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Ramid
January 3rd, 2019, 19:03
Does anyone have any tips for using MoreCore for Running Shadowrun ? character sheets and dicepools etc

damned
January 3rd, 2019, 23:47
Please explain exactly what you need to roll etc and then I can assist...

Honken
January 4th, 2019, 04:04
What addition are we talking? I play 3e with MoreCore.

/H

dstuffle
January 7th, 2019, 04:09
I'd love to see a Shadowrun 5th Ed MoreCore set up.

damned
January 7th, 2019, 04:14
spell out exactly how the mechanics work and we can see what we can do...
i do not have the bandwidth to learn systems Im never going to run so i can build dice mechanics for them...

dstuffle
January 7th, 2019, 04:24
A pool of 6 siders gets rolled (number of dice in the pool is the character's skill + an attribute +/- modifiers). 5s and 6s = success, 1s = glitch (bad). If a 6 is rolled, an exploding die is rolled and checked for success.

The number of successes is counted, as are the number of glitches. The total number of successes is checked to see if they are above a limit number and if above that, the excess is discarded.

That's pretty much the mechanics of the dice rolling parts.

4th Ed is basically the same, but without the Limit check part.

damned
January 7th, 2019, 04:31
does successes = success-glitches?
or are they used as story - you succeed but...

how is the limit determined? and why do you limit success?
do you also limit glitches?

how do you report the outcome of the roll?
is there a target number?

dstuffle
January 7th, 2019, 16:54
Successes are separate from glitches. They are for telling if something bad (more than half of the die pool comes up 1's) or something really bad happens (more than half are 1s and not a single success). Glitches are not limited.

Limits come from two places, there are default limits based on attributes (Mental for things brain-based, Physical for strength or agility based, Social for social interactions), or from equipment (higher equality stuff, higher limits, low quality, low limits).

The outcome of the roll depends on the difficulty of the task (what you're trying to do) Ex: an easy task (Driving a car down the street) needs 1 success, An extream task (driving a semi-truck down a winding mountain road in an ice storm, being shot at by gunships) need 8 - 10 successes. There are also opposed tasks (a PC vs an NPC) where both roll their dice pools and then subtract the one's successes from the others. Winner is the one who has a net success.

BTW: thanks for taking a look at this for us.

damned
January 7th, 2019, 23:14
Ill play with some scripts over the next couple of days.

So it should be something like:

/srun4 (attribute+equipment+modifiers)d6x(limit)

6s explode and add +1 to successes
5s add +1 to successes
1s add + 1 to glitches

Successes can never exceed Limit

Report Successes and Glitches

Now...
How to build...
Do you ever have more than 1 attribute involved?
Can you ever use more than 1 item of equipment?
Can you get more than one modifier?

How to report?
Ulysses (4 Physical, 3 Driving, 3 High Tech Car, 1 Navigator, -3 Dark and Dangerous)
7 Successes, 2 Glitches
14, 13, 9, 8, 5, 2, 1, 1

superteddy57
January 8th, 2019, 17:25
I'm will be working on a Shadowrun 5e extension after I finish up 2.0 on Ars Magica.

dstuffle
January 8th, 2019, 19:17
Ill play with some scripts over the next couple of days.

So it should be something like:

/srun4 (attribute+equipment+modifiers)d6x(limit)

6s explode and add +1 to successes
5s add +1 to successes
1s add + 1 to glitches

Successes can never exceed Limit

Report Successes and Glitches

Now...
How to build...
Do you ever have more than 1 attribute involved?
Can you ever use more than 1 item of equipment?
Can you get more than one modifier?

How to report?
Ulysses (4 Physical, 3 Driving, 3 High Tech Car, 1 Navigator, -3 Dark and Dangerous)
7 Successes, 2 Glitches
14, 13, 9, 8, 5, 2, 1, 1

To the best of my knowledge there will only be one attribute, one skill, and one piece of equipment.
Modifiers can be a list.
Only one limit per test (the lowest one if more than one applies - doesn't matter how low quality your gun is if your agility sucks so bad you can't keep it from shaking)

They may have a non-traditional definition of exploding dice. when a 6 is rolled, you keep that die as a success, and can roll another (which may or may not succeed, and if it gets another 6, counts as a success, and rolls another die). The total value rolled doesn't go above 6 (so a d6 that rolls a 6 then a 5 isn't 11, it's a 6 and a 5 counting as two successes).

dstuffle
January 8th, 2019, 19:34
I'm will be working on a Shadowrun 5e extension after I finish up 2.0 on Ars Magica.

That's great to know.

damned
January 10th, 2019, 15:05
here are some sample roll outputs:

http://www.fantasygrounds.com/forums/attachment.php?attachmentid=25914

No idea what the sources ought to be...
Have a Base Roll called Tech Wizardry with Skill 4
Have a Skill called Ace Skills with Skill 5
Have a Fast Car with Equipment 3

In some rolls I applied a Limit.

6s Explode
5s and 6s add 1 Success
1s (unless it is an explode) add one Fail
No Dice Total is provided
I have not gone the route of looking at all the Limits and choosing the lowest - the player will need to do that...

25914

dstuffle
January 10th, 2019, 17:14
Awesome. Thank you.