sondermann
April 14th, 2019, 10:05
I want to create a map module/atlas for my campaign. Ideally I have one large world map - with pins leading to region maps - with pins leading to city/location maps - with pins leading to floorplans/battlemaps. I know how to do this. (Yay) But I have some questions.
(1) The large map.
It currently sits at 1.21mb and ~ 2100x2800px. I know that this is larger than the recommended max map size. I gather that at that size sharing takes some time.
Would it be an option to distribute the map module to my players by sending them the module file?
(2) Different information on same map.
I want to link different kinds of information from the same map. Say I have regional map; I want to link the depicted cities to a) a map (image) of the city, b) a description (story) of the city and c) a logentry (story) of the PCs exploits in said city. I know I could place three pins next to eachother, but that will clutter the map pretty fast. I could use only one pin to link to a story entry with links to the different kinds of information, but this feels clunky. I could include the same, relabeled map multiple times and use the different maps for the different kinds of information, but this will bloat the size of the module. Is there an option that allows me to use one map with different pins? Maybe multiple layers?
(3) GM information.
While the module is intended to be a player resource, I want an additional information layer with GM notes. Do I need to create another module for my notes or is there a way to include that information without my players having access?
I prefer not to do this in xml but if that's the only way I am willing to learn. Any hints/tips/workarounds are appreciated.
(1) The large map.
It currently sits at 1.21mb and ~ 2100x2800px. I know that this is larger than the recommended max map size. I gather that at that size sharing takes some time.
Would it be an option to distribute the map module to my players by sending them the module file?
(2) Different information on same map.
I want to link different kinds of information from the same map. Say I have regional map; I want to link the depicted cities to a) a map (image) of the city, b) a description (story) of the city and c) a logentry (story) of the PCs exploits in said city. I know I could place three pins next to eachother, but that will clutter the map pretty fast. I could use only one pin to link to a story entry with links to the different kinds of information, but this feels clunky. I could include the same, relabeled map multiple times and use the different maps for the different kinds of information, but this will bloat the size of the module. Is there an option that allows me to use one map with different pins? Maybe multiple layers?
(3) GM information.
While the module is intended to be a player resource, I want an additional information layer with GM notes. Do I need to create another module for my notes or is there a way to include that information without my players having access?
I prefer not to do this in xml but if that's the only way I am willing to learn. Any hints/tips/workarounds are appreciated.