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spite
April 13th, 2019, 03:05
A few issues have arisen that we've noticed today.
No extensions on, new campaign.

the IFT operational, when used with "GRANTCA" ie; "IFT: GRANTCA; DMG: 5" is on, the target seems to always be considered to have GRANTCA, which is not the case, and is not ideal.

Llyle
April 13th, 2019, 15:09
I noticed the same problem with

"IF: CA; DMG: 5"

I seem to be considered having CA when I don't.

Note that I don't get CA or GRANTCA bonuses/penalties when I roll the attack though.

LordEntrails
April 13th, 2019, 18:02
GRANTCA is not a condition, so IFT does not evaluate if the target is currently granting advantage. i.e. CA and GRANTCA are actions, not conditions (aka status?)

i.e. Look on the wiki, I think of the "Status" effects can be tested for with IFT https://www.fantasygrounds.com/wiki/index.php/3.5E_Effects

Instead, try something like
IFT: CUSTOM(Flatfooted); DMG: 5
and then on on the target you will have to apply the effect
Flatfooted

Llyle
April 13th, 2019, 21:34
GRANTCA is not a condition, so IFT does not evaluate if the target is currently granting advantage. i.e. CA and GRANTCA are actions, not conditions (aka status?)

i.e. Look on the wiki, I think of the "Status" effects can be tested for with IFT https://www.fantasygrounds.com/wiki/index.php/3.5E_Effects

Instead, try something like
IFT: CUSTOM(Flatfooted); DMG: 5
and then on on the target you will have to apply the effect
Flatfooted

Thanks for the quick reply!

So a) that link is for 3.5, this should be the one
https://www.fantasygrounds.com/wiki/index.php/4E_Effects

b) GRANTCA and CA are actually listed under conditions...

hmm... but this gives me an idea:
IFT: CUSTOM(GRANTCA); DMG: 5
might actually work...

LordEntrails
April 13th, 2019, 23:26
Sorry for the wrong link :)
They are listed on the Conditions table, but they are listed under the subset of Status. I think that's the difference. But, as I've never actually tested or looked at the code I could be worng :0

The CUSTOM tag should work though, but you may or maynot want to use a custom tag that matches an existing effect. Don't know *shrugs*