darklajid
March 6th, 2019, 06:07
Hi there.
Our PF group has two characters who have natural (permanent) damage resistances. For myself that'd be 5 vs acid, cold, electricity.
We're able to add this as an ongoing effect, by say adding an action for it and clicking on "I have resistances, dammit" whenever these accidentally get cleared. But that's.. less than optimal.
Is there any way to make this an ongoing (ideally: intrinsic, unchangeable) static property of a character?
I even dove a bit into the sources (I'm clueless, merely dangerous..) and ended up in EffectManager.getEffectsByType being called in the damage handling path .. but that seems to only look at active effects in the combat tracker, not permanent character properties (unless I miss something)?
Is there a way to do this?
Our PF group has two characters who have natural (permanent) damage resistances. For myself that'd be 5 vs acid, cold, electricity.
We're able to add this as an ongoing effect, by say adding an action for it and clicking on "I have resistances, dammit" whenever these accidentally get cleared. But that's.. less than optimal.
Is there any way to make this an ongoing (ideally: intrinsic, unchangeable) static property of a character?
I even dove a bit into the sources (I'm clueless, merely dangerous..) and ended up in EffectManager.getEffectsByType being called in the damage handling path .. but that seems to only look at active effects in the combat tracker, not permanent character properties (unless I miss something)?
Is there a way to do this?