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View Full Version : Release Updates on January 29th, 2019



lokiare
January 29th, 2019, 17:18
Please remember not to update right before a game starts.

In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the book for the updated module and select "revert changes". Be warned, any edits you've made will be lost.

The following products have been updated:

Traveller 1E Ruleset (Mongoose)

[Added] PSI Talents data added, a PSI Tab on the character sheet.allows the Talents to be dragged onto, allowing the player to add the Talents they have.
[Fixed] Dragging Autorifle (for example) with no Gun Combat (Slug Rifle) but Gun Combat correctly finds the 'base skill', if no 'base skill' exists and JoaT does, it uses that.
[Fixed] CT (applied updates from Moon Wizard - where my code overrode updates to CT causing some issues)***
[Fixed] Worlds Data - Law Level is now correctly set*/**
[Fixed] When making Skill rolls, if an NPC is the 'active' player in the Combat Tracker, that NPC's name is shown in the Chat Window making that roll, incorrect.
When making DAMAGE rolls, the desktop modifier and buttons will now modify the DAMAGE Roll.
[Updated] When making ATTACK rolls, the CHAT window will now show how close/bad/successful you were.
[Updated] When making DAMAGE rolls, if the ATTACK roll had a positive effect (ie you roll 9 or more), that DMG bonus is added to the DAMAGE roll.

*If you already have worlds entered, edit the UWP but change the Law Level (final digit before the -) to something different, then reset to the original level.
** Also note that Tripwire (Adventure) had this issue, so updated the data - there's an update to this module.

[U]Castles & Crusades Ruleset
Players Handbook

[Fixed] Minor typography edits
[Added] Legacy Barbarian class