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connivingsumo
February 21st, 2019, 21:06
Asking for a friend as I don't run Exalted games; heck, I'm lucky to even function enough to play in one. Anyway, I have a friend that runs an Exalted 3e game over at R20 and I'm trying to get him over here, but I didn't see Exalted in the lineup of supported rule-sets, so I'm just curious if it's maybe in the future lineup, or if anyone has considered it at all - or it won't ever be - etc.

Thanks & Cheers ;)

Moon Wizard
February 21st, 2019, 22:54
There is not a dedicated Exalted ruleset available that I have seen, and I haven't heard of anyone working on one.

However, the forum user, Damned, did enhance the MoreCore generic ruleset to support Exalted rolls according to this thread.
https://www.fantasygrounds.com/forums/showthread.php?37755-MoreCore-extensions&p=425741&viewfull=1#post425741

Regards,
JPG

connivingsumo
February 21st, 2019, 23:08
Thanks Moon Wizard. I had a look over that thread pretty thoroughly and I think there’s enough there he could run with it.

As I read through the posts I realized that on R20 we’re just calculating our own stat & abilities and then picking the amount of d10s to toss. We don’t even use the vid/voice there as we play on Skype. He just uses the VTT for his hand drawn maps & the dice roller.

Anyway, with what you provided and what functions I recall using “over there” I don’t see why we can’t run the games here.

Thanks for the info.

damned
February 21st, 2019, 23:33
I have not yet done the Exalted Rolls... Still on my list... Am working some Tardis magic and a Secret Project just at the moment.

connivingsumo
February 22nd, 2019, 04:43
I have not yet done the Exalted Rolls... Still on my list... Am working some Tardis magic and a Secret Project just at the moment.
“Tardis” anything gets my approval, and how could I possibly criticize “a Secret Project”? :D

Knowing it’s on the someday-agenda will make my Exalted-Crazy friend very happy. :)

feldrol
February 22nd, 2019, 19:03
There was a pretty decent ruleset for 2E that we used to run some sessions. I think I still have it somewhere.

connivingsumo
February 22nd, 2019, 19:56
There was a pretty decent ruleset for 2E that we used to run some sessions. I think I still have it somewhere.

I wouldn't mind having a look at it. I think my buddy owns every, single thing printed for Exalted 2e, so I'm sure he would like it. He bought the 'special' buy-in whatever-and-whatnot on their Kickstarter for Third Edition. Pretty nicely bound book he has for it.

feldrol
February 23rd, 2019, 13:42
Heres is the link to the original download :
https://www.fantasygrounds.com/forums/showthread.php?13079-Exalted-Ruleset

I tweaked a version for my DM to more easily follow up initiative on the tick system, but I do not currently have it no my computer. If someone is really interested by it, PM me and I will see if I can find it.

connivingsumo
February 23rd, 2019, 14:31
Heres is the link to the original download :
https://www.fantasygrounds.com/forums/showthread.php?13079-Exalted-Ruleset

I tweaked a version for my DM to more easily follow up initiative on the tick system, but I do not currently have it no my computer. If someone is really interested by it, PM me and I will see if I can find it.

Thanks for everything feldrol.

So I was telling my Exalted buddy about this thread and he asked me a question that I'm going to pass on here, so I hope I get it right. Ideally, some of you are familiar enough with Exalted to know what the heck I'm trying to ask; I'm an absolute Exalted-Noob, so I'm constantly mixing up dice rolls, charms & spells, stats & abilities, yadda yadda. So here's his question... I think...

"Will Fantasy Grounds allow me to make a macro (or similar, effect??) so that we can roll 'n#' d10s, have it re-roll 5s and 6s, and then also point out or count the number of 1s rolled?"

I guess the idea here is - again I know jack about Exalted - you're wanting to count up the number of 7s, 8s, and 9s you roll because those are successes; even better if the macro or whatever can count 10s as two successes. Then you have an ability or charm or something that allows you to re-roll 5s and 6s, so it would need to not only re-roll those but count any successes as mentioned above. Then it needs to tally the number of 1s because the count of failures potentially plays into an enemy's ability that uses your failures against you.

