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View Full Version : Out-of-session (persistent) info sharing question



bewmaynes
January 17th, 2019, 19:09
As a FG noob, I may be too stuck in my pencil&paper frame... But I'm looking for the best way to share information with players in a way that allows them to access it even when they are *not* actively joined to my campaign. If I share images or maps or story elements with them during a session, I'd like them to have access to those materials out-of-session as well (like being able to keep handouts in an at-the-table session).

As it stands, I am not seeing a way to allow persistent sharing outside of sessions. I don't even know if this is something that needs to be associated with the players PC (if so, how is that accomplished) or with the player's account (how?) or something that needs exported as a mod???

Help!!

(and thank you!)

Andraax
January 17th, 2019, 19:19
I use Obsidian Portal (https://www.obsidianportal.com/).

mattekure
January 17th, 2019, 19:23
If I need to share stuff outside of a session I use google drive.

bewmaynes
January 17th, 2019, 21:16
I guess I'm thinking more about situations where I have purchased FG digital content (no print, no PDF) and want to share text with the players. e.g., I got the (very neat) little setting module for White Moon Cove. I'd like to allow the players access to that NPC info when they're working in their local instances of FG.

Is the only way to do that to copy/paste and share via OP or GDrive??

Trenloe
January 17th, 2019, 21:22
A players "local instance" of FG is purely for character creation/management (through the manage characters functionality). They can't see anything the GM has shared with them while in this mode - nothing to do with the GMs campaign.

The only way players can view what has been shared with them is to connect to a running GM session. Do you have an option to leave your GM instance of FG running outside of your gaming sessions?

bewmaynes
January 17th, 2019, 22:04
Bummer. That's sort of what I suspected. I can leave FG running often, but that can be tough when multiple time zones are involved. Stinks to have such a nice platform on which to play, then to have to send people somewhere else just to have persistent information available. Ah well.

Thanks all for the responses!