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View Full Version : Magic Weapons as powers



Willot
January 12th, 2019, 20:49
When your receive a magic weapon Ive always found it best not to create a weapon entry on your actions tab, but to create the weapon as a power.
You can then perform and saves and apply effects as the attack is made.

In fact there really isn't any need for the Weapon Section in the Action tab at all.

HERE (https://drive.google.com/file/d/1_abWl1Z9nqdi99nnISTsyl87uWKHHm3l/view?usp=sharing)is a video to show you how

Zacchaeus
January 12th, 2019, 21:49
You can also use this extension (https://www.fantasygrounds.com/forums/showthread.php?40833-5E-Advanced-Effects-(items-npcs-characters)).

Willot
January 12th, 2019, 21:55
You can also use this extension (https://www.fantasygrounds.com/forums/showthread.php?40833-5E-Advanced-Effects-(items-npcs-characters)).

Yep! I got that extension as well. A must have! Either way is good!

Willot
January 12th, 2019, 21:58
Some just occured to me too. It would a good way to use a bow's (or other ranged weapon) difference magic ammos
You set up a Power Group called Longbow Attacks with magic Arrows and then have all the different arrows with their effects set up under it.
By using the PREPARATION you can set up the count (uses) of each magic arrow type too

st4lk3r87
January 13th, 2019, 11:06
Some just occured to me too. It would a good way to use a bow's (or other ranged weapon) difference magic ammos
You set up a Power Group called Longbow Attacks with magic Arrows and then have all the different arrows with their effects set up under it.
By using the PREPARATION you can set up the count (uses) of each magic arrow type too

I'm planning to create an extension with a bit of connection between "ammo" in the actions panel and what's inside your inventory ( Select a particular ammo ). I didn't think about the possible magical effect.
It's still an idea and I didn't start at all on it but this is a good reminder :)