roll 2 hit die at each level (prior to adding CON bonus hit points) regardless of class. Is there way to script that to happen when race is Half-giant? I can do it manually I suppose but it doesn't show what was rolled just what the results are (including the CON bonus).

EDIT: HP roll doesn't take into account the minimum HP rolls for high CON either it seems.

So I figured out where to define Gladiators as Warriors. And that resolved the CON bonus for Non- Warriors being added on level up.

I still have to figure out where/how to extricate Gladiators from the Paladin abilities added each level (removing Turning ability, etc.)

Also would like to figure out if there is a way to add the extra Hit Die on level up to Half-Giant race.

celestian
June 1st, 2019, 20:01
So I figured out where to define Gladiators as Warriors. And that resolved the CON bonus for Non- Warriors being added on level up.

I still have to figure out where/how to extricate Gladiators from the Paladin abilities added each level (removing Turning ability, etc.)

Also would like to figure out if there is a way to add the extra Hit Die on level up to Half-Giant race.

Turn undead is in the class, under Class Advancement starting around 9th level. Just set the "TURN" value to 0 from there on out.

Currently there is no way to add extra HD to a class because of a race.

opusaug
June 2nd, 2019, 19:52
As luck would have it, I was asked to DM an in-person (non-FG) 2e game a few weeks ago, and reinstalled FG just in case I could convince some old friends to join from out of town. FG had been missing from my PC since my Win10 upgrade because I wasn't actively in a game. When I opened it, I found it odd that the old 2e ruleset that I downloaded from the community years ago was still stored somewhere on my computer and FG found it. I didn't realize it was included by default now because the wiki (among other places) doesn't list it among the default rulesets. From the date of this thread, it seems I came back to FG just in time.

Thanks for the hard work celestian!

mozmonar
June 3rd, 2019, 04:57
Turn undead is in the class, under Class Advancement starting around 9th level. Just set the "TURN" value to 0 from there on out.

Currently there is no way to add extra HD to a class because of a race.

Figured out how to divorce the Turning, Divine Spellcasting, and Aura from the Gladiator class thanks to your direction.

One thing I noticed is there was a box marked AC. I assumed this was a bonus that would be added to AC on level up. I tried to use this for Gladiator Armor Optimization (bonus of 1 to AC every 5 levels). However, it seems to set the AC to whatever number is enter in there. Instead of improving AC by one at 5th level it set BAC to 1. Is that the intended use of the AC field in Class Advancement?

I did end up resolving the issue by setting an effect Armor Optimization; AC:[LVL/5] which did the trick.

celestian
June 3rd, 2019, 05:00
Figured out how to divorce the Turning, Divine Spellcasting, and Aura from the Gladiator class thanks to your direction.

One thing I noticed is there was a box marked AC. I assumed this was a bonus that would be added to AC on level up. I tried to use this for Gladiator Armor Optimization (bonus of 1 to AC every 5 levels). However, it seems to set the AC to whatever number is enter in there. Instead of improving AC by one at 5th level it set BAC to 1. Is that the intended use of the AC field in Class Advancement?

I did end up resolving the issue by setting an effect Armor Optimization; AC:[LVL/5] which did the trick.

The AC field in advancement is strictly for base AC updates. I added that so that the old style monks and similar classes could be properly configured.

There is currently no mod AC field in advancement but you could add an advanced effect of something like "Gladiator;Level 1;AC: 1" and add another for the other levels they get them.

mozmonar
June 3rd, 2019, 05:05
The AC field in advancement is strictly for base AC updates. I added that so that the old style monks and similar classes could be properly configured.

There is currently no mod AC field in advancement but you could add an advanced effect of something like "Gladiator;Level 1;AC: 1" and add another for the other levels they get them.

No worries. I just made an incorrect assumption. The AC: [LVL/5] does the trick. Fortunately this ability is improved every 5 levels so one EFFECT does the trick.

celestian
June 29th, 2019, 00:17
The first review of the ruleset and content.


https://www.youtube.com/watch?v=3gJgS5BoQ78

LordEntrails
June 30th, 2019, 02:30
Congrats Celestian. Always great to see your work getting some positive attention that you deserve.

opusaug
July 4th, 2019, 16:23
Don't know if this is the right place to say it, but in the Complete Priest's Handbook, the "Cleric" of Literature and Poetry is missing.

Why they labeled those classes "Cleric" instead of "Priest" is beyond me - the whole point of the design of the Priest group was to be able to create those specific Priests.

celestian
July 5th, 2019, 15:49
Don't know if this is the right place to say it, but in the Complete Priest's Handbook, the "Cleric" of Literature and Poetry is missing.

Why they labeled those classes "Cleric" instead of "Priest" is beyond me - the whole point of the design of the Priest group was to be able to create those specific Priests.

Sure enough, skipped that one. I'll get it added.

"Priest" is the category. Cleric is the class. The same way "Warrior" is the category that Fighter, Paladin and Ranger are in.

opusaug
July 6th, 2019, 00:17
Thank you sir!

As for the titles, I'm just going by what the Player's Handbook calls them: "Priests of Specific Mythoi". While it also says, "...clerics serve religions that can be generally described as 'good' or 'evil'. Nothing more needs to be said about it." Under "Priest Titles" it says "Priests of differing mythoi often go by titles and names other than priest. A priest of nature... could be called a druid. Shamans and witch doctors are also possibilities [for other kinds of priests]." I've always understood this to mean that only the cleric and the druid already had established names, but the rest do not, so they're called "priest of x" unless the DM gives them a different name. Besides that, only the cleric is the generalist, with a generic religion. Lastly, there's a section in The Complete Priest's Handbook entitled, "Toning Down the Cleric", which doesn't make sense unless "cleric" is specifically what the generalist is called.

