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View Full Version : LFP EST The Whispering Cairn [Factor12 Conversion]



DMReckless
January 14th, 2019, 23:06
Recruiting for Converted “The Whispering Cairn”, potentially leading into the rest of the Age of Worms Adventure Path

Seeking 3-6 Players

The Whispering Cairn, written by Erik Mona, kicked off the Age of Worms in Dungeon Magazine #124. Along with its accompanying article on Diamond Lake in the same issue, this amazing adventure sends a group of novice explorers into a trap and monster filled crypt built by an ancient society and continues with a local mystery, thus involving the core high fantasy concepts of Combat-, Magic-, Prowess-, and Social -based encounters.

This adventure has been converted and altered for play with the Factor12 High Fantasy Role-Playing Game utilizing Fantasy Grounds VTT and Discord.

Factor12 is a High Fantasy Role-Playing Game currently in an early playtest phase. Converting the Whispering Cairn gives me an opportunity to illustrate and hone differences between the game and other Fantasy RPGS that have come before while testing mathematical, social, and gameplay experience expectations.

The Factor12 ruleset playtest version1.1 is available for free here (https://www.dropbox.com/s/z1xgds8gffgcvka/F12PLAYTESTV1.1_optimize.pdf?dl=0).

I have the ultimate license for Fantasy Grounds, so players need only the demo version.

The Discord channel for both playtest feedback and (with separate sub-channel) the game is linked here ( https://discord.gg/fb9DujU).

I will be utilizing the MoreCore ruleset for Fantasy Grounds, utilizing the information I’ve loaded into the module here ( https://www.fantasygrounds.com/forums/showthread.php?47141-Factor12-for-MoreCore) for character sheet and ability management. Note this module includes story templates designed for quick generation of semi-randomized characters. I’d prefer people make characters of their own, but this tool is there to help with inspiration.

Game will be run weekly from 7pm to 10 pm EST on a night determined by best availability of players. The initial game should take 4-6 sessions and may be expanded into a full run of the Age of Worms adventure path depending on interest and availability.

DMReckless
January 16th, 2019, 00:10
To hopefully peak some interest, I will be posting some sample characters generated by the randomizer, to both show some of the types of characters people can play and to highlight how you can have different characters with the same Species and/or Archetypes, etc.

So, first up is

Audreat Hearthbridge
Juliana Human Mouse-Sign Warlock

Acumen 14 (+2) Knowledge 12 (+1) Physique 17 (+3) Spirit 16 (+3)
Soak 17 Action Points 10 Max Nexus Points 9 Movement Rate 35 ft
Dodge 21 Parry 23(24 with Shield) Will 23 Wits 22

Athletics(Cd10) +9 Combat(Cd12) +11 Engineering(Cd8) +4
Grace(Cd10) +9 Leadership(Cd10) +8 Lore(Cd8) +3
Nature(Cd8) +5 Nexus(Cd12) +11 Perception(Cd12) +10
Profession(Cd6) +2 Science(Cd8) +3 Social(Cd8) +6

Racial Features and Other Traits
Competent: humans have increase competencies. Audreat’s Engineering and Science Skills have been boosted in accordance with this Feature.
Culturally Adept: humans gain an extra Cultural Trait.
Skilled: humans gain an extra Skill Rank each Level.
Tribalistic: some humans, like Audreat, form tight social bonds. Audreat has formed this type of bond with the militia, and may use her Competency Die on Leadership and Social Skill Rolls involving humans in the militia without spending a Nexus Point.
Colonial: Audreat did some work in far off lands, and has broadened her horizons, gaining extra skill ranks.
Ex-Military:[/i] Audreat used to serve in the militia, and was allowed to retain her sword and shield at no cost.
Folk Artist: Audreat has gained some popularity with the local poor, and is on her way to achieving real fame among the lower class.
Strong: Audreat is unusually strong, and can carry and lift more than usual.

Mouse Sign
The stereotype for Mice is that they’re quiet, quick-witted, and lazy. Audreat breaks the mousey mold, being boisterous, energetic, and strong as an ox.
Loci
Fold: Audret can fold space in order to attack Creatures at a distance as if they were adjacent to her. (Nexus +11 or Engineering +4, Beginner, Talented, and Gifted versions)
Jaunt: Audreat may teleport herself or others. (Nexus +11 or Lore +3, Beginner, Talented, and Gifted versions)
Sizzle: Audreat may attack her enemies with electric zaps. (Nexus +11 or Combat +11, Beginner, Talented, and Gifted versions)
Warp: Audreat may create portals others may use to teleport great distances. (Nexus +11 or Lore +3, Beginner, Talented, and Gifted versions)

Warlock
A Warlock is mistress of the magic of the Nexus. The ultimate magical warrior, a warlock blends steel and spell to conquer the battlefield.

