sloejack
August 29th, 2006, 01:19
Being relatively new to the software I may not have found this but if the feature isn't there, consider this a feature request for version 2.0.
Is there a way to protect the contents of your rulesets, modules, tokens, and other add-ons? The question stems from two lines of thinking. The first is preserving game integrity, and the second is purely commerical and rights focused.
Preserving Game Integrity with maps. The scenerio is that you create a nice elaborate map that you want to share with your players as they explore your dungeon and campaign. The issue is that the players get a copy of your map image and can see more than you allow them spoiling parts of the adventure for themselves and for everyone. I think I've figured out that some tokens can be kept back on only revealed when used but not stored on the players systems, can the same thing be done with maps?
Preserving IP rights with addons. Many folks work hard to develop content for FG. Some for free and some for a fee. Is there any mechanisim to protect the fee based content so that it doesn't wind up being distributed for free just because someone connects to your game? This particular issue is focused on things like token sets, character sheets, and rulesets. Modules and Campaigns as far as I can tell are primarily server side only except for maps and other images.
Is there a way to protect the contents of your rulesets, modules, tokens, and other add-ons? The question stems from two lines of thinking. The first is preserving game integrity, and the second is purely commerical and rights focused.
Preserving Game Integrity with maps. The scenerio is that you create a nice elaborate map that you want to share with your players as they explore your dungeon and campaign. The issue is that the players get a copy of your map image and can see more than you allow them spoiling parts of the adventure for themselves and for everyone. I think I've figured out that some tokens can be kept back on only revealed when used but not stored on the players systems, can the same thing be done with maps?
Preserving IP rights with addons. Many folks work hard to develop content for FG. Some for free and some for a fee. Is there any mechanisim to protect the fee based content so that it doesn't wind up being distributed for free just because someone connects to your game? This particular issue is focused on things like token sets, character sheets, and rulesets. Modules and Campaigns as far as I can tell are primarily server side only except for maps and other images.