View Full Version : Time extension question

February 12th, 2019, 20:13
Does anyone have a time extension that will increment the time by 1 minute, 10 minutes, and 1 hour (without short rest) to emulate time spend adventuring to expire spell effects?

February 12th, 2019, 20:17
Are you referring to advancing the combat tracker or the time in the calendar?

Either way, only advancing the combat tracker will expire any effects. Depending which ruleset you're using (you don't mention that), you can right click on the "Next round" button and there are some common number of rounds to add to the CT: 5, 10, 15, 20 rounds (but not 10 minutes or 1 hour).

Maybe you could look into writing an extension to add those options?

February 12th, 2019, 20:25
You can also use the CT Menu Effects > Clear Expiring Effects to remove effects with a duration of less than 1 hour

February 13th, 2019, 01:19
The Clear Expiring Effects looks like the best option. Thanks you Zacchaeus. I was thinking more for adventuring and the casting of ritual spells that tie up 10 minutes of party time. Sorry Trenloe I am using the 5e ruleset and had only noticed the short rest and long rest in the combat tracker and blindly missed the expiring effects but incrementing the calendar does sound like an idea. Does the rounds in the combat tracker automatically add to the calendar?

Moon Wizard
February 13th, 2019, 02:20
No, the calendar and the combat tracker are not linked.