View Full Version : Ring of Blinking
swbuza
January 8th, 2019, 11:43
50% chance to be missed. That's easy to add with an effect.
But how to add the other side of it? 20% chance that your own attacks miss.
Moon Wizard
January 8th, 2019, 16:13
I don’t think there’s an automated way to do that.
As a workaround, If active, that player will probably need to choose partial concealment modifier from modifier box before each attack roll.
Regards,
JPG
swbuza
January 8th, 2019, 21:30
It occurs to me that this is similar to the blinded effect. But at 20% rather than 50%.
Blahness98
January 8th, 2019, 22:09
Couldn't you use a custom IFT? Like put IFT:CUSTOM(Blinking);CONC on the baddy and Blinking upon yourself? Wouldn't that work?
swbuza
January 16th, 2019, 06:09
Couldn't you use a custom IFT? Like put IFT:CUSTOM(Blinking);CONC on the baddy and Blinking upon yourself? Wouldn't that work?
So far, this seems to be working. Great idea!
Blahness98
January 16th, 2019, 13:42
Glad the work around works.
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