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Gestosad
February 14th, 2019, 22:35
Hey so as the title says, struggling to add powers to the Actions tab in the character sheet, the fantasy grounds 5e wiki says that once a group has been created, and a new element added, a magnifying glass should appear at the end of each entry to allow you to modify it from a spell to an ability, no such luck for me yet - no matter what it turns into a spell

Building a system where there are both abilities & spells so you can see the issue of not being able to differentiate

Added an image of my current power list in case I am being blind

26317

Trenloe
February 14th, 2019, 22:47
You already have the magnifying glass on the power description line. This is what the Wiki is referring to (https://www.fantasygrounds.com/wiki/index.php/5E_Character_Sheet#Powers) when it says:

4. Click on the magnifying glass at the end of the Power Group line to bring up the editing dialog.
5. Users can toggle the sword or spell icon below the Power Group name to show whether this is a spell or attack group.


Additionally, you'll get the magnifying glass after a spell/power name once there is something to show. If you manually created the power (i.e. didn't drag/drop a spell to the actions tab), all you have is the name and any info entered when you click the link button. But there's no details. To create these you need to add them via the right-click Add Action menu. Add a cast action for attack/save, damage for damage, etc. to show the magnifying glass. But, all this will do is show/hide the actions you've created.

EDIT: Also moved from the Workshop forum to the 5E forum. The workshop forum is meant for modifying the ruleset or creating custom rulesets.

Zacchaeus
February 14th, 2019, 22:59
As the Wiki says you need to enter a name in the right hand box to name your power group before the magnifying glass appears at the end of the line. You have done this in your test description group but not in the top group. The dialog lets you set the group type for all of the actions in the group. You don’t set spell or action in the individual actions; only in the group.

Gestosad
February 14th, 2019, 23:20
Ah thank you so much, that solved it for me :) - While we're on the topic, is there a way to pre-make these powers the same way the spells are dragged and dropped in? or do you need to manually make them each time you want a power with a particular action, for a character

Trenloe
February 14th, 2019, 23:31
... is there a way to pre-make these powers the same way the spells are dragged and dropped in? or do you need to manually make them each time you want a power with a particular action, for a character
Make a dummy PC to hold the full developed power, then you can drag the power from the dummy reference PC to a new PC.

See the "Complete Package Series" in this post for examples: https://www.fantasygrounds.com/forums/showthread.php?27296-Guides-videos-and-other-helpful-information

Gestosad
February 15th, 2019, 00:47
Clever, thank you very much!

And i will look through that entire page, so thank you for that as well :)

scarymike23
February 15th, 2019, 14:34
Also, if you want to save yourself a bunch of time, you can purchase the Rob2e coding packs which basically has everything already coded, and you can just drag and drop it into the char sheet. SUPER HANDY.
https://www.dmsguild.com/product/226590/Fantasy-Grounds-5E-Coding-Package?term=rob+twohy+coding

Gestosad
February 15th, 2019, 14:47
oo i see, given that i am modifying to my own system, so i will use none of the 5.0 abilities and effects, does this still provide benefit beyond just tutorialization?

Zacchaeus
February 15th, 2019, 15:51
oo i see, given that i am modifying to my own system, so i will use none of the 5.0 abilities and effects, does this still provide benefit beyond just tutorialization?

If you aren't using anything from 5e then neither the Complete Package nor Rob's stuff will be any use to you. If I am understanding you correctly. If you aren't using any effects from 5e then why are you bothering with the actions tab at all since you won't be using the effects?

Gestosad
February 15th, 2019, 16:10
If you aren't using any effects from 5e then why are you bothering with the actions tab at all since you won't be using the effects?

Terribly sorry, clearly i didn't explain myself well at all

I'm not using any of the dnd 5.0 abilities, spells, actions or power from what i believe you refer to as The Players' Handbook (at least that's what I've gleaned from your Youtube tutorials, great help btw)
But i am going to use large parts of the dnd 5.0 system, so i imagine it would still be beneficial to get these packages

LordEntrails
February 15th, 2019, 17:32
Well, Rob's stuff is going to implement the effect (as described in the 5E Effects wiki page) for 5E things, like racial and class abilities, spells, magic items, etc. If you want to learn how to turn words and ideas into effects, then they will definitely help. But, since you may be changing or adding to what effects and such are available in your ruleset, they probably won't be usable as is.

Zacchaeus
February 15th, 2019, 17:54
Terribly sorry, clearly i didn't explain myself well at all

I'm not using any of the dnd 5.0 abilities, spells, actions or power from what i believe you refer to as The Players' Handbook (at least that's what I've gleaned from your Youtube tutorials, great help btw)
But i am going to use large parts of the dnd 5.0 system, so i imagine it would still be beneficial to get these packages

Well, no they won't be of any real help since they are the effects for spells, abilities and actions. If you are making up your own spells, abilities and actions then they'll be different. Depending on what you come up with the effects may be similar or not possible to create.