SKarate
March 12th, 2019, 03:48
(New Player Friendly)
FG License: Ultimate License.
Game System: Pathfinder 1st Edition
Time Zone: US Eastern Standard Time [GMT-5]
Day of week and time: Every Other Saturday Time: Noon
If new game, planned start date: April, maybe earlier
Planned Duration & Frequency: Every other Week
Term: Medium-Long Term depending on players choices.
Text or Voice: I am leaning towards text game play with voice over top, but I might consider doing a hybrid. Either way text will be used.
Voice software used: Discord (What else?)
Will this be recorded and/or live streamed?: Possibly. I have an interest in recording the campaign as a potential series.
Roleplay & Combat mix: 80/20, or as the players determine. I lean more towards role-play when playing so I try to make all encounters have multiple possible outcomes, including combat if it comes to it. It is all going to depend on how the players choose to overcome the encounters as to how much combat there is, but nothing will ever be set in stone.
Number of Players in game & needed: I want to run a party of up to 6 players, but will begin the campaign with a minimum of 4. The reason I want 6 is I know life happens and with 6 if we have 1 or 2 people who can't make it to a session we can continue the session anyway. Which is really important when you are playing every other week.
Character starting level & equipment: 1st Level Characters. Each character will have their classes starting kit, a small pouch of gold and basic weapon and armor as needed for class. I like people who put efforts into backstories and tend to reward players who put forth a little effort with a small boost to starting gear (something as basic as based on your backstory I feel like your shield should be masterwork)
Character/Campaign restrictions: Core Rulebook Races and Classes only, but Archetypes from other books for those classes are allowed. (For example you can choose a Zen Archer Monk but not Summoner), and Core Races only minus Half-Orc. The reasons for this is the setting I am creating I am altering the flavour of the classes to fit in the campaign better. Alignment wise characters need to have a Good Tendency character (meaning you can play neutral characters who lean towards good, but no creating evil or leaning towards evil characters as the good-evil alignment is heavily played on through the campaign). More details to come when you have been accepted into the campaign.
Details of your scenario:
Details are still being worked out in Fantasy Grounds and I actually wanted to start getting a player base to help develop as well as put a fire under my butt to get this completed instead of my continual procrastination.
Here is the elevator pitch for the campaign if you will:
A great evil has begun to take hold of the world after centuries of being imprisoned by The Green Goddess and it is up to our heroes to push back the evil and restore the world to peace.
Note about character creation: All players will be from a secluded town called Aravale a town so far detached it takes care of itself and doesn't really swear fealty to any kingdom. (Although is on the border of 3). This town is small enough that everyone knows one another including the couple of farms on the outskirts that bring in fresh food for the town. It has a racial make up of primarily human, but there are a couple of families from each race present [To allow players the ability to chose any race]
FG License: Ultimate License.
Game System: Pathfinder 1st Edition
Time Zone: US Eastern Standard Time [GMT-5]
Day of week and time: Every Other Saturday Time: Noon
If new game, planned start date: April, maybe earlier
Planned Duration & Frequency: Every other Week
Term: Medium-Long Term depending on players choices.
Text or Voice: I am leaning towards text game play with voice over top, but I might consider doing a hybrid. Either way text will be used.
Voice software used: Discord (What else?)
Will this be recorded and/or live streamed?: Possibly. I have an interest in recording the campaign as a potential series.
Roleplay & Combat mix: 80/20, or as the players determine. I lean more towards role-play when playing so I try to make all encounters have multiple possible outcomes, including combat if it comes to it. It is all going to depend on how the players choose to overcome the encounters as to how much combat there is, but nothing will ever be set in stone.
Number of Players in game & needed: I want to run a party of up to 6 players, but will begin the campaign with a minimum of 4. The reason I want 6 is I know life happens and with 6 if we have 1 or 2 people who can't make it to a session we can continue the session anyway. Which is really important when you are playing every other week.
Character starting level & equipment: 1st Level Characters. Each character will have their classes starting kit, a small pouch of gold and basic weapon and armor as needed for class. I like people who put efforts into backstories and tend to reward players who put forth a little effort with a small boost to starting gear (something as basic as based on your backstory I feel like your shield should be masterwork)
Character/Campaign restrictions: Core Rulebook Races and Classes only, but Archetypes from other books for those classes are allowed. (For example you can choose a Zen Archer Monk but not Summoner), and Core Races only minus Half-Orc. The reasons for this is the setting I am creating I am altering the flavour of the classes to fit in the campaign better. Alignment wise characters need to have a Good Tendency character (meaning you can play neutral characters who lean towards good, but no creating evil or leaning towards evil characters as the good-evil alignment is heavily played on through the campaign). More details to come when you have been accepted into the campaign.
Details of your scenario:
Details are still being worked out in Fantasy Grounds and I actually wanted to start getting a player base to help develop as well as put a fire under my butt to get this completed instead of my continual procrastination.
Here is the elevator pitch for the campaign if you will:
A great evil has begun to take hold of the world after centuries of being imprisoned by The Green Goddess and it is up to our heroes to push back the evil and restore the world to peace.
Note about character creation: All players will be from a secluded town called Aravale a town so far detached it takes care of itself and doesn't really swear fealty to any kingdom. (Although is on the border of 3). This town is small enough that everyone knows one another including the couple of farms on the outskirts that bring in fresh food for the town. It has a racial make up of primarily human, but there are a couple of families from each race present [To allow players the ability to chose any race]