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benjihad
March 14th, 2019, 18:18
After several attempts to find a font that plays nicely with Fantasy Grounds, I finally feel that I found one that looks somewhat decent.

This is based off the Custom Font extension that I can't seem to find the forum link to now, but figured I should shout out to the creator that put this together originally.

Montserrat Font @ Google Font Library (https://fonts.google.com/specimen/Montserrat)
The font used has an open source license attached so should be free to distribute.

There are two files:
- One has an alternate font called "Princess Sofia" (also open-source) as the narrator text used in the chat window.
- The other is the base file with only Montserrat.

Image: 26713

paladiusdarkhelm
March 15th, 2019, 01:00
That -is- really easy to read. Have you already tested it by any chance with any other extensions that key off of chat-text, like DOE Sounds?

benjihad
March 15th, 2019, 03:34
That -is- really easy to read. Have you already tested it by any chance with any other extensions that key off of chat-text, like DOE Sounds?

Have not had a chance to test with any other rulesets or add-ons besides the DCCRPG ruleset and the Author utility. Will maybe take a look at that this weekend since I've been meaning to mess around with the DOE extensions again.

mattekure
March 15th, 2019, 20:57
I really love this font. It is so clean and easy to read. It didnt do as well when I modified the scaleui, so I went ahead and made my own version. Instead of converting the font over to the fgf files, I found you can just use the TTF or OTF files directly. this worked great, so I could bump up the sizes and tweak it very easily for the new scale.
Thanks!

benjihad
March 16th, 2019, 20:06
I really love this font. It is so clean and easy to read. It didnt do as well when I modified the scaleui, so I went ahead and made my own version. Instead of converting the font over to the fgf files, I found you can just use the TTF or OTF files directly. this worked great, so I could bump up the sizes and tweak it very easily for the new scale.
Thanks!

Nice, I will have to give that a try as well. I had to change the default font because it rendered fraction characters poorly, so I scrolled through the font library on the smallest point setting to see which I thought looked the best. Glad you found it as readable as I did!

paladiusdarkhelm
March 16th, 2019, 20:45
I really love this font. It is so clean and easy to read. It didnt do as well when I modified the scaleui, so I went ahead and made my own version. Instead of converting the font over to the fgf files, I found you can just use the TTF or OTF files directly. this worked great, so I could bump up the sizes and tweak it very easily for the new scale.
Thanks!

@benjihad - I've been using the font. It's great! I do /scaleui a fair amount as well, though. Are you open to incorporating @mattekure suggestion into your extension to make it more flexible for scaling?

mattekure
March 16th, 2019, 21:41
@benjihad - I've been using the font. It's great! I do /scaleui a fair amount as well, though. Are you open to incorporating @mattekure suggestion into your extension to make it more flexible for scaling?

Oh, I forgot to link them. I attached my edits here if you want to take a look. the one marked big I find works well at scaleui 80, but it is now super easy to change any given fonts size. just change the file extension to zip and extract the contents. Inside is a graphics_fonts.xml file. the only thing you would need to tweak is the 'size="X"' lines for the type of text you want to change.