Talents
Extended Nexus Audreat may extend the duration of most Loci.
Group Nexus Audreat may affect multiple targets with her Loci.
Inspired Nexus Audreat can inspire her allies, granting them the ability to use her Extended or Group Nexus Talent(s) with their own Loci.

Equipment
Gei Sword (Combat +11, 2d12 PRC SLS, D, 16 Soak, 4 lbs)
Chain Armor (R: PRC, SLS, 2 Bulk, 30 lbs, 12 Soak)
Light Iron Shield (1 PB, 14 Soak, 4 lbs)
Other gear

Audreat’s Tale
Audreat Hearhbridge joined the militia at an early age, looking forward to seeing the world. Her wish was granted, and she became a battle-wizard fighting to expand the nation’s territories, meeting new and interesting people and killing many of them. Now 27, Audreat has seen more combat action than many twice her age. Audreat’s experiences abroad broke her out of the stereotypical Mouse-Sign person’s shell, and she tends towards brassy talk but disciplined action. Turning her skills as an explorer and combatant to the lifestyle of an adventurer, Audreat manages to be a valuable asset to any group she joins.

DMReckless
January 16th, 2019, 01:28
For comparison, here is

Meresis Moonstream
Juliana Human Ape-Sign Warlock

Acumen 12 (+1) Knowledge 12 (+1) Physique 18 (+4) Spirit 18 (+4)
Soak 19 Action Points 10 Max Nexus Points 10 Movement Rate 40 ft
Dodge 22 Parry 24(25 with Shield) Will 23 Wits 21

Athletics(Cd10) +10 Combat(Cd12) +12 Engineering(Cd6) +1
Grace(Cd10) +10 Leadership(Cd8) +6 Lore(Cd8) +3
Nature(Cd10) +7 Nexus(Cd12) +11 Perception(Cd12) +9
Profession(Cd8) +4 Science(Cd8) +3 Social(Cd8) +8

Racial Features and Other Traits
Competent: humans have increase competencies. Meresis’s Leadership and Social Skills have been boosted in accordance with this Feature.
Culturally Adept: humans gain an extra Cultural Trait.
Skilled: humans gain an extra Skill Rank each Level.
Environmental Adept: some humans, like Meresis, adapt to harsh environments. Meresis has adapted to hot environments, and suffers far fewer difficulties in such environs.
Banker: Meresis has spent a good deal of time around financial matters and gains a bonus when making business-based profession skill rolls.
Fit: Meresis’s exercise routines have given her bonus skill ranks in grace and atheltics.
Plutarch: Meresis was born to a wealthy family, and her skills and wealth demonstrate this upbringing.
Warrior: Meresis has trained physically to be a warrior, honing her physique score.

Ape Sign
Embodying the common conception of Ape-signed people, Meresis is boisterous and outgoing, if a bit more inclined towards indoor living and comfort than many of her ilk.
Loci
Stretch: Meresis can stretch her body or allow other to do so with a touch, increasing their reach, movement, and granting them resistance against blunt objects. (Nexus +11 or Athletics +10, Beginner, Talented, and Gifted versions)
Thorns: Merises or those she touches may grow, sharp, prickly thorns as a defensive measure. (Nexus +11 or Combat +12, Beginner, Talented, and Gifted versions)
Nurture: Meresis can increase the competency of a target with a mere touch. (Nexus +11 or Leadership +6, Beginner, Talented, and Gifted versions)
Healing: Meresis’s extensive magical training has allowed her to train a Locus not normally available to Ape Signed Nexus Users, allowing her to heal herself or others. (Nexus +11 or Nature +7, Beginner, Talented, and Gifted versions)

Warlock
A Warlock is mistress of the magic of the Nexus. The ultimate magical warrior, a warlock blends steel and spell to conquer the battlefield.

Talents
Extended Nexus Meresis may extend the duration of most Loci.
Nexus Vision Audreat may see the Nexus, allowing her to determine opponents’ abilities and see invisible creatures.
Ranged Nexus Meresis may use her Loci at range, allowing her to aid her allies even from afar.

Equipment
Gei Sword (Combat +11, 2d12 PRC SLS, D, 16 Soak, 4 lbs)
Chain Armor (R: PRC, SLS, 2 Bulk, 30 lbs, 12 Soak)
Light Iron Shield (1 PB, 14 Soak, 4 lbs)
Longbow (50 feet, 2d12 PRC, Soak 8, 3 lbs.), 20 arrows (3 lbs)
Other gear

Meresis’s Tale
Born to the wealthy Moonstream family, Meresis was taught both how to get money and how to keep it. But mere financial success never really motivated her, and when she discovered a talent for manipulating the Nexus, she begged her parents to enroll her in the prestigious Academae Arte, eventually forcing them to relent. Meresis parleyed her magical skills into adventuring gold, and left her easy upbringing in the past. Her life has taken a few rough bumps, and she quickly realized skill at arms was just as important in the wild as her magical talents.