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Aniond
December 26th, 2018, 04:43
Kinda Torn about. Played standard DnD for decades now. Been thinking about switch to and DMing in Pathfinder. What books should I start with. I see so many monster manuals and addons?

swbuza
January 8th, 2019, 09:38
I like the Core Rulebook, Advanced Player's Guide, and Bestiary 1. That's really enough.

aribethdm
January 21st, 2019, 16:52
what if in steam I only pick the bestiary, the Kingsmaker and use the quickrules provided in Fantasy Grounds. What do i lose without having the pathfinder Core Rulebook?

Trenloe
January 21st, 2019, 17:26
what if in steam I only pick the bestiary, the Kingsmaker and use the quickrules provided in Fantasy Grounds. What do i lose without having the pathfinder Core Rulebook?
Primarily the artwork and the nicely laid out reference manual.

EDIT: and it looks like you don't get magic items. But you can use some community OGL modules for those: https://www.fantasygrounds.com/forums/showthread.php?16074-List-of-Modules

lostsanityreturned
January 21st, 2019, 18:20
If you are running a premade adventure it will provide all the monsters/magic items for you.

The core book and the APG are must haves imo to help flesh out the class options and give you a good chunk of the rules for reference as well as easy character creation.

I would also recommend the NPC codex for the huge time saver it can be to go "oh I need a level 10 bard but don't have one made up, grab"

The bestiaries are good, the first two cover the more commonly found monsters in fantasy worlds while the others tend to extend out in all directions. If you go to the paizo store you actually get lists of all the creatures in the bestiaries (which you can use as a preview of sorts for FG)

Oh and be aware that all FG purchases can be synched to paizo's store to give you pdf files for every module you buy, or alternately give you a discount on the FG module if you already own a pdf.