Thatpandaman
April 3rd, 2019, 03:01
I'm trying to work out a custom NPC that has a lot of effects I'm trying to work out.
1. How do I apply an effect to an NPC that will save it when its exported to a module? Some specificly worded traits (like "Magic Weapons or Improved Critical") will be saved as a part of the NPC and automatically apply the effects, is there a way to word the body of traits to apply them indefinitely?
2. Is there a way to word the following when they scores a critical hit with a weapon attack, if the target is a creature that can bleed (DM’s discretion), the target additionally suffers half of the damage from the attack at the end of its next turn.
I have thought of just having an effect that just adds additional damage dice (2d4 to start, 1d4 on a critical) with DMG: 1d4,critical. But that doesn't add half of the rolled damage from the npc.
1. How do I apply an effect to an NPC that will save it when its exported to a module? Some specificly worded traits (like "Magic Weapons or Improved Critical") will be saved as a part of the NPC and automatically apply the effects, is there a way to word the body of traits to apply them indefinitely?
2. Is there a way to word the following when they scores a critical hit with a weapon attack, if the target is a creature that can bleed (DM’s discretion), the target additionally suffers half of the damage from the attack at the end of its next turn.
I have thought of just having an effect that just adds additional damage dice (2d4 to start, 1d4 on a critical) with DMG: 1d4,critical. But that doesn't add half of the rolled damage from the npc.