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bertibott
December 28th, 2018, 09:45
Hi,
I just bought FG and now I am trying to find my bearings... The main reason I bought the programme is because the group I am running a game of D&D for will no longer be able to meet in person so we want to move our campaign over to FG...

Since I like to invent and tweak things there are quite a few items and NPCs that wil need to create in order to have a somewhat smooth transition. So my question is how do you create custom things and how do you get them to work with the FG engine.

Simple example...
One character had a helmet custom made for her.
The helmet gives her +1 to AC but since it impairs her vision it also gives her disadvantage on perception checks.

So I have had a look at the Manual... and what I found was how to create items... and how to create effects... so I think I could make it so that there is an item that pretty much does nothing... and a power in the character sheet that gives the character +1 AC and disadvantage on perception. It would work as a crutch... but I would rather have to so the item actually has the effect on it.

Zacchaeus
December 28th, 2018, 09:57
Hi bertibot welcome to FG.

When you are learning how to use FG i’d Recommend that you don’t go too deeply into effects and other such stuff. However what you have come up with would be the correct effects for your unique helmet. This extension would allow you to add rather effects to the item if you wanted to. https://www.fantasygrounds.com/forums/showthread.php?40833-5E-Advanced-Effects-(items-npcs-characters)