View Full Version : Feature Request: Add casting limits to Powers
q3143205
March 30th, 2019, 01:29
I'm playing a Druid in a 5e campaign and I was trying to set up a Wild Shape power, but there is apparently no way to add the two cast limit to the power.
Could you add the ability to add cast limits to Powers and Magic?
Just the little bubbles that are already used for Spell Slots and Weapon Ammo would be a great addition and would be a perfect for tracking Magic Item charges and miscellaneous class abilities.
Trenloe
March 30th, 2019, 01:39
Welcome to the forums.
Absolutely you can setup uses for powers. See the "Power Group Example" in the Wiki User Guide here: https://www.fantasygrounds.com/wiki/index.php/5E_Character_Sheet#Power_Group_Example
And also see "Preparation Mode" in the "Mode and Display" section at the bottom of that page.
q3143205
March 30th, 2019, 02:17
I did not know you could do that, and it is much better than what I was using. Thank you for showing me that!
Although, I do think it would still be nicer to set uses on individual Powers rather than on Groups, just because I would like to keep my Groups better organized.
This definitely works though, even if it isn't as elegant as I was helping for.
EDIT: Wait, I didn't get to your mention of Preparation Mode before writing this. This appears to be exactly what I was looking for. Thank you!
Trenloe
March 30th, 2019, 02:26
See the "preparation" mode I mentioned - this allows you further control over individual powers.
q3143205
March 30th, 2019, 02:50
Yep. That was exactly what I was looking for.
LordEntrails
March 30th, 2019, 18:10
Also note that one the forums here is a druid wild shape and on the DMsGuild is another. Both add a great deal of function and automation regarding druid wild shape. Would give you lacked, would give you links, but on phone.
Zacchaeus
March 30th, 2019, 18:40
I did not know you could do that, and it is much better than what I was using. Thank you for showing me that!
Although, I do think it would still be nicer to set uses on individual Powers rather than on Groups, just because I would like to keep my Groups better organized.
This definitely works though, even if it isn't as elegant as I was helping for.
EDIT: Wait, I didn't get to your mention of Preparation Mode before writing this. This appears to be exactly what I was looking for. Thank you!
Just be sure you don't set something in the data for the Power Group and then set individual abilities via preparation mode. They'll fight with one another if you do.
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