I'm making my way through so many FG tutorials right now - as we speak, actually - so I appreciate everyone's patience if the answer to my question is in my near future. ;)

feldrol
February 23rd, 2019, 16:32
Currently the ruleset counts success above a threshold you can define on screen : There is a number (default :7) that you can change just by clicking on it, in game.
10s are already counted as two succeses.
I post an image to show how the ruleset looks with success counts.
26426
Regarding having 5's or 6s being rerolled, it can be done BUT it is not as easy as a macro. You must do some programing work in the ruleset, and messing with dicerolls coding is not very intuitive. (took me quite some time to understand it). Counting 1' is easier but still needs some coding.
A nice feature of the ruleset is you have character sheets for all kinds of exalted (solar, lunar, sidereal...)

feldrol
February 23rd, 2019, 16:50
But when damned integrates exalted rolls in MoreCore, the result will probably be cleaner that the old ruleset.

connivingsumo
February 23rd, 2019, 18:15
Currently the ruleset counts success above a threshold you can define on screen : There is a number (default :7) that you can change just by clicking on it, in game.
10s are already counted as two succeses.
I post an image to show how the ruleset looks with success counts.
26426
Regarding having 5's or 6s being rerolled, it can be done BUT it is not as easy as a macro. You must do some programing work in the ruleset, and messing with dicerolls coding is not very intuitive. (took me quite some time to understand it). Counting 1' is easier but still needs some coding.
A nice feature of the ruleset is you have character sheets for all kinds of exalted (solar, lunar, sidereal...)

Wow! This is fantastic. My buddy is a programming-tinkerer (he could go full blown if he wasn't so in love with Linux Administration), and codes/writes scripts for his Linux Admin stuff, so I'm betting he could get the die programming figured out after some time. I think he's going to be pretty excited because he told me last night, <I'm paraphrasing> "Ya bla bla bla about leaving R20, but if FG can do this <insert huge diatribe about custom Exalted die rolls> then that will catch my attention! I'm much more about moving if FG can do that."


But when damned integrates exalted rolls in MoreCore, the result will probably be cleaner that the old ruleset.
I've been trying to save those chat threads you've pasted here so I can shoot them to him in an email when he's ready to move to FG. Also, thanks for that screen shot! I'm going to save it & text it to him... maybe that'll sweeten the deal! ;)

feldrol
March 2nd, 2019, 21:13
For people willing to put their hands into some coding, even for RPG that are not officially suported, FG2 is really fantastic. You will often find a ruleset developed by someone in the community for a RPG that has mechanics close to the game you play. You tinker it a bit and voila!

(On a side note for smithworks, if FGU can have easier programming for dicerolling, it will be fantastic!)

LordEntrails
March 2nd, 2019, 22:36
(On a side note for smithworks, if FGU can have easier programming for dicerolling, it will be fantastic!)
Between MoreCore and DORCore I suspect you should be able to find most any die mechanic you need. Or at least the base logic to get you there :)

connivingsumo
March 3rd, 2019, 00:27
For people willing to put their hands into some coding, even for RPG that are not officially suported, FG2 is really fantastic. You will often find a ruleset developed by someone in the community for a RPG that has mechanics close to the game you play. You tinker it a bit and voila!

(On a side note for smithworks, if FGU can have easier programming for dicerolling, it will be fantastic!)


Between MoreCore and DORCore I suspect you should be able to find most any die mechanic you need. Or at least the base logic to get you there :)

Thank you both!! :D

feldrol
March 6th, 2019, 20:31
Ok, I recovered the old ruleset with the tweak to handle the tick initiative system in the combat tracker.
You can see the screenshot there :
26591
When a PC or an NPC finishes his action, the GM click on the button to the right to increment the number of ticks for his next action.
For more details, you can PM me.

connivingsumo
March 7th, 2019, 03:53
Ok, I recovered the old ruleset with the tweak to handle the tick initiative system in the combat tracker.
You can see the screenshot there :
26591
When a PC or an NPC finishes his action, the GM click on the button to the right to increment the number of ticks for his next action.
For more details, you can PM me.
:O
Thank you! I’m going to email him this pic and bookmark the thread ~ thanks again! :D

Morik
March 28th, 2019, 23:02
Any progress on this? I'd love to have Exalted 3rd ed on here!

BygMyk
August 29th, 2020, 17:07
I'm currently trying to get this Exalted ruleset installed.
I've downloaded it and ran the installer and the current (non-Unity) FG is not seeing it. I tried to manually install the files also, to no avail.
It appears the .pak file is not in those included.
Might you have any suggestions?