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View Full Version : Extension FG3 (CoreRPG) : Mutant Year Zero



neuralnoise
December 22nd, 2018, 09:30
https://i.imgur.com/8V4NcQ9.png

https://image.noelshack.com/minis/2018/51/6/1545470222-screenshot0002.png (https://www.noelshack.com/2018-51-6-1545470222-screenshot0002.png) https://image.noelshack.com/minis/2018/51/6/1545470226-screenshot0003.png (https://www.noelshack.com/2018-51-6-1545470226-screenshot0003.png) https://image.noelshack.com/minis/2018/51/6/1545470223-screenshot0006.png (https://www.noelshack.com/2018-51-6-1545470223-screenshot0006.png) https://image.noelshack.com/minis/2018/51/6/1545470222-screenshot0004.png (https://www.noelshack.com/2018-51-6-1545470222-screenshot0004.png) https://image.noelshack.com/minis/2018/51/6/1545470222-screenshot0007.png (https://www.noelshack.com/2018-51-6-1545470222-screenshot0007.png)


PC character sheet compatible for MYZ, GenLab, Mechatron & Elysium.

Thanks to ianmward, you can find his original extension for Mutant Year Zero here : https://www.fantasygrounds.com/forums/showthread.php?28287-Mutant-Year-Zero-Dice-Mechanic

The extension : https://www.dropbox.com/s/wf8wed00eltjwao/MutantYearZero.ext?dl=0
The charsheet : https://www.dropbox.com/s/1uugi2uyfpzqmrg/charsheet%20MYZ.zip?dl=0

The tutorial (some glitch noise, sorry): https://www.dropbox.com/s/4khf9oxpmjkjw4w/Forbidden%20Lands%20tutorial.mp4?dl=0

viresanimi
December 22nd, 2018, 13:10
Great work! That is a beautiful skin, you've made there.

Vires Animi

borusa32
January 14th, 2019, 10:24
This is lovely but my gear dice symbol is superimposed over the standard dice graphic so you cannot select it.

neuralnoise
January 14th, 2019, 11:57
I think there is a problem with the radial menu. I renamed the d60 to d65 to have it at the bottom. Unfortunately, the d65's name will be dispatch everywhere you drop the die (d65 so, in tables for example).

Remember it's d60 and not d66, you'll have to increment a d60 (d65 so) then a d6 to have d66 results.

borusa32
January 16th, 2019, 21:05
Otherwise this is a really great upgrade on the older ruleset.

Miko_Chan
August 21st, 2019, 09:05
How did you rename the dice in the radial menu?? (sorry if this is a bit of a thread necro)

neuralnoise
August 21st, 2019, 09:19
How did you rename the dice in the radial menu?? (sorry if this is a bit of a thread necro)
I'm not sure about the question but :
- Base die = d61
- Skill die = d62
- Gear die = d63

Miko_Chan
August 21st, 2019, 11:34
That's the problem, everytime I try to use the skill die, or select it to put it in the character sheet, it just goes back to the regular d6 menu instead.

neuralnoise
August 21st, 2019, 11:52
Idk how to help :D

Miko_Chan
August 21st, 2019, 12:19
well the problem as I see is that d62 on the radial menu, just goes back to the d6 menu. And the "go back" arrow tries to roll something called a d64??

it seems to mostly be a graphical glitch and I don't know lua very well or I'd try to poke under the hood and fix it.

neuralnoise
August 21st, 2019, 12:21
I will do some test.

neuralnoise
August 21st, 2019, 20:12
I have no problem with the radial menu : https://imgur.com/xp0muAu

I upload my latest version of the extension. Maybe a bad upload last time?

See in first post.

Miko_Chan
August 22nd, 2019, 04:55
I have no problem with the radial menu : https://imgur.com/xp0muAu

I upload my latest version of the extension. Maybe a bad upload last time?

See in first post.

This is my radial menu. And yes, I downloaded the latest version and started a new campaign. 28594

Hurske
November 17th, 2019, 02:17
Hi, for some reason I can't load this extension inside fantasy grounds anymore, did the latest patch kill not work with it?

pitchblackangel
December 30th, 2019, 20:04
Hi, for some reason I can't load this extension inside fantasy grounds anymore, did the latest patch kill not work with it?

I'm having the same problem, any fix?

