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Shadowmoon49
March 31st, 2019, 17:53
hello, I have a quick question about the script of a gnoll killer success story, the script I'm indicating:

IFT: TYPE[gnoll]; ATK: 2; DMG: 2

When I try the script it works for gnoll, but when I try it on another non gnoll target, the effects also work, i don't understand why?

Trenloe
March 31st, 2019, 18:48
Welcome to the forums!

Make sure you follow the format of conditional effects listed here: https://www.fantasygrounds.com/wiki/index.php/3.5E_Effects#Conditional_Operators

Note that you shouldn’t be using square brackets. TYPE ([creature type]*) Replaces TYPE [creature type] with one or more from the list. So, use TYPE(gnoll) in your example.

Shadowmoon49
March 31st, 2019, 19:24
Thanks for your answer, but if I do the script like that: IFT: TYPE(gnoll); ATK: 2; DMG: 2, the effects don't work at all when I target a gnoll. As much as I replace gnoll with giant it works, as well with gnoll no.

Trenloe
March 31st, 2019, 19:30
The effect IFT: TYPE(gnoll); ATK:2;DMG:2; works fine for me:

https://www.fantasygrounds.com/forums/attachment.php?attachmentid=26899

Trenloe
March 31st, 2019, 19:32
Make sure that the creature you're targeting has a type entry that includes subtype Gnoll - the conditional effect triggers off the type/subtype, not the name.

Shadowmoon49
April 3rd, 2019, 10:18
Here's what it looks like for me against a gnoll and a giant :

https://zupimages.net/up/19/14/fodp.jpg (https://zupimages.net/viewer.php?id=19/14/fodp.jpg)

Trenloe
April 3rd, 2019, 10:26
Here's what it looks like for me against a gnoll and a giant :

https://zupimages.net/up/19/14/fodp.jpg (https://zupimages.net/viewer.php?id=19/14/fodp.jpg)
Please provide a screen shot of the Gnoll NPC record.

Shadowmoon49
April 3rd, 2019, 10:47
here it is:

https://zupimages.net/up/19/14/85d7.jpg (https://zupimages.net/viewer.php?id=19/14/85d7.jpg)

Trenloe
April 3rd, 2019, 14:15
Ah, so you’re using Pathfinder, not 3.5E.

This is indeed an issues with Pathfinder. Gnoll is missing from the creaturesubtype list in the PFRPG ruleset.

Shadowmoon49
April 3rd, 2019, 14:55
Oh, okay! I didn't know, thanks for your help! ;)

Gwaihir Scout
April 6th, 2019, 04:40
Same thing happens with the robot subtype. Had to have my players change effects to the construct type.

Figured I'd mention it since Iron Gods is getting added to the store.

Moon Wizard
April 8th, 2019, 05:18
I just checked robots, and they should already work. Here's the effect I used to check.
[CODE]
IFT: TYPE(robot); ATK: 2
[CODE]

The gnoll subtype will need to be added to both 3.5E and PFRPG.

Thanks,
JPG

Gwaihir Scout
April 8th, 2019, 14:35
OK, I'll take your word for it. We were getting inconsistent results, so it was certainly working for some things. Hard to tell what the problem is with high-level characters that have a million effects.

Trenloe
April 8th, 2019, 14:47
The gnoll subtype will need to be added to both 3.5E and PFRPG.
Gnoll is actually in 3.5E, but not PFRPG.