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View Full Version : Release Updates on December 18th, 2018



lokiare
December 18th, 2018, 16:02
Please remember not to update right before a game starts.

In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the book for the updated module and select "revert changes". Be warned, any edits you've made will be lost.

The following products have been updated:

Deadlands Noir: The Old Absinthe House Blues

[Added] Library section
[Added] Thumbnail
[Fixed] Minor typography


Deadlands Noir: The Case of the Jumbo Shrimp

[Added] Library section
[Fixed] Minor typography
Unlocked items (story pages, etc.) are now correctly locked


[U]Pathfinder Playtest
Bestiary Revision 5463

[Added] Added level 4 creatures. Thanks to ShadeRaven for providing these records.


Starfinder Ruleset

[Fixed] Key Ability Console Error when creating a Mechanic.
[Fixed] Removed some Debugs showing in Chat


Starfinder Alien Archive 2

[Fixed] bad image links


Starfinder Alien Archive

[Fixed] bad image links


Savage Worlds Deluxe Ruleset v4

To work with v.3.3.7


[U]Monsters & Treasure of Aihrde

Monster lists to the new list views


[U]Castles & Crusades Ruleset
Ruleset

[Added] List views
[Fixed] Minor bugs

Monsters & Treasure

[Updated] All three Monster lists have been updated to the new ListViews mentioned above.
[Added] Several new rollable tables added!
[Updated] The 'Tables' library entry is now a GroupedList for easier at-a-glance sorting.
[Updated] To get certain monsters to cooperate with the new 'byhd' ListView, I had to alter a few hit dice values: Yellow Mold is now listed as "0+1 hp" rather than its previous "1 hp" value; Hellhounds now have both a 4 HD entry and an 8 HD entry; any others (dragons, elementals, etc.) which had various text such as "See table" or "See below" for their HD value now simply say "See text" to avoid having multiple silly groups.

Players Handbook

[Fixed] some capitalization on a handful of entries.
[Fixed] Leather Coat was incorrectly calling the 'equipment' window class instead of the 'armor' windowclass within the Armor list. Fixed.