Shiniou
January 2nd, 2020, 00:40
Same

iarizex
March 14th, 2020, 21:30
Same problem here :(

flynnkd
April 14th, 2020, 03:21
The video shows a pool area. Is that relevant to that video or is it part of this module (not showing on mine)? It suggests a PUSH function ?

icecrmman
November 18th, 2020, 20:03
Seems to work properly with FGC is there a fix for Unity?

sjbehindthescreen
October 5th, 2021, 17:56
I thought it worth a try to see if anyone is doing anything in the Mutant: Year Zero area. I'm anticipating starting a game in the near future.

I'm more than willing to update the extension for Unity, which looks like it's mostly needing the dice fonts in this package, or the base Mutant Dice package fixed.

Does anyone know if there is a way to reverse engineer a .fgf file to get back to ttf? Otherwise I may try to take a look at making a new custom dice font file to update it.

johniba
October 5th, 2021, 18:09
I thought it worth a try to see if anyone is doing anything in the Mutant: Year Zero area. I'm anticipating starting a game in the near future.

I'm more than willing to update the extension for Unity, which looks like it's mostly needing the dice fonts in this package, or the base Mutant Dice package fixed.

Does anyone know if there is a way to reverse engineer a .fgf file to get back to ttf? Otherwise I may try to take a look at making a new custom dice font file to update it.


I am not sure if that is possible.
When I started working on Genesys and Star Wars FFG rulesets, I had to create new fonts as i didnt find a way to reverse/export the gliphs from fgf

EDIT: I found this thread, might be worth a shot:
https://www.fantasygrounds.com/forums/showthread.php?24151-Star-Wars-Edge-of-the-Empire-Age-of-Rebellion-Force-and-Destiny-v2-ruleset&p=423449&viewfull=1#post423449

sjbehindthescreen
October 6th, 2021, 02:11
Yep, that was a help, finding that .fgf editor. From that I could tell that the dice font file just had the '0' character blanked (apparently the funky dice roller script always set a value to 0) so when I hacked a .ttf file to blank out the 0 character, the dice roller seems to work fine in FGU.

There was some wonky desktop/sidebar stuff in the extension also, but I just commented that out, and I still don't understand what the author intended with the d66/d666 implementation. But I commented that out as well and I have an extension that I think will work for a few games.

Thanks for the hints, johniba.

VampireGamer
November 29th, 2021, 00:24
Was able to fix the dice, so it works on Unity. There are also some other things that need to be fixed.

First, the dice.
-You need to add a blank font (Attached), this goes in /graphics/fonts/. Leave the other stuff in there.
-Back up 1 directory, to /graphics/ and open the file graphics_fonts.xml.
-Replace lines 23 and 27 with the following line - <ttf file="graphics/fonts/blank.ttf" name="Blank" size="24" />
-Save the file.

The Coriolis Theme is causing an error on launch.
-In the root folder, open extension.xml.
-Delete line 66.
-Save the file.

NPCs cause an error.
The custom NPC sheet is trying to reference /campaign/scripts/npc_main.lua, which does not exist.
-In the root folder, open extension.xml.
-Delete line 41.
-Save the file.
Unfortunately, you will lose the custom NPC sheet, when you do this, but the files are still there if someone can find the missing file.


Before anyone asks, yes I could have just fixed everything and re-uploaded, but it is important to learn how to fix things in the code.
You are welcome.

spoofer
June 11th, 2022, 09:26
Is anyone using this? I was able to get it to load without errors, but rolling dice throws the following error. Is this fixable?

[ERROR] Script execution error: [string "scripts/manager_actions.lua"]:373: attempt to call field 'onPostDecodeRoll' (a nil value)

carlRondoni
April 28th, 2023, 23:39
Hello everyone!



Thanks for your insights VampireGamer.

I found a couple of more fixes:

on graphic_icons.xml -> File not found console error on init
remove lines 14-15 because was causing errors on console (file not found, related to SW FG ext)

on extension.xml -> the DiceManager was overrided by the base one from CoreRPG adn was conflicting getting the results from dice.
on line 66 rename 'DiceManager' to 'DiceManager2'

I hope this helps to make it at final working and playing.

Cheers!

damned
April 29th, 2023, 03:42
You might also check my signature for a Mutant Year Zero ruleset.