This is all mirrored in the Wizard group, which have "Specialist Wizards", and the mage class is called "the most versatile types of wizards, those who choose not to specialize in any single school of magic." Since they name all the specialist wizards, they never say, "Wizard (Alteration)", they just call him a transmuter - but I wouldn't expect them to be called "Mage (Alteration)" in any case. If TSR had wanted to, they could have created a subsection under Warrior called, "Warriors of differing fighting styles" and said one example was "berserk" that you could call a "barbarian". I would expect that kind of subclassification to be listed as "Warrior (Berserk)" not "Fighter (Berserk)", because the fighter already has a specific set of abilities.

That all said, I was under the impression that Wizards of the Coast converted the Player's Handbook themselves, which is why I was confused - they'd be contradicting their own products, as I saw it. If you did the conversion under license, that's an entirely different story. You can call them whatever you like. :)

And you've done a wonderful job, so I should just shut up now.

Beerbelly
July 6th, 2019, 23:44
Question: Is there a way to combine two different types of damage into one damage roll for NPCs? Such as, 1d4 slashing +1 cold. Right now, I don't see a way of it not being 2 die rolls.

celestian
July 7th, 2019, 05:55
Question: Is there a way to combine two different types of damage into one damage roll for NPCs? Such as, 1d4 slashing +1 cold. Right now, I don't see a way of it not being 2 die rolls.

Unless you use "powers" no. Weapon attacks damage entries are individual to be able to support the varying medium or large damage types. I do add a additional damage entry for creatures that do have a X damage + cold type added tho you can just use a power, set it up as a melee (or ranged) attack and have the damage for each.

Beerbelly
July 7th, 2019, 23:54
Any suggestions on how to set up a creature with a resistance like this:

they suffer only half damage from nonmagical blunt and magical edged weapons.

celestian
July 8th, 2019, 00:45
Any suggestions on how to set up a creature with a resistance like this:

they suffer only half damage from nonmagical blunt and magical edged weapons.

is it half damage for any blunt or just non-magic blunt? If the former

RESIST: bludgeoning
RESIST: slashing, !magic
IMMUNE: slashing, piercing

Something like that I think?

Not home to test, I would review the 5E docs on these because it works the same between both rulesets for this.

Beerbelly
July 8th, 2019, 14:42
is it half damage for any blunt or just non-magic blunt? If the former

RESIST: bludgeoning
RESIST: slashing, !magic
IMMUNE: slashing, piercing

Something like that I think?

Not home to test, I would review the 5E docs on these because it works the same between both rulesets for this.

would that resist magical slashing, or just regular slashing?

hawkwind
July 9th, 2019, 09:12
regular

celestian
July 9th, 2019, 21:14
would that resist magical slashing, or just regular slashing?

It's something I'd have to play with. I'm not entirely sure the method I listed was correct. The best way to do these things is start out with one type and get it working then work on the other. Off the top of my head I something like what I listed might work?

celestian
July 9th, 2019, 21:15
Temple of Elemental Evil (https://www.fantasygrounds.com/store/product.php?id=WOTC2ETOEE) came out today.

https://www.fantasygrounds.com/images/store/WOTC2ETOEE.jpg

Started a feedback thread (https://www.fantasygrounds.com/forums/showthread.php?49934-AD-amp-D-Temple-of-Elemental-Feedback-thread&p=443970#post443970) for any issues/feedback you might have.

Beerbelly
July 10th, 2019, 01:20
It's something I'd have to play with. I'm not entirely sure the method I listed was correct. The best way to do these things is start out with one type and get it working then work on the other. Off the top of my head I something like what I listed might work?

What you said works perfectly for the non-magical, but their doesn't seem to be a way to make it resist magical weapons by damage type. Any way that could be added in at some point? Or am I missing something?

pablomaz
July 12th, 2019, 02:31
This... Is... Amazing!

I was thinking about using a few of the adventures modules with the 5e Ruleset, adapting on the fly. Is that possible? Or I have to be using the 2E ruleset to use the adventures?

celestian
July 12th, 2019, 06:05
This... Is... Amazing!

I was thinking about using a few of the adventures modules with the 5e Ruleset, adapting on the fly. Is that possible? Or I have to be using the 2E ruleset to use the adventures?

It's intended to run under the AD&D ruleset. The maps, pins/etc should work if you can get it to load in 5E (there is an extension somewhere that lets you do that I think but I don't know it's name). Just know the monsters and weapons/items won't work properly.

pablomaz
July 13th, 2019, 00:14
The maps, pins/etc should work if you can get it to load in 5E (there is an extension somewhere that lets you do that I think but I don't know it's name).

That's what I need! I'll try to find that extension...
Thanks, celestian!

damned
July 13th, 2019, 01:02
Universal Modules

opusaug
July 14th, 2019, 23:25
Typo in The Complete Priest's Handbook - not yours celestian, it was copied just as written in the original. Under the priesthood for Seasons: "His priests maintain the calendar and are often find astronomers." I think it was supposed to read: "are often fine astronomers."

EDIT: After all, we wouldn't want a Cleric (Seasons) to be penalized by his DM because he couldn't find an astronomer. ;)

celestian
July 14th, 2019, 23:38
Typo in The Complete Priest's Handbook - not yours celestian, it was copied just as written in the original. Under the priesthood for Seasons: "His priests maintain the calendar and are often find astronomers." I think it was supposed to read: "are often fine astronomers."

EDIT: After all, we wouldn't want a Cleric (Seasons) to be penalized by his DM because he couldn't find an astronomer. ;)

Fixed for next update window.