Caels
January 18th, 2019, 07:18
Please forgive me if this is answered already, I did search but maybe I'm not searching for the right terms.
I'm putting together a custom game based on the 5E rules.
Is there a way to trigger an effect based on a die roll?
For clarity, I've created a custom effect that will apply to lots of creatures throughout the campaign called Corrupted. A creature affected by corruption is immune to sleep, charm, fear and other such affects. But I'd also like to add in a very small chance of the corruption spreading through melee attacks.
I was thinking perhaps something like CHECK: 1d100, or SAVE 1d100, but I don't know how I would tie that to a resulting roll or even compare it to whatever chance I'm after.
I'm putting together a custom game based on the 5E rules.
Is there a way to trigger an effect based on a die roll?
For clarity, I've created a custom effect that will apply to lots of creatures throughout the campaign called Corrupted. A creature affected by corruption is immune to sleep, charm, fear and other such affects. But I'd also like to add in a very small chance of the corruption spreading through melee attacks.
I was thinking perhaps something like CHECK: 1d100, or SAVE 1d100, but I don't know how I would tie that to a resulting roll or even compare it to whatever chance I'm after.