i3ullseye
January 7th, 2019, 21:11
Hi guys. Having some experience now with FG, mostly with the D&D 5E ruleset, I am pretty excited to start using it for CoC7e. Now I know we might be talking about two different scales of support, but one think is just eluding me.
Is there anything programmed to automate the skill increase procedure? I know you can check the box red when you successfully use a skill, and I know why that isn't automated. Is there no automation around this process?
Now, what would I like to see?
As a suggestion, i would love the option to make those check boxes Keeper only. Yes, a bit more work on the keepers part, but I think locking that down to only allowing the keeper to determine when a box gets checked would allow for some better control. It also takes it out of a players hands so they have less to worry about.
Also, like in the D&D ruleset, I would love a single 'award XP' button for the Keeper. When this button is pushed, all those skills with a red box get rolled to check for increases. Those that get an increase get the d10 added, then all those red boxes are cleared. Sort of like a long rest and award XP combined I guess. There aren't too many things in Call of Cthulhu that really need automation, but I think this is one that would go a long way toward making life much easier on players and keepers alike.
Now, it is a very real possibility that I am an idiot, and this already exists. If so, then 'yay!'. How the hell do I do it?
Is there anything programmed to automate the skill increase procedure? I know you can check the box red when you successfully use a skill, and I know why that isn't automated. Is there no automation around this process?
Now, what would I like to see?
As a suggestion, i would love the option to make those check boxes Keeper only. Yes, a bit more work on the keepers part, but I think locking that down to only allowing the keeper to determine when a box gets checked would allow for some better control. It also takes it out of a players hands so they have less to worry about.
Also, like in the D&D ruleset, I would love a single 'award XP' button for the Keeper. When this button is pushed, all those skills with a red box get rolled to check for increases. Those that get an increase get the d10 added, then all those red boxes are cleared. Sort of like a long rest and award XP combined I guess. There aren't too many things in Call of Cthulhu that really need automation, but I think this is one that would go a long way toward making life much easier on players and keepers alike.
Now, it is a very real possibility that I am an idiot, and this already exists. If so, then 'yay!'. How the hell do I do it?