unimatrixzero
August 4th, 2006, 02:34
Hi All
I am looking at modding FG and would really like some help on this.
Can someone please explain the 'datasource' tag? Is this simply various locations that are hard coded into the FG .exe in order to retrieve info? Can different 'datasources' be created? What is its connection to the db.xml file?
I recall Doval changing the 'class' datasource to 'rules' in order to get somesort of mod working over at FUM's boards, was this neccessary or could it have worked without a datasource tag?
I am particularly interested in the 'images' datasource.
windowclass name="imagelist">
<datasource name="image" />
<frame name="scrollboxfortabs" />
<dynamic />
<defaultsize width="275" height="350" />
<minimumsize width="200" height="220" />
<softclose />
<sheetdata>
Also can different folder names be assigned for images and portraits? If so where would I go about changing the path name?
Thanks
Uni
I am looking at modding FG and would really like some help on this.
Can someone please explain the 'datasource' tag? Is this simply various locations that are hard coded into the FG .exe in order to retrieve info? Can different 'datasources' be created? What is its connection to the db.xml file?
I recall Doval changing the 'class' datasource to 'rules' in order to get somesort of mod working over at FUM's boards, was this neccessary or could it have worked without a datasource tag?
I am particularly interested in the 'images' datasource.
windowclass name="imagelist">
<datasource name="image" />
<frame name="scrollboxfortabs" />
<dynamic />
<defaultsize width="275" height="350" />
<minimumsize width="200" height="220" />
<softclose />
<sheetdata>
Also can different folder names be assigned for images and portraits? If so where would I go about changing the path name?
Thanks
Uni