Rahve
January 4th, 2019, 02:39
Hi!
I've been looking around for a solution to this, but have come up empty-handed thus far.
I use top-down tokens for my games, which makes the token rotation perfect for character facing. The problem is, I really like the token-locking feature, as it allows my players to show a specific path and keep a running tally of the movement required to get where they're going. Unfortunately, these two features seem incompatible. If token-locking is on, we get the movement we want but players can't rotate. If token-locking is off, we get the rotation but not the movement controls we want.
Is there a means of meeting in the middle? If not by Fantasy Grounds' own options, is this possible with a community-made extension?
Thank you for your time!
Rahve
I've been looking around for a solution to this, but have come up empty-handed thus far.
I use top-down tokens for my games, which makes the token rotation perfect for character facing. The problem is, I really like the token-locking feature, as it allows my players to show a specific path and keep a running tally of the movement required to get where they're going. Unfortunately, these two features seem incompatible. If token-locking is on, we get the movement we want but players can't rotate. If token-locking is off, we get the rotation but not the movement controls we want.
Is there a means of meeting in the middle? If not by Fantasy Grounds' own options, is this possible with a community-made extension?
Thank you for your time!
